How mapping texture to procedural object from static scaleable meshes?
In my project I generate procedural interior object from small meshes and scale it. I want use smallest library of meshes to produce a lot of variation with size and numbers of doors, drawers, frames... Every component must be scaleable. Similar to Sketchup dynamic component example of door https://www.youtube.com/watch?v=OBdM216Z4U4
I try worldalign but, when move or rotate object from meshes, coordination staying in world origin and same direction.
I try localposition > transform > worldalign position. Moving is OK. But texture from one part to another part mesh is not tiled.
asked Jun 01 '17 at 02:02 AM in Rendering
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