Okay, so I built a landscape at the dimensions of 8129x8129 vertices, and 1024 components. When this is simply a flat plane, the blueprint first person template works fine when I click play.
However, I then used a height map generator (sourceforge) and imported the height map into UE4, and the terrain alters just fine. I can continue to edit the terrain, texture it, etc using the editor, however whenever I click play it either doesn’t work, or it starts for one second and then ends.
I tried again on another randomised terrain, in a different project (just using the template) however the same problem occurred again.
Is it not recommended to use a height map generator on such a large terrain, or is there another problem here?
Any help would be much appreciated. Thank you!