Android Crash on Launch except from editor
Since upgrading to UE4.16, I can't run the game on my android device unless I launch it on the mobile directly from the editor.
The game launches fine if done straight from the editor, and the game also packages ok without any errors.
However, if I try and launch it after closing the game from playing from the editor, or I try and push a build across from a full package, the game crashes on launch.
There are no errors or warnings on the log from the phone or the editor, it's just a crash. I've updated android works and done everything else to make sure the game is up to date.
I've attached a log of the issue.
asked May 30 '17 at 07:05 AM in Packaging & Deployment
This could be related to a bug report that I put in yesterday: UE-45526. If so, please try enabling the Gear VR plugin if it is disabled. This is set to be fixed in 4.16.1 but this should be a suitable workaround in the meantime.
Edit: If enabling the plugin doesn't help immediately, I would suggest deleting your Saved and Intermediates folders prior to attempting to package again (If you're in a code project, you'll also need to Generate Project Files after doing so to regenerate these folders, otherwise it'll be done when packaging)
answered May 31 '17 at 07:40 PM
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