UMG.pdb not found error when adding new custom UWidget to canvas
I am currently in need of a custom widget for something I am making however I am stuck.
I have created a new UWidget custom class in c++ from the editor creation wizard and then added the proper modules to the Build.cs file and everything compiles just find.
The problem however as stated in the question is that once I add this new widget to the canvas of a new blueprint widget in the Designer the editor crashes immediately and gives the UMG.pdb not found error.
I noticed that the same thing happens if I create a new blueprint from UWidget (no c++).
Any help would be appreciated
asked May 31 '17 at 03:06 PM in C++ Programming
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