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How to create a target point dynamically

Hi guys

I want to create a project to work with Gear VR. But I want the viewer to be able to move about the scene freely, not by teleportation.

So I thought about creating a system that creates a target point when the viewer is looking at a point for some time.

Is it possible to create a target point dynamically?

How to make? And after that target point is created make the viewer "walk" to it. I thought of using the "move component to" for this purpose.

What do you think of this? Is it possible to make this system?

Product Version: UE 4.16
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asked May 30 '17 at 10:27 PM in VR

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Damien2k15
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You can spawn a Target Point actor using Spawn Actor from Class, if that is what you mean by target point. To move the player to the point, you use the VInterpTo node, which will smoothly move an object around. You could use on your player to move them to the Target Point.

Hope this is enough to get you started :)

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answered Jun 04 '17 at 08:58 AM

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Reuben Ward
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