Im using 4.16 and it crashes when i try to open

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10812362b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10831ef8f (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x1083ffa9d (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x108365d0e (filename not found) [in UE4Editor-Core.dylib]
ProcessCompiledJob(FShaderCompileJob*, FShaderPipelineType const*, TArray&, TArray&) Address = 0x10d6899fc (filename not found) [in UE4Editor-Engine.dylib]
ProcessCompiledGlobalShaders(TArray const&) Address = 0x10d668c80 (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::ProcessCompiledShaderMaps(TMap >&, float) Address = 0x10d666b1a (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray const&) Address = 0x10d66fe06 (filename not found) [in UE4Editor-Engine.dylib]
VerifyGlobalShaders(EShaderPlatform, bool) Address = 0x10d683d46 (filename not found) [in UE4Editor-Engine.dylib]
CompileGlobalShaderMap(EShaderPlatform, bool) Address = 0x10d686e92 (filename not found) [in UE4Editor-Engine.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x1080249fa (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x108036b71 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10804501a (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x1082db136 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fffc904230d (filename not found) [in Foundation]
_pthread_body Address = 0x7fffdc880abb (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffdc880a07 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffdc880231 (filename not found) [in libsystem_pthread.dylib]