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WEB: "Velocity not a function", after adding fire and some spot lights.

UE 4.10.4 Hello, i have build my first scene in UE4 (starter content on). I was create character, enadble WASD, create usable door and build house. Tested in web - all is OK (testet with Opera, Chrome) After that i was put near fire effect (plus fire sound effect cue) and some spot lights in house. Rebuilded lights and reflections. After that my scene not load in web. After "Compiling" i see fast disappearing error: "Uncaught type error velocity is not a function", i hear sounds of scene. But no image, hust empty red error square.

Im tried delete all items from World Outliner, but its not help. (i think because im already activated something that broke my level) Im tried read log but too nobie to understand most of text. In Microsoft EDGE level still work but with very igly render.

Can somebody help me? Any advice...

LOG:

 Starting downloads
 Starting download Utility.js.gz
 Starting download MyHome.data.js.gz
 Starting download UE4Game.js.gz
 MyHome.data.js.gz downloaded
 Utility.js.gz downloaded
 starting download MyHome.data.gz [Packaged data]
 UE4Game.js.gz downloaded
 all downloads complete
 MyHome.data.gz downloaded
 Running...
 [2017.05.30-02.23.48:293][ 0]LogHTML5Launch:Display: Starting UE4 ...
 [2017.05.30-02.23.48:296][ 0]LogHTML5Launch:Display: Command line: ../../../MyHome/MyHome.uproject
 [2017.05.30-02.23.48:297][ 0]LogTemp:Display: PreInit Start
 [2017.05.30-02.23.48:298][ 0]LogInit:Display: Running engine for game: MyHome
 [2017.05.30-02.23.48:299][ 0]LogInit:Display: Project file not found: ../../../MyHome/MyHome.uproject
 [2017.05.30-02.23.48:306][ 0]LogInit:Display: Attempting to find via project info helper.
 [2017.05.30-02.23.48:306][ 0]LogUProjectInfo: Found projects:
 [2017.05.30-02.23.48:307][ 0]LogInit:Display: RandInit(1511150) SRandInit(1511205).
 [2017.05.30-02.23.48:308][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
 [2017.05.30-02.23.48:309][ 0]LogStats: Stats thread started at 1.606470
 [2017.05.30-02.23.48:310][ 0]LogInit: Version: 4.10.4-2872498+++depot+UE4-Releases+4.10
 [2017.05.30-02.23.48:318][ 0]LogInit: API Version: 2758231
 [2017.05.30-02.23.48:319][ 0]LogInit: Compiled (32-bit): Feb 18 2016 16:42:17
 [2017.05.30-02.23.48:319][ 0]LogInit: Compiled with Clang: 3.5.0
 [2017.05.30-02.23.48:320][ 0]LogInit: Build Configuration: Development
 [2017.05.30-02.23.48:321][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10
 [2017.05.30-02.23.48:323][ 0]LogInit: Command line:
 [2017.05.30-02.23.48:324][ 0]LogInit: Base directory:
 [2017.05.30-02.23.48:325][ 0]LogInit: Rocket: 0
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 [2017.05.30-02.23.48:607][ 0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]]
 [2017.05.30-02.23.48:631][ 0]LogInit: Computer: Browser
 [2017.05.30-02.23.48:632][ 0]LogInit: User: GenericUser
 [2017.05.30-02.23.48:632][ 0]LogInit: Current Culture: ru
 [2017.05.30-02.23.48:632][ 0]LogInit: High frequency timer resolution =1.000000 MHz
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 [2017.05.30-02.23.48:678][ 0]LogTextLocalizationManager: No translations for ('ru') exist, falling back to 'en' for localization and internationalization data.
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 [2017.05.30-02.23.49:596][ 0]LogRHI:Warning: Trying to enable fp rendering without explicit EXT_color_buffer_half_float by checking for framebuffer completeness
 [2017.05.30-02.23.49:598][ 0]LogRHI: Enabling implicit ColorBufferHalfFloat after checking fb completeness
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 [2017.05.30-02.23.49:606][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1
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 [2017.05.30-02.23.49:607][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
 [2017.05.30-02.23.49:607][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
 [2017.05.30-02.23.49:608][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_WEBGL, FeatureLevel = ES2
 [2017.05.30-02.23.52:918][ 0]LogInit: Selected Device Profile: [HTML5]
 [2017.05.30-02.23.54:866][ 0]LogObj: 23161 objects as part of root set at end of initial load.
 [2017.05.30-02.23.54:866][ 0]LogUObjectAllocator: 3427656 out of 0 bytes used by permanent object pool.
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 [2017.05.30-02.23.54:871][ 0]LogHTML5Launch:Display: Init Start
 [2017.05.30-02.23.54:886][ 0]LogEngine: Initializing Engine...
 [2017.05.30-02.23.55:009][ 0]LogALAudio: ALAudio device opened : Device
 [2017.05.30-02.23.55:013][ 0]LogALAudio: AL_VENDOR : Emscripten
 [2017.05.30-02.23.55:014][ 0]LogALAudio: AL_RENDERER : WebAudio
 [2017.05.30-02.23.55:014][ 0]LogALAudio: AL_VERSION : 1.1
 [2017.05.30-02.23.55:014][ 0]LogALAudio: AL_EXTENSIONS :
 [2017.05.30-02.23.55:018][ 0]LogInit: FAudioDevice initialized.
 [2017.05.30-02.23.55:021][ 0]LogInit: Texture streaming: Disabled
 [2017.05.30-02.23.55:033][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
 [2017.05.30-02.23.55:036][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|342FB21C4A146186D6CD0389BAD26CDF|UE4Game] APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.10.4-2872498+++depot+UE4-Releases+4.10
 [2017.05.30-02.23.55:038][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|342FB21C4A146186D6CD0389BAD26CDF|UE4Game] SetUserId ANON-{00249AB6-3705-091E-0017-002500B81645}
 [2017.05.30-02.23.55:039][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|342FB21C4A146186D6CD0389BAD26CDF|UE4Game] AnalyticsET::StartSession
 [2017.05.30-02.23.55:524][ 0]LogNet: Browse: /Game/StarterContent/Maps/Minimal_Default?Name=Player
 [2017.05.30-02.23.55:535][ 0]LogLoad: LoadMap: /Game/StarterContent/Maps/Minimal_Default?Name=Player
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 [2017.05.30-02.23.55:626][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10000_0///####STATCAT_Advanced#### old //STATGROUP_Threads//None///Thread_ffff_0///####STATCAT_Advanced####
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 [2017.05.30-02.23.55:629][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10001_0///####STATCAT_Advanced#### old //STATGROUP_Threads//None///Thread_ffff_0///####STATCAT_Advanced####
 [2017.05.30-02.23.56:023][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x884dbb0
 [2017.05.30-02.23.56:335][ 0]LogMemory: Platform Memory Stats for HTML5
 [2017.05.30-02.23.56:335][ 0]LogMemory: Process Physical Memory: 0.00 MB used, 0.00 MB peak
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 [2017.05.30-02.23.56:337][ 0]LogMemory: Physical Memory: 512.00 MB used, 512.00 MB total
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 [2017.05.30-02.23.56:338][ 0]LogMemory:
 [2017.05.30-02.23.56:342][ 0]Allocator Stats for ANSI: (not implemented)
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 [2017.05.30-02.24.00:606][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null.
 [2017.05.30-02.24.00:607][ 0]LogAIModule: Creating AISystem for world Minimal_Default
 [2017.05.30-02.24.00:640][ 0]LogWorld: Game class is 'FPS1_C'
 [2017.05.30-02.24.01:776][ 0]LogWorld: Bringing World /Game/StarterContent/Maps/Minimal_Default.Minimal_Default up for play (max tick rate 0) at 2017.05.30-09.24.01
 [2017.05.30-02.24.01:928][ 0]LogWorld: Bringing up level for play took: 1.255400
 [2017.05.30-02.24.02:218][ 0]LogRenderer: Reallocating scene render targets to support 1336x836 (Frame:2).
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 downloading symbols file
 symbols file downloaded, demangling..
 callstack ready ..
Product Version: UE older version
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asked May 30 '17 at 02:46 AM in Using UE4

avatar image

TylerSky
1 1 2

avatar image TylerSky May 30 '17 at 03:28 AM

I deleted from content browser: "Particles> P_Fire", and "Audio> Fire_Cue". WEB works againg... whats wrong?

avatar image TylerSky May 30 '17 at 03:43 AM

Added particle P_Smoke - no problems. Perhaps something wrong with sound... P_Amdient_Dust is active all time of tests.

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