How to replace objects in a blueprint?

I’m making a game where the player, when standing on certain objects, can toggle the object from a 3d mesh to a 2d sprite by standing in a certain vercinity and pressing E however, I have no Idea how to go about this and was wondering if any one could help me

hi lazyfoxzz

did you made any progress in your problem as i am facing the same one and starting to give up

create a trigger volume blueprint open and create a boolean add on actor begin overlap node > set boolean to true and then add E input node > branch >get boolean (you created) and out of true drag a pin and do whatever you want