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Is there a way to call a super function from a SetTimer?

Hello, i have the following setup (pseudocode):

 class A
 {
       virtual void DestroyMe()
       {
               DestroyActor();
       }
 
 }
 
 class B : public A
 {
      virtual void DestroyMe() override
      {
              // Do stuff
 
              GetWorldTimerManager().SetTimer(TimerHandle, this, &Super::DestroyMe, 1.0f);
      }
 }

I want to be able to call the super version using a SetTimer, but it keep calling the B version, i also tried using &A::DestroyMe, but it does the same thing. So far the only workaround i've found is creating a new function in B that calls Super::DestroyMe();

Product Version: UE 4.16
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asked May 31 '17 at 08:10 PM in C++ Programming

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xlar8or
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