I have an actor which moves around by applying AddForce in relevant directions if no forces are applied after some time dampening slows actor down until it stops. However, this is not case if two actors collide, what happens is that first actor very slowly moves in direction of contact normal forever and dampening doesn’t slow objects movement to a stop.
What’s reason for this? It works fine when using AddForce and I would have thought dampening would always be applied.
Would you mind showing me how you have your dampening set up for your Actor? Is this a rolling ball? When it collides, is it colliding with another moving Actor, or is it rolling along a Stationary mesh?