Mesh Collision or Collision Component?

Hi.

Well, I was just wondering this:

What are the benefits and drawbacks of using a Mesh for collision versus a Sphere/Box/Capsule Collision Component separated from the Mesh?

Example:

139742-mesh+vs+component+collision.jpg

Collision components are generally going to be a lot cheaper than detecting collision for the actual player mesh. You’ll also be able to handle all collision based logic with that 1 component which is arguably tidier. Both options should work okay, although i’d personally go with the collision and mesh components seperately.

Hope this helps! Mark this as answered if I helped, and leave a comment if theres anything else you need :slight_smile:

What did you mean by going with collision and mesh components separately?