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[Feature Request] Showing C++ UserWidget properties in BP subclass

  1. Create a C++ subclass of UserWidget

  2. Add a few properties in C++ that are UPROPERTY(BlueprintReadOnly) or more

  3. Run the editor, create a Blueprint subclass of your custom C++ UserWidget

  4. Notice that in the Graph view, the C++ variables are not shown in the list of variables on the left.

I understand that this is not a bug. But it would be Super helpful for BP programmers to see the variables that I've created in C++ that they can use in the BP subclass. Currently I have to tell them or they have to right-click and search/browse for them.

Thanks!

Product Version: UE 4.16
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asked May 31 '17 at 05:01 PM in Everything Else

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benhumphreys
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