My Character does not touch the ground when looking down. How do I fix this?

My Chracter rotates on the ground like it should, but the moment i jump and look to far down he does not land properly. The boolean is falling is still true and my Camera touches the ground when i look 90° downwards. When i look forward then he “lands”.

I don’t have allot to go by but it sounds like your using controller rotation on your character, I would recommend limiting that rotation to jaw only - you can set this in the character blueprint.

// hope that helped

Thx that worked, i forgot to tick the box “use pawn control rotation” and thought the capsule was the problem for my pitch input not working.