Draw Fixed (in pixels) Thickness lines

Is there a way to draw lines just like we draw lines in OpenGL (or the BP DrawDebugLine function with thickness set to 0)? I want to show object trajectories, and I want to let them be visible regardless of the distance of the line geometry. Maybe there is more than one solution to the problem (specific material nodes? specific post process materials? specific geometries?), but I’m not aware of any of them. Mandatory parameters should be line color and thickness.
Any suggestion, line of code or example will be greatly appreciated :slight_smile:

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