Windmill rotation around own axis

I’m trying to create a windmill for my scene, and for cinematic purposes I want to make it rotate around itself.
I have tried to use the “AddRelativeRotation” node, but it rotates around a point in space as seen on the picture.
Can anyone help me with this?

I see that your pivot is not in the center of the fan.

To clarify the above answer, when you imported the model the pivot was the floor, possibly the same as your windmill body’s pivot point. Change this so that the pivot is in the center of the rotating part and reimport it into UE4. Then everything should work.

HTH

thanks for clarification :slight_smile: