How can I get Post process Radial blur working in Splitscreen?
I followed this thread in the forums: https://forums.unrealengine.com/showthread.php?57646-Radial-Blur-PostProcess-Material and I've now discovered that PostProcessing is not fully supported for Splitscreen.
Is there any way for me to implement this? It's quite important for our game.
asked May 29 '17 at 04:54 PM in Rendering
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