Convert landscape to tiled for World Composition

I’ve created a rather large landscape and would like to leverage World Composition to stream it instead. Is there something that will break my landscape components up into separate levels that can then be used in wold composition?

It really depends on what program you used to create your landscape with. Can you elaborate more? did you use world machine or did you sculpt the terrain in Unreal Engine?

here is a link to a thread with a couple options you could use irrelevant of what program you used. If it turns out you used world machine i could help you more.

I used the landscape editor, not world machine. It looks like I can manually (though repetitive) break up the components into sublevels thanks to that link saying how to do that.