UE uses deprecated android build command

I installed the binary version of the UE (4.16.0-3452394+++UE4+Release-4.16) for Windows and installed the Android SDK using Android Studio. I am running the latest NDK (android-ndk-r14b) and everything is up to date. I am unable to build a basic, fresh project because the UE is apparently using a deprecated command (see log).

 NDK version: 24, GccVersion: 4.9
 Compiling Native code with NDK API 'android-24'
 Target is up to date
 Deploying TesterLab Android Development...
 Receipt Filename: D:\My Documents\Unreal Projects\TesterLab\Binaries\Android\TesterLab.target
 AndroidPlugin: Plugins\Runtime\AndroidPermission\Source\AndroidPermission\AndroidPermission_APL.xml
 AndroidPlugin: Plugins\Runtime\GoogleCloudMessaging\Source\GoogleCloudMessaging\GoogleCloudMessaging_UPL.xml
 AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
 AndroidPlugin: Source\Runtime\Online\Voice\AndroidVoiceImpl_UPL.xml

 UPL: ..\Plugins/Runtime/AndroidPermission/Source/AndroidPermission/AndroidPermission_APL.xml

 UPL: ..\Plugins/Runtime/GoogleCloudMessaging/Source/GoogleCloudMessaging/GoogleCloudMessaging_UPL.xml

 UPL: ..\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml

 UPL: ..\Source/Runtime/Online/Voice/AndroidVoiceImpl_UPL.xml

 ====5/31/2017 11:21:33 AM====PREPARING TO MAKE APK=================================================================
 Building Java with SDK API level 'android-24'

 Patching ant.bat to work around commandline length limit (using unused drive letter Y:)
 Using package name: 'com.ForTheLoveOfGob.TesterLab'

 ==== Writing to shim file D:\My Documents\Unreal Projects\TesterLab\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====

 ==== Shim data file up to date so not writing. ====

 ==== Writing to template target file D:\My Documents\Unreal Projects\TesterLab\Build\Android\src\com\ForTheLoveOfGob\TesterLab\AlarmReceiver.java ====

 ==== Template target file up to date so not writing. ====

 ==== Writing to template target file D:\My Documents\Unreal Projects\TesterLab\Build\Android\src\com\ForTheLoveOfGob\TesterLab\DownloaderActivity.java ====

 ==== Template target file up to date so not writing. ====

 ==== Writing to template target file D:\My Documents\Unreal Projects\TesterLab\Build\Android\src\com\ForTheLoveOfGob\TesterLab\OBBDownloaderService.java ====

 ==== Template target file up to date so not writing. ====
 Cleaning up files based on template dir D:\My Documents\Unreal Projects\TesterLab\Build\Android\src\com\ForTheLoveOfGob\TesterLab
 Previous .apk file(s) were made with different build settings, forcing repackage.
 UPL Init: arm64-v8a
 Android Permission Plugin Init
 Google Cloud Messaging init
 GCMClientSenderID set: false
 GoogleVRHMD init
 Sustained-performance mode is desired
 Project supports daydream, will enable async reprojection when possible.
 Android Voice init
 On build machine.
 Disabling Show Launch Image for Daydream enabled application
 bPackageDataInsideApk = False
 Added repository: Q:\android-sdk\extras\m2repository
 Added repository: Q:\android-sdk\extras\google\m2repository
 Added repository: Q:\android-sdk\extras\android\m2repository
 Added repository: ..\Source\ThirdParty\Android\extras\google\m2repository
 Added repository: ..\Source\ThirdParty\Android\extras\android\m2repository
 AARImports: com.google.android.gms, play-services-ads, 9.2.0
 AARImports: com.google.android.gms, play-services-auth, 9.2.0
 AARImports: com.google.android.gms, play-services-games, 9.2.0
 AARImports: com.google.android.gms, play-services-nearby, 9.2.0
 AARImports: com.google.android.gms, play-services-plus, 9.2.0
 AARImports: com.android.support, support-v13, 25.0.0
 AAR: support-v4: 25.0.0 newer than 23.0.0
 AAR: support-annotations: 25.0.0 newer than 23.0.0
 Extracting AARs

 ====5/31/2017 11:21:35 AM====PREPARING NATIVE CODE=================================================================
 On build machine.
 Disabling Show Launch Image for Daydream enabled application
 Copying permission_library directory to staging before build

 Directory ..\/Source/ThirdParty/AndroidPermission/permission_library copied to D:\My Documents\Unreal Projects\TesterLab\Intermediate/Android/APK/JavaLibs/permission_library
 Copying GoogleVR buildtime files to staging

 Directory ..\/Source/ThirdParty/GoogleVR/lib/common_library copied to D:\My Documents\Unreal Projects\TesterLab\Intermediate/Android/APK/JavaLibs/common_library

 ====5/31/2017 11:21:35 AM====UPDATING BUILD CONFIGURATION FILES====================================================
 **************************************************************************
 The "android" command is deprecated.
 For manual SDK, AVD, and project management, please use Android Studio.
 For command-line tools, use tools\bin\sdkmanager.bat
 and tools\bin\avdmanager.bat
 **************************************************************************

 Invalid or unsupported command "--silent update lib-project --path JavaLibs/common_library --target android-24"

 Supported commands are:
 android list target
 android list avd
 android list device
 android create avd
 android move avd
 android delete avd
 android list sdk
 android update sdk
 ERROR: Q:/android-sdk/tools/android.bat failed with args --silent update lib-project --path JavaLibs/common_library --target android-24
 Total build time: 27.35 seconds (NoActionsToExecute executor: 0.00 seconds)