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How to create the QuestBook?

Hi folks currently I'm workin' on quest system as i'm creating more and more cool stuff my desires and ambitiouns grows bigger and bigger now I want to create book where my quests will be shown basically I'm planning to create a questbook, BUT there is a huge BUT, now I only have basic book's 3D model and I have no idea how to create a QuestBook from the empty book there is so many problems i don't know which's solution find first so guys can you share some personal knowledge/experience what can i do to make it work...

Product Version: UE 4.15
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asked May 31 '17 at 02:45 PM in Blueprint Scripting

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AstroBoy01
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This can be tricky, world resets on every level switch or level restart (but you can detect that by checking if map is same), so you might consider using those UEngine global events, just remeber that editor generates more world triggerign those events so you need to filter that too:

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Engine/UEngine/OnWorldAdded/index.html https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Engine/UEngine/OnWorldDestroyed/index.html

Also look up AActor API refrence and search for more useful fucntion, remember you can plug in to any virtual functions and use them as events, i found this maybe this function can be useful for you:

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/AActor/UnregisterAllComponents/index.html

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answered May 31 '17 at 03:30 PM

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Shadowriver
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