EditInline TSubobjectPtr does not save properties changed in editor
I am trying to make values of a TSubobjectPtr changable in the editor, which works, but whenever I restart the editor the changes have reset.
My structure is basically this:
I can save extended blueprint assets and use them in PIE correctly, but once I restart the Editor all UActionConfig values are back to false and 42.
Am I doing something wrong or is this a bug?
asked Jun 24 '14 at 07:18 PM in C++ Programming
The subobject name you pass to
So you need to change
answered Jan 19 '15 at 04:47 PM
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