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BlueprintImplementableEvent for Component will not Show in Editor

Yeah, I have tried everything from renaming the function name to restarting the editor. It is not showing up in UE 4.16 now for me. Below is the code in the header file. Yes,TCPIOJsonValue is a blueprintable UObject. It works properly when using the Delegate method. The delegate code is commented out for now to see if I could get the Event one to work. The delegate code works just fine and shows up in Blueprint Editor properly.

 #pragma once
 #include "CoreMinimal.h"
 #include "TCPIOJsonValue.h"
 #include "Components/ActorComponent.h"
 #include "TCPIOEventActorComponent.generated.h"
 UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
 class EMPHERIACLIENT_API UTCPIOEventActorComponent : public UActorComponent
     // Sets default values for this component's properties
     //DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FTCPIOEventSignature, const FString&, name, const TArray<UTCPIOJsonValue*>&, arguments);
     //UPROPERTY(BlueprintAssignable, Category = "TCPIO")
     //    FTCPIOEventSignature OnEvent;
     UFUNCTION(BlueprintImplementableEvent, meta = (DisplayName = "TCPIO OnEvent"), Category = "TCPIO")
         void OnTCPIOEvent(const FString& name, const TArray<UTCPIOJsonValue*>& arguments);
     // Called when the game starts
     virtual void BeginPlay() override;
     // Called every frame
     virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
Product Version: UE 4.16
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asked May 30 '17 at 09:35 PM in C++ Programming

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