Travel Failure in multiplayer project failing
Hello. Updated to 4.16 Had to Re-enable Steam Sub-system. Working on a multiplayer project based on Wes Bunn's tutorial series, Checked DefaultEngine.I Was In the process of ironing out error's & warnings in order to Pack & updated somewhat halfway through, have no errors 6 warnings I believe are for unused assets , un-built lighting etc. Using Inclusive Nativization. In Packaged version of the game I get the steam overlay however cannot host Lan, or Internet with Steam enabled. I get the following in Logs ( Shows Travel Error 3 & 6??) . I Have tried renaming maps to no avail & checked open level nodes many times. :,( works in standalone.
Believe the error trying to leave state maybe due to trying to destroy a null session? Any Input Dearly Appreciated
asked May 31 '17 at 03:55 AM in Packaging & Deployment
No Maps being packaged :P . Project Settings > Packaging > List of Maps to include in a packaged build > & add /game/maps/map1 etc. Derp, working now. however new problem; I'm getting none from controlled pawn from an apply damage instigator controller all editors.
answered May 31 '17 at 05:56 PM
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