I have a vector location that I want my AI to move to, but I just want it to move there only if it is walkable (has collision under it).
How would I set it to check if this vector location is walkable on blueprint?
Thanks!
I have a vector location that I want my AI to move to, but I just want it to move there only if it is walkable (has collision under it).
How would I set it to check if this vector location is walkable on blueprint?
Thanks!
use a “find path to location synchronously” node, (this basically does a path finding check using navmesh), then using the return plug in a “is valid” node. This node will give you a yes or no to your question.
The find path node also give you an array of nav points, (locations on the path checked), this is super useful so I tough Id mention it.
// cheers