Dampening not applied after collision
I have an actor which moves around by applying AddForce in the relevant directions if no forces are applied after some time dampening slows the actor down until it stops. However, this is not the case if two actors collide, what happens is that the first actor very slowly moves in the direction of the contact normal forever and dampening doesn't slow the objects movement to a stop.
What's the reason for this? It works fine when using AddForce and I would have thought dampening would always be applied.
Would appreciate any input,
asked Jun 24 '14 at 08:11 PM in Using UE4
It sounds like you're running into the issue described here:
Our developers are looking into possible solutions. Please feel free to post on that thread to discuss workarounds in the meantime.
answered Jun 25 '14 at 04:08 PM
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