Possible to automaticaly reorient the translation gizmo so that it faces the camera?
The translation gizmo's arrows are always pointed in the same direction. This leads to situations like these where in particular orientations I can't grab the gismo by the red/green plane because two other planes are in the way:
Is there an option for the gizmo to reorient itself so that the arrows always face toward the camera, leaving all tree planes of movement available for grabbing, like so? This is the default behavior in Unity, and also the default behavior of the Rotation gizmo. Thanks.
asked May 30 '17 at 06:49 AM in Using UE4
ctrl + ` (below esc key) will toggle world and local axis orientation. I don't know if there's an option to reorient gizmo along camera.
answered May 30 '17 at 12:23 PM
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