About the setting of the mouse

I am a beginner of UE4. The version uses 4.16.

When turn a scroll wheel for the directions from the bottom to the top; a camera is zooming in towards an actor.
When turn a scroll wheel for the directions from the top to the bottom; a camera is a zoom out towards an actor.

This is normal basic operation, can you set this operation adversely?

When turn a scroll wheel for the directions from the bottom to the top; a camera is a zoom out towards an actor.
When turn a scroll wheel for the directions from the top to the bottom; a camera is zooming in towards an actor.

I want to enable this.

Please teach it somehow if there is the method that I can change.

Use mouse wheel axis event(exactly event), this event would be called each frame with delta of your wheel(sign represents direction), then move your camera on some axis by adding this delta. You can try spline or some abtraction without any classes created for this. Remember to add some bound to prevent your camera from moving inside actor or too far. Move this way, it is better to do it yourself and learn. Good luck!

Thank you very much Try variously

If you don’t expect more any answers, please make your question resolved, by choosing answer. Let me know if you face any problems.