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Mesh Collision or Collision Component?


Well, I was just wondering this:

What are the benefits and drawbacks of using a Mesh for collision versus a Sphere/Box/Capsule Collision Component separated from the Mesh?

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Product Version: UE 4.15
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asked May 30 '17 at 11:45 AM in Using UE4

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Collision components are generally going to be a lot cheaper than detecting collision for the actual player mesh. You'll also be able to handle all collision based logic with that 1 component which is arguably tidier. Both options should work okay, although i'd personally go with the collision and mesh components seperately.

Hope this helps! Mark this as answered if I helped, and leave a comment if theres anything else you need :)

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answered Jun 03 '17 at 04:03 PM

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Reuben Ward
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