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How to read .ini with values owning fields

Hello everyone,

I am implementing a code where I'm trying to read data from a custom.ini as the following: [/scripts/commands] command=(type="Skill",name="BasicAttack",label="Basic Attack",description="Execute a basic attack",skill="TestSkill")

Unfortunatelly, I've not found any way to parse the value other than FString... I can implement a logic to parse that data in a TMap, but I'm guessing if there is any built-in implementation we can use in that case.

Thanks

Product Version: UE 4.15
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asked May 30 '17 at 01:24 AM in C++ Programming

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Geverson
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Hi.

Check how [/Script/Cascade.CascadeConfiguration] from BaseEditor.ini is made. I think You just have to make a struct:

 USTRUCT()
 struct FCommand
 {
     GENERATED_USTRUCT_BODY()
 
     UPROPERTY()
     FString type;
 
     UPROPERTY()
     FString name;
 
     // ... etc.
 };

then you need a field in your class:

 UPROPERTY(config)
 FCommand command;

Your class is:

 UCLASS(config=Game)
 class UCommands : public UObject

To learn how structs in config files are parse, I think you need to check how it works in GConfig under the hood...

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answered Jun 02 '17 at 11:23 AM

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zompi2
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