Version 4.16
Hello everyone,
For my upcoming new video game, I would like to know if there are any possible tutorials that explain and show how to create a mood system for the Player Character?
Mood as neutral mode will stay at 50% and would increase when the Character gets happy and slowly decreases if nothing is making that character happy to neutral mode. So if the Character gets sad, the mood would decrease and would slowly gain their mood back to neutral mode.
An example of this would be: ‘Character gains mood if close to fire for warmth. The character loses mood when they take damage or when their loved ones die.’
It would be nice if someone can explain to me how to do it and show me screenshots of how it is done in Blueprint.
Thanks in advance,
Kyle