Emissive color is washed out
I'm experimenting with cel-shading, and to get manual control over the color I'm adjusting the emissive color. However, the resulting color is washed out, and it's very noticeable on certain colors. This occurs on both "Unlit" and "Default Lit" shading model settings.
The expected color can be see when the viewport is "Unlit", but it is washed out in "Lit". The effect can be seen in the material editor viewport (I also tried setting the 4vector alpha to 1.0, it didn't have any effect):
Is there a way to fix this, or an alternative way to control the final color for cel-shading?
asked May 30 '17 at 01:14 AM in Rendering
It looks like this is an issue with the tonemapper. All the solutions I've found are hacky and imperfect.
answered May 31 '17 at 12:11 AM
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