How to change scene capture component 2D LOD distance factor in blueprints?

Hello,

I am rendering a scene capture component 2D in a blueprint to a texture render and material. I can change the texture resolution to increase or decrease the quality. That’s great.
How can I change the scene capture component 2D LOD distance factor variable in blueprints? I can find and change the variable in the component details but I cannot find any blueprint nodes or blueprint exposed variable to change the LOD distance factor on the component reference. The default value is 1.

Thank you in advance for any information.
-F

Still no luck. I think it is unsupported at this time? I might have sand in my eyes though XD

Question bump. Found no resolution so far.

I guess the easiest way is to derive a new C++ class from the USceneCaptureComponent2D and implement a BlueprintPure accessor and setter ?
I don’t know why but it’s one of the rare fields that is not BlueprintReadWrite…

True that. Although my project must remain blueprints only. Thanks!