Is there a way to call a super function from a SetTimer?

Hello, i have the following setup (pseudocode):

class A
{
      virtual void DestroyMe()
      {
              DestroyActor();
      }

}

class B : public A
{
     virtual void DestroyMe() override
     {
             // Do stuff

             GetWorldTimerManager().SetTimer(TimerHandle, this, &Super::DestroyMe, 1.0f);
     }
}

I want to be able to call the super version using a SetTimer, but it keep calling the B version, i also tried using &A::DestroyMe, but it does the same thing. So far the only workaround i’ve found is creating a new function in B that calls Super::DestroyMe();