Dampening not applied after collision

Hey,

I have an actor which moves around by applying AddForce in relevant directions if no forces are applied after some time dampening slows actor down until it stops. However, this is not case if two actors collide, what happens is that first actor very slowly moves in direction of contact normal forever and dampening doesn’t slow objects movement to a stop.

What’s reason for this? It works fine when using AddForce and I would have thought dampening would always be applied.

Would appreciate any input,

Thanks.

Hey Maddius,

Would you mind showing me how you have your dampening set up for your Actor? Is this a rolling ball? When it collides, is it colliding with another moving Actor, or is it rolling along a Stationary mesh?

I have attached an image of two actors properties, hopefully this is what you require, if not just let me know.

One actor is a planet so its a large sphere and other actor is a space ship (Basically three cubes connected by a rod)

game is set in space so I have disabled gravity within project settings by setting value to zero.

Thanks

Hey Maddius,

It sounds like you’re running into issue described here:

Our developers are looking into possible solutions. Please feel free to post on that thread to discuss workarounds in meantime.

Best,