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Very long time to start editor

I have a fairly simple project, consisting of a couple meshes, materials and a particle system. Yesterday, the editor started taking a very long time to boot, and at the moment it appears to be stuck forever (it has been showing "Loading. 87%" for about half an hour).

It is consistently sitting at 203% CPU (+/- 3%)

This is on OSX, on a 2014 Macbook Pro. I am using the Houdini plugin in this project.

EDIT: a restart of my laptop seems to have cleared it up for now

Below is a sampling of the process.

 Sampling process 32519 for 3 seconds with 1 millisecond of run time between samples
 Sampling completed, processing symbols...
 Analysis of sampling UE4Editor (pid 32519) every 1 millisecond
 Process:         UE4Editor [32519]
 Path:            /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor
 Load Address:    0x104873000
 Identifier:      com.epicgames.UE4Editor
 Version:         4.16.0 (4.16.0)
 Code Type:       X86-64
 Parent Process:  ??? [1]
 
 Date/Time:       2017-06-01 10:30:52.207 -0400
 Launch Time:     2017-06-01 10:22:38.309 -0400
 OS Version:      Mac OS X 10.12.5 (16F73)
 Report Version:  7
 Analysis Tool:   /usr/bin/sample
 ----
 
 Call graph:
     2308 Thread_14313418   DispatchQueue_1: com.apple.main-thread  (serial)
     + 2308 start  (in libdyld.dylib) + 1  [0x7fff95cf7235]
     +   2308 main  (in UE4Editor) + 249  [0x1048a63b9]
     +     2308 tchar_main(int, wchar_t**)  (in UE4Editor) + 1731  [0x1048a6b23]
     +       2308 -[NSApplication run]  (in AppKit) + 926  [0x7fff7e06c3db]
     +         2308 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]  (in AppKit) + 2796  [0x7fff7e7f37ee]
     +           2308 _DPSNextEvent  (in AppKit) + 1120  [0x7fff7e077a54]
     +             2308 _BlockUntilNextEventMatchingListInModeWithFilter  (in HIToolbox) + 71  [0x7fff7fadeb26]
     +               2308 ReceiveNextEventCommon  (in HIToolbox) + 432  [0x7fff7fadecf1]
     +                 2308 RunCurrentEventLoopInMode  (in HIToolbox) + 240  [0x7fff7fadeebc]
     +                   2308 CFRunLoopRunSpecific  (in CoreFoundation) + 420  [0x7fff8057d114]
     +                     2308 __CFRunLoopRun  (in CoreFoundation) + 1361  [0x7fff8057d8c1]
     +                       2308 __CFRunLoopServiceMachPort  (in CoreFoundation) + 212  [0x7fff8057e434]
     +                         2308 mach_msg  (in libsystem_kernel.dylib) + 55  [0x7fff95e1d797]
     +                           2308 mach_msg_trap  (in libsystem_kernel.dylib) + 10  [0x7fff95e1e34a]
     2308 Thread_14313441
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 __NSThread__start__  (in Foundation) + 1243  [0x7fff81fa0b3d]
     +         2308 -[FCocoaGameThread main]  (in UE4Editor-Core.dylib) + 134  [0x104b38136]
     +           2308 -[UE4AppDelegate runGameThread:]  (in UE4Editor) + 266  [0x1048a501a]
     +             2308 GuardedMain(wchar_t const*)  (in UE4Editor) + 444  [0x104896cfc]
     +               2308 EditorInit(IEngineLoop&)  (in UE4Editor-UnrealEd.dylib) + 902  [0x10d3dfa86]
     +                 2308 FEngineLoop::Init()  (in UE4Editor) + 2485  [0x10488a945]
     +                   2308 UUnrealEdEngine::Init(IEngineLoop*)  (in UE4Editor-UnrealEd.dylib) + 42  [0x10d30826a]
     +                     2308 UEditorEngine::Init(IEngineLoop*)  (in UE4Editor-UnrealEd.dylib) + 10181  [0x10c6ac6d5]
     +                       2308 FSlowTask::Destroy()  (in UE4Editor-Core.dylib) + 1120  [0x104c9f600]
     +                         2308 FSlowTask::EnterProgressFrame(float, FText)  (in UE4Editor-Core.dylib) + 807  [0x104c9fb67]
     +                           2308 FFeedbackContext::UpdateUI()  (in UE4Editor-Core.dylib) + 735  [0x104c447ff]
     +                             2308 FFeedbackContextEditor::ProgressReported(float, FText)  (in UE4Editor-UnrealEd.dylib) + 4059  [0x10cb0182b]
     +                               2308 FMacPlatformSplash::SetSplashText(SplashTextType::Type, wchar_t const*)  (in UE4Editor-Core.dylib) + 426  [0x104b86eea]
     +                                 2308 FMacPlatformMisc::PumpMessages(bool)  (in UE4Editor-Core.dylib) + 79  [0x104b40b0f]
     +                                   2308 CFRunLoopRunSpecific  (in CoreFoundation) + 420  [0x7fff8057d114]
     +                                     2308 __CFRunLoopRun  (in CoreFoundation) + 934  [0x7fff8057d716]
     +                                       2308 __CFRunLoopDoSources0  (in CoreFoundation) + 557  [0x7fff8057e21d]
     +                                         2308 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__  (in CoreFoundation) + 17  [0x7fff8059d321]
     +                                           2308 _USBMuxCustomRunLoopSourcePerformCallback  (in MobileDevice) + 1327  [0x7fff8ff8f002]
     +                                             2308 _AMDDeviceDetached  (in MobileDevice) + 397  [0x7fff900121ce]
     +                                               2308 FIOSDeviceHelper::DoDeviceDisconnect(void*)  (in UE4Editor-IOSTargetPlatform.dylib) + 1070  [0x13d809f7e]
     +                                                 2308 TBaseMulticastDelegate<void, FIOSLaunchDaemonPong const&>::Broadcast(FIOSLaunchDaemonPong const&) const  (in UE4Editor-IOSTargetPlatform.dylib) + 512  [0x13d80a2d0]
     +                                                   2308 TBaseRawMethodDelegateInstance<false, FIOSTargetPlatform, void (FIOSLaunchDaemonPong const&)>::ExecuteIfSafe(FIOSLaunchDaemonPong const&) const  (in UE4Editor-IOSTargetPlatform.dylib) + 34  [0x13d8136c2]
     +                                                     2308 FIOSTargetPlatform::HandleDeviceDisconnected(FIOSLaunchDaemonPong const&)  (in UE4Editor-IOSTargetPlatform.dylib) + 298  [0x13d803c1a]
     +                                                       2308 TBaseMulticastDelegate<void, TSharedRef<ITargetDevice, (ESPMode)1> >::Broadcast(TSharedRef<ITargetDevice, (ESPMode)1>) const  (in UE4Editor-IOSTargetPlatform.dylib) + 534  [0x13d808016]
     +                                                         2308 TBaseRawMethodDelegateInstance<false, FTargetDeviceServiceManager, void (TSharedRef<ITargetDevice, (ESPMode)1>)>::ExecuteIfSafe(TSharedRef<ITargetDevice, (ESPMode)1>) const  (in UE4Editor-TargetDeviceServices.dylib) + 77  [0x119d290bd]
     +                                                           2308 _ZN21TMemberFunctionCallerI27FTargetDeviceServiceManagerMS0_Fv10TSharedRefI13ITargetDeviceL7ESPMode1EEEEclIJRS4_EEEDTclpmdtdefpT3ObjdtdefpT9MemFunPtrspcl7ForwardIT_Efp_EEEDpOSA_  (in UE4Editor-TargetDeviceServices.dylib) + 80  [0x119d291e0]
     +                                                             2308 FTargetDeviceServiceManager::HandleTargetPlatformDeviceLost(TSharedRef<ITargetDevice, (ESPMode)1>)  (in UE4Editor-TargetDeviceServices.dylib) + 62  [0x119d169ae]
     +                                                               2308 FTargetDeviceServiceManager::RemoveTargetDevice(TSharedPtr<ITargetDevice, (ESPMode)1>)  (in UE4Editor-TargetDeviceServices.dylib) + 1020  [0x119d1668c]
     +                                                                 2308 FTargetDeviceService::~FTargetDeviceService()  (in UE4Editor-TargetDeviceServices.dylib) + 14  [0x119d0fa6e]
     +                                                                   2308 FTargetDeviceService::~FTargetDeviceService()  (in UE4Editor-TargetDeviceServices.dylib) + 34  [0x119d0f7d2]
     +                                                                     2308 FMessageEndpoint::SafeRelease(TSharedPtr<FMessageEndpoint, (ESPMode)1>&)  (in UE4Editor-TargetDeviceServices.dylib) + 160  [0x119d0f9d0]
     2308 Thread_14313444: com.apple.NSEventThread
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 _NSEventThread  (in AppKit) + 205  [0x7fff7e1c4f02]
     +         2308 CFRunLoopRunSpecific  (in CoreFoundation) + 420  [0x7fff8057d114]
     +           2308 __CFRunLoopRun  (in CoreFoundation) + 1361  [0x7fff8057d8c1]
     +             2308 __CFRunLoopServiceMachPort  (in CoreFoundation) + 212  [0x7fff8057e434]
     +               2308 mach_msg  (in libsystem_kernel.dylib) + 55  [0x7fff95e1d797]
     +                 2308 mach_msg_trap  (in libsystem_kernel.dylib) + 10  [0x7fff95e1e34a]
     2308 Thread_14313445: TaskGraphThreadNP 0
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FTaskThreadBase::Run()  (in UE4Editor-Core.dylib) + 328  [0x10499be48]
     +             2308 FTaskThreadAnyThread::ProcessTasksUntilQuit(int)  (in UE4Editor-Core.dylib) + 381  [0x10499c05d]
     +               2308 FTaskThreadAnyThread::ProcessTasks()  (in UE4Editor-Core.dylib) + 1763  [0x10499d373]
     +                 2308 FTaskThreadAnyThread::Stall(TStatId, bool)  (in UE4Editor-Core.dylib) + 747  [0x10499d9bb]
     +                   2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1695  [0x10498da4f]
     +                     2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     +                       2308 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     2308 Thread_14313446: TaskGraphThreadNP 1
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FTaskThreadBase::Run()  (in UE4Editor-Core.dylib) + 328  [0x10499be48]
     +             2308 FTaskThreadAnyThread::ProcessTasksUntilQuit(int)  (in UE4Editor-Core.dylib) + 381  [0x10499c05d]
     +               2308 FTaskThreadAnyThread::ProcessTasks()  (in UE4Editor-Core.dylib) + 1763  [0x10499d373]
     +                 2308 FTaskThreadAnyThread::Stall(TStatId, bool)  (in UE4Editor-Core.dylib) + 747  [0x10499d9bb]
     +                   2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1695  [0x10498da4f]
     +                     2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     +                       2308 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     2308 Thread_14313447: TaskGraphThreadNP 2
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FTaskThreadBase::Run()  (in UE4Editor-Core.dylib) + 328  [0x10499be48]
     +             2308 FTaskThreadAnyThread::ProcessTasksUntilQuit(int)  (in UE4Editor-Core.dylib) + 381  [0x10499c05d]
     +               2308 FTaskThreadAnyThread::ProcessTasks()  (in UE4Editor-Core.dylib) + 1763  [0x10499d373]
     +                 2308 FTaskThreadAnyThread::Stall(TStatId, bool)  (in UE4Editor-Core.dylib) + 747  [0x10499d9bb]
     +                   2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1695  [0x10498da4f]
     +                     2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     +                       2308 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     2308 Thread_14313448: StatsThread
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FStatsThread::Run()  (in UE4Editor-Core.dylib) + 41  [0x104d1ef19]
     +             2308 FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type)  (in UE4Editor-Core.dylib) + 641  [0x10499afe1]
     +               2308 FNamedTaskThread::ProcessTasksUntilQuit(int)  (in UE4Editor-Core.dylib) + 453  [0x10499e7a5]
     +                 2308 FNamedTaskThread::ProcessTasksNamedThread(int, bool)  (in UE4Editor-Core.dylib) + 6725  [0x1049a1455]
     +                   2308 FNamedTaskThread::Stall(int, TStatId, bool)  (in UE4Editor-Core.dylib) + 875  [0x1049a2e6b]
     +                     2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1695  [0x10498da4f]
     +                       2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     +                         2308 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     2308 Thread_14313449: PoolThread 0
     + 2307 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2307 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2307 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2307 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2307 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2307 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
     + !           2307 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !             2304 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !             : 2300 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !             : 4 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     + !             2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
     + !             : 2 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
     + !             1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
     + !               1 pthread_mutex_lock  (in libsystem_pthread.dylib) + 7  [0x7fff95f0e393]
     + 1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
     2308 Thread_14313450: PoolThread 1
     + 2305 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2305 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2305 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2305 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2305 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2305 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
     + !           2303 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !           : 2300 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !           : | 2299 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !           : | 1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     + !           : 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
     + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
     + !           :   1 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
     + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 978  [0x10498d782]
     + !           : 1 FPThreadEvent::LockEventMutex()  (in UE4Editor-Core.dylib) + 325  [0x10498e2c5]
     + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
     + !             1 gettimeofday  (in libsystem_c.dylib) + 199  [0x7fff95d3d511]
     + 3 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
     2308 Thread_14313451: PoolThread 2
     + 2302 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2302 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2302 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2302 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2302 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2302 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
     + !           2300 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !           : 2294 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !           : | 2292 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !           : | 2 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     + !           : 4 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
     + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
     + !           : | 1 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
     + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
     + !           :   1 pthread_mutex_lock  (in libsystem_pthread.dylib) + 0  [0x7fff95f0e38c]
     + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
     + !           : 1 gettimeofday  (in libsystem_c.dylib) + 48  [0x7fff95d3d47a]
     + !           :   1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 0  [0x7fff95e1e510]
     + !           1 FSafeRecyclableEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 0  [0x1049cf260]
     + 6 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
     2308 Thread_14313452: PoolThread 3
     + 2304 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2304 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2304 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2304 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2304 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2303 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
     + !         : 2303 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !         :   2299 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !         :   | 2298 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !         :   | 1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     + !         :   3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
     + !         :   | 3 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
     + !         :   1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
     + !         :     1 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
     + !         1 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 702  [0x104a3770e]
     + 3 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
     + 1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 41  [0x7fff95e1e539]
     +   1 mach_absolute_time  (in libsystem_kernel.dylib) + 18  [0x7fff95e1d727]
     2308 Thread_14313453: PoolThread 4
     + 2304 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2304 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2304 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2304 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2304 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2304 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
     + !           2303 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !           : 2301 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !           : | 2297 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !           : | 4 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
     + !           : | 1 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
     + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
     + !           :   1 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
     + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + 4 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
     2308 Thread_14313454: PoolThread 5
     + 2307 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2307 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2307 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2307 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2307 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2306 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
     + !         : 2301 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !         : | 2296 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !         : | + 2295 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !         : | + 1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     + !         : | 3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
     + !         : | + 3 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
     + !         : | 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
     + !         : 2 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
     + !         : | 1 gettimeofday  (in libsystem_c.dylib) + 62  [0x7fff95d3d488]
     + !         : | + 1 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
     + !         : | 1 gettimeofday  (in libsystem_c.dylib) + 0  [0x7fff95d3d44a]
     + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 654  [0x10498d63e]
     + !         : | 1 mach_absolute_time  (in libsystem_kernel.dylib) + 28  [0x7fff95e1d731]
     + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 2418  [0x10498dd22]
     + !         : | 1 FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&)  (in UE4Editor-Core.dylib) + 426  [0x104a04e3a]
     + !         : |   1 pthread_getspecific  (in libsystem_pthread.dylib) + 9  [0x7fff95f0e9df]
     + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1997  [0x10498db7d]
     + !         1 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 738  [0x104a37732]
     + 1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
     2308 Thread_14313455: PoolThread 6
     + 2303 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2303 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2303 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2303 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2303 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2303 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
     + !           2303 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !             2299 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !             : 2297 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !             : 2 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     + !             2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
     + !             : 2 __gettimeofday  (in libsystem_kernel.dylib) + 27,17  [0x7fff95e2555c,0x7fff95e25552]
     + !             1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
     + !             : 1 pthread_mutex_lock  (in libsystem_pthread.dylib) + 0  [0x7fff95f0e38c]
     + !             1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 714  [0x7fff95f117fc]
     + 5 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
     2308 Thread_14313456: PoolThread 7
     + 2307 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2307 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2307 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2307 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2307 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2307 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
     + !           2306 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !           : 2303 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !           : | 2302 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !           : | 1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
     + !           : | 1 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
     + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 838  [0x7fff95f11878]
     + !           : | 1 _pthread_cond_updateval  (in libsystem_pthread.dylib) + 91  [0x7fff95f11d91]
     + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
     + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
     + !             1 DYLD-STUB$$__commpage_gettimeofday  (in libsystem_c.dylib) + 0  [0x7fff95db24de]
     + 1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
     2308 Thread_14313457: PoolThread 8
     + 2306 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2306 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2306 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2306 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2306 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2306 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
     + !           2303 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !           : 2299 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !           : | 2297 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !           : | 2 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     + !           : 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
     + !           : | 2 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
     + !           : 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
     + !           3 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
     + !             2 gettimeofday  (in libsystem_c.dylib) + 40,1  [0x7fff95d3d472,0x7fff95d3d44b]
     + !             1 gettimeofday  (in libsystem_c.dylib) + 48  [0x7fff95d3d47a]
     + !               1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 0  [0x7fff95e1e510]
     + 2 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83,69  [0x7fff95e1e563,0x7fff95e1e555]
     2308 Thread_14313464: HttpManagerThread
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2306 FHttpThread::Run()  (in UE4Editor-HTTP.dylib) + 4803  [0x11bbd4ec3]
     +           ! 2306 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
     +           !   2306 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
     +           !     2303 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
     +           !     2 cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
     +           !     1 cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
     +           !       1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     +           1 DYLD-STUB$$mach_absolute_time  (in UE4Editor-HTTP.dylib) + 0  [0x11bbde78a]
     +           1 FHttpThread::Run()  (in UE4Editor-HTTP.dylib) + 260  [0x11bbd3d04]
     2308 Thread_14313499: FAsyncWriter_FLSwing
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2303 FAsyncWriter::Run()  (in UE4Editor-Core.dylib) + 207  [0x104c8deff]
     +           ! 2303 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
     +           !   2302 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
     +           !   : 2293 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
     +           !   : 5 cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
     +           !   : 3 cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
     +           !   : | 3 cerror_nocancel  (in libsystem_kernel.dylib) + 20,15  [0x7fff95e1ecc3,0x7fff95e1ecbe]
     +           !   : 1 cerror  (in libsystem_kernel.dylib) + 13  [0x7fff95e1ece1]
     +           !   :   1 _pthread_exit_if_canceled  (in libsystem_pthread.dylib) + 0  [0x7fff95f0fc4b]
     +           !   1 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
     +           4 FAsyncWriter::Run()  (in UE4Editor-Core.dylib) + 207,202,...  [0x104c8deff,0x104c8defa,...]
     +           1 FAsyncWriter::Run()  (in UE4Editor-Core.dylib) + 69  [0x104c8de75]
     +             1 mach_absolute_time  (in libsystem_kernel.dylib) + 41  [0x7fff95e1d73e]
     2308 Thread_14313500: PoolThread 9
     + 2306 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2306 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2306 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2306 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2306 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2306 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
     + !           2305 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !           : 2295 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !           : | 2295 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !           : 4 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726,6  [0x7fff95f11808,0x7fff95f11538]
     + !           : 3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
     + !           : | 3 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
     + !           : 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
     + !           : | 2 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
     + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 838  [0x7fff95f11878]
     + !           :   1 _pthread_cond_updateval  (in libsystem_pthread.dylib) + 40  [0x7fff95f11d5e]
     + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1532  [0x10498d9ac]
     + 2 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
     2308 Thread_14313501: PoolThread 10
     + 2303 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2303 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2303 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2303 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2303 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2303 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
     + !           2301 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !           : 2289 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !           : | 2286 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !           : | 3 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     + !           : 6 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
     + !           : | 6 _pthread_testcancel  (in libsystem_pthread.dylib) + 8,88  [0x7fff95f114aa,0x7fff95f114fa]
     + !           : 3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
     + !           : | 3 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
     + !           : 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 838  [0x7fff95f11878]
     + !           : | 2 _pthread_cond_updateval  (in libsystem_pthread.dylib) + 91,204  [0x7fff95f11d91,0x7fff95f11e02]
     + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
     + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 970  [0x10498d77a]
     + !           : 1 gettimeofday  (in libsystem_c.dylib) + 62  [0x7fff95d3d488]
     + !           :   1 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
     + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
     + !             1 gettimeofday  (in libsystem_c.dylib) + 48  [0x7fff95d3d47a]
     + !               1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 0  [0x7fff95e1e510]
     + 5 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
     2308 Thread_14313502: PoolThread 11
     + 2306 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2306 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2306 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2306 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2306 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2306 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
     + !           2302 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !           : 2291 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !           : | 2288 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !           : | 3 cerror_nocancel  (in libsystem_kernel.dylib) + 20,22  [0x7fff95e1ecc3,0x7fff95e1ecc5]
     + !           : 4 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
     + !           : | 4 _pthread_testcancel  (in libsystem_pthread.dylib) + 8,0  [0x7fff95f114aa,0x7fff95f114a2]
     + !           : 4 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726,735  [0x7fff95f11808,0x7fff95f11811]
     + !           : 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
     + !           : | 2 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
     + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
     + !           :   1 pthread_mutex_lock  (in libsystem_pthread.dylib) + 107  [0x7fff95f0e3f7]
     + !           2 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 2430,1447  [0x10498dd2e,0x10498d957]
     + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
     + !           : 1 gettimeofday  (in libsystem_c.dylib) + 0  [0x7fff95d3d44a]
     + !           1 FSafeRecyclableEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 11  [0x1049cf26b]
     + 2 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
     2308 Thread_14313503: PoolThread 12
     + 2302 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2302 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2302 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2302 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2302 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2301 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
     + !         : 2299 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !         : | 2289 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !         : | + 2286 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !         : | + 3 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     + !         : | 3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
     + !         : | + 3 _pthread_testcancel  (in libsystem_pthread.dylib) + 8,10  [0x7fff95f114aa,0x7fff95f114ac]
     + !         : | 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
     + !         : | + 2 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
     + !         : | 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
     + !         : | 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 157  [0x7fff95f115cf]
     + !         : | + 1 _pthread_testcancel  (in libsystem_pthread.dylib) + 39  [0x7fff95f114c9]
     + !         : | 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
     + !         : | + 1 pthread_mutex_lock  (in libsystem_pthread.dylib) + 7  [0x7fff95f0e393]
     + !         : | 1 pthread_cond_timedwait  (in libsystem_pthread.dylib) + 7  [0x7fff95f12029]
     + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 978  [0x10498d782]
     + !         : | 1 FPThreadEvent::LockEventMutex()  (in UE4Editor-Core.dylib) + 39  [0x10498e1a7]
     + !         : |   1 pthread_mutex_lock  (in libsystem_pthread.dylib) + 0  [0x7fff95f0e38c]
     + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1072  [0x10498d7e0]
     + !         1 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1159  [0x104a378d7]
     + 6 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83,69  [0x7fff95e1e563,0x7fff95e1e555]
     2308 Thread_14313588
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 mt_ThreadedMTEntry  (in MultitouchSupport) + 71  [0x7fff900c0ed4]
     +         2308 CFRunLoopRun  (in CoreFoundation) + 97  [0x7fff805bcb91]
     +           2308 CFRunLoopRunSpecific  (in CoreFoundation) + 420  [0x7fff8057d114]
     +             2308 __CFRunLoopRun  (in CoreFoundation) + 1361  [0x7fff8057d8c1]
     +               2308 __CFRunLoopServiceMachPort  (in CoreFoundation) + 212  [0x7fff8057e434]
     +                 2308 mach_msg  (in libsystem_kernel.dylib) + 55  [0x7fff95e1d797]
     +                   2308 mach_msg_trap  (in libsystem_kernel.dylib) + 10  [0x7fff95e1e34a]
     2308 Thread_14313589: OGL Profiler
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 glcDebugListener  (in OpenGL) + 302  [0x7fff85539971]
     +         2308 mach_msg  (in libsystem_kernel.dylib) + 55  [0x7fff95e1d797]
     +           2308 mach_msg_trap  (in libsystem_kernel.dylib) + 10  [0x7fff95e1e34a]
     2308 Thread_14313591: ShaderCompilingThread
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FShaderCompileThreadRunnableBase::Run()  (in UE4Editor-Engine.dylib) + 345  [0x10726fd99]
     +             2298 FShaderCompileThreadRunnable::CompilingLoop()  (in UE4Editor-Engine.dylib) + 49  [0x10727b901]
     +             ! 2298 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
     +             !   2298 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
     +             !     2297 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
     +             !     : 2291 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
     +             !     : 4 cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
     +             !     : 2 cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
     +             !     :   2 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     +             !     1 nanosleep  (in libsystem_c.dylib) + 208  [0x7fff95dacb7b]
     +             !       1 __error  (in libsystem_kernel.dylib) + 9  [0x7fff95e1eca0]
     +             4 FShaderCompileThreadRunnable::CompilingLoop()  (in UE4Editor-Engine.dylib) + 70  [0x10727b916]
     +             ! 4 FShaderCompileThreadRunnable::WriteNewTasks()  (in UE4Editor-Engine.dylib) + 64  [0x1072720d0]
     +             3 FShaderCompileThreadRunnable::CompilingLoop()  (in UE4Editor-Engine.dylib) + 78  [0x10727b91e]
     +             ! 2 FShaderCompileThreadRunnable::LaunchWorkersIfNeeded()  (in UE4Editor-Engine.dylib) + 42  [0x10727441a]
     +             ! : 2 mach_absolute_time  (in libsystem_kernel.dylib) + 0  [0x7fff95e1d715]
     +             ! 1 FShaderCompileThreadRunnable::LaunchWorkersIfNeeded()  (in UE4Editor-Engine.dylib) + 42  [0x10727441a]
     +             2 FShaderCompileThreadRunnable::CompilingLoop()  (in UE4Editor-Engine.dylib) + 15  [0x10727b8df]
     +             ! 2 FShaderCompileThreadRunnable::PullTasksFromQueue()  (in UE4Editor-Engine.dylib) + 45,52  [0x10726ffbd,0x10726ffc4]
     +             1 FShaderCompileThreadRunnable::CompilingLoop()  (in UE4Editor-Engine.dylib) + 113  [0x10727b941]
     +               1 FShaderCompileThreadRunnable::ReadAvailableResults()  (in UE4Editor-Engine.dylib) + 79  [0x107277a7f]
     2308 Thread_14314088: com.apple.CFSocket.private
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 __CFSocketManager  (in CoreFoundation) + 682  [0x7fff805b966a]
     +         2308 __select  (in libsystem_kernel.dylib) + 10  [0x7fff95e25eb6]
     2308 Thread_14314095: FDDCCleanup
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2307 FDDCCleanup::Run()  (in UE4Editor-DerivedDataCache.dylib) + 704  [0x11d0d49c0]
     +           ! 2306 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
     +           ! : 2306 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
     +           ! :   2306 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
     +           ! :     2305 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
     +           ! :     1 cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
     +           ! 1 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 653  [0x10495c25d]
     +           !   1 FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&)  (in UE4Editor-Core.dylib) + 421  [0x104a04e35]
     +           1 FDDCCleanup::Run()  (in UE4Editor-DerivedDataCache.dylib) + 704  [0x11d0d49c0]
     2308 Thread_14314514: FAssetDataDiscovery
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FAssetDataDiscovery::Run()  (in UE4Editor-AssetRegistry.dylib) + 2342  [0x112fd6106]
     +             2308 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
     +               2308 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
     +                 2308 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
     +                   2305 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
     +                   2 cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
     +                   ! 2 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     +                   1 cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
     2308 Thread_14314515: FAssetDataGatherer
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2306 FAssetDataGatherer::Run()  (in UE4Editor-AssetRegistry.dylib) + 8565  [0x112fdb555]
     +           ! 2306 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
     +           !   2306 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
     +           !     2306 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
     +           !       2305 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
     +           !       1 cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
     +           !         1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     +           1 FAssetDataGatherer::Run()  (in UE4Editor-AssetRegistry.dylib) + 874  [0x112fd974a]
     +           ! 1 FScopeLock::FScopeLock(FPThreadsCriticalSection*)  (in UE4Editor-AssetRegistry.dylib) + 35  [0x1130182a3]
     +           1 FAssetDataGatherer::Run()  (in UE4Editor-AssetRegistry.dylib) + 8701  [0x112fdb5dd]
     2308 Thread_14314523: FMessageBus.Router
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2307 FMessageRouter::Run()  (in UE4Editor-Messaging.dylib) + 128  [0x112eca370]
     +           ! 2307 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     +           !   2307 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     +           !     2307 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     +           1 FMessageRouter::Run()  (in UE4Editor-Messaging.dylib) + 332  [0x112eca43c]
     +             1 FMessageRouter::ProcessDelayedMessages()  (in UE4Editor-Messaging.dylib) + 37  [0x112eca955]
     2308 Thread_14314549: RenderThread 0
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FRenderingThread::Run()  (in UE4Editor-RenderCore.dylib) + 23  [0x10aab98e7]
     +             2308 RenderingThreadMain(FEvent*)  (in UE4Editor-RenderCore.dylib) + 434  [0x10aaa4d72]
     +               2308 FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type)  (in UE4Editor-Core.dylib) + 641  [0x10499afe1]
     +                 2308 FNamedTaskThread::ProcessTasksUntilQuit(int)  (in UE4Editor-Core.dylib) + 453  [0x10499e7a5]
     +                   2308 FNamedTaskThread::ProcessTasksNamedThread(int, bool)  (in UE4Editor-Core.dylib) + 6725  [0x1049a1455]
     +                     2308 FNamedTaskThread::Stall(int, TStatId, bool)  (in UE4Editor-Core.dylib) + 875  [0x1049a2e6b]
     +                       2305 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1695  [0x10498da4f]
     +                       ! 2298 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     +                       ! : 2298 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     +                       ! 3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
     +                       ! : 3 _pthread_mutex_lock_wait  (in libsystem_pthread.dylib) + 100  [0x7fff95f10dfa]
     +                       ! :   3 __psynch_mutexwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25c22]
     +                       ! 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
     +                       ! 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
     +                       ! : 1 _pthread_testcancel  (in libsystem_pthread.dylib) + 34  [0x7fff95f114c4]
     +                       ! 1 pthread_cond_wait  (in libsystem_pthread.dylib) + 7  [0x7fff95f11518]
     +                       3 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 2353  [0x10498dce1]
     2308 Thread_14314550: RTHeartBeat 0
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2278 FRenderingThreadTickHeartbeat::Run()  (in UE4Editor-RenderCore.dylib) + 97  [0x10aac0091]
     +           ! 2278 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
     +           !   2278 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
     +           !     2277 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
     +           !     : 2271 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
     +           !     : 4 cerror  (in libsystem_kernel.dylib) + 0,1  [0x7fff95e1ecd4,0x7fff95e1ecd5]
     +           !     : 2 cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
     +           !     :   2 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     +           !     1 nanosleep  (in libsystem_c.dylib) + 208  [0x7fff95dacb7b]
     +           !       1 __error  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ec97]
     +           29 FRenderingThreadTickHeartbeat::Run()  (in UE4Editor-RenderCore.dylib) + 849  [0x10aac0381]
     +           ! 29 TGraphTask<FRenderingThreadTickHeartbeat::Run()::EURCMacro_HeartbeatTickTickables>::SetupPrereqs(TArray<TRefCountPtr<FGraphEvent>, TInlineAllocator<4u, FDefaultAllocator> > const*, ENamedThreads::Type, bool)  (in UE4Editor-RenderCore.dylib) + 1160  [0x10aac1ba8]
     +           !   24 FNamedTaskThread::EnqueueFromOtherThread(int, FBaseGraphTask*)  (in UE4Editor-Core.dylib) + 166  [0x10499f6b6]
     +           !   : 16 FPThreadEvent::Trigger()  (in UE4Editor-Core.dylib) + 355  [0x104993373]
     +           !   : | 16 _pthread_cond_signal  (in libsystem_pthread.dylib) + 587  [0x7fff95f0f494]
     +           !   : |   16 __psynch_cvbroad  (in libsystem_kernel.dylib) + 10  [0x7fff95e25baa]
     +           !   : 5 FPThreadEvent::Trigger()  (in UE4Editor-Core.dylib) + 935  [0x1049935b7]
     +           !   : | 3 FPThreadEvent::UnlockEventMutex()  (in UE4Editor-Core.dylib) + 39  [0x10498e317]
     +           !   : | + 3 _pthread_mutex_unlock_drop  (in libsystem_pthread.dylib) + 60  [0x7fff95f10d28]
     +           !   : | +   3 __psynch_mutexdrop  (in libsystem_kernel.dylib) + 10  [0x7fff95e25c0a]
     +           !   : | 2 FPThreadEvent::UnlockEventMutex()  (in UE4Editor-Core.dylib) + 26,0  [0x10498e30a,0x10498e2f0]
     +           !   : 1 FPThreadEvent::Trigger()  (in UE4Editor-Core.dylib) + 40  [0x104993238]
     +           !   : | 1 FEvent::TriggerForStats()  (in UE4Editor-Core.dylib) + 0  [0x104a04360]
     +           !   : 1 FPThreadEvent::Trigger()  (in UE4Editor-Core.dylib) + 942  [0x1049935be]
     +           !   : 1 FSafeRecyclableEvent::Trigger()  (in UE4Editor-Core.dylib) + 0  [0x1049cf240]
     +           !   4 FTaskGraphImplementation::QueueTask(FBaseGraphTask*, ENamedThreads::Type, ENamedThreads::Type)  (in UE4Editor-Core.dylib) + 1263  [0x10499a17f]
     +           !   1 FNamedTaskThread::EnqueueFromOtherThread(int, FBaseGraphTask*)  (in UE4Editor-Core.dylib) + 120  [0x10499f688]
     +           !     1 FLockFreeVoidPointerListBase::ReopenIfClosedAndPush(void*)  (in UE4Editor-Core.dylib) + 143  [0x1049a336f]
     +           !       1 FLockFreeVoidPointerListBase::FLink::Unlink(FLockFreeVoidPointerListBase::FLink**, FLockFreeVoidPointerListBase::FLink*)  (in UE4Editor-Core.dylib) + 62  [0x1049973be]
     +           !         1 OSAtomicAdd32  (in libsystem_platform.dylib) + 6  [0x7fff95f06402]
     +           1 FRenderingThreadTickHeartbeat::Run()  (in UE4Editor-RenderCore.dylib) + 97  [0x10aac0091]
     2308 Thread_14314551: FTcpMessageTransport
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FTcpMessageTransport::Run()  (in UE4Editor-TcpMessaging.dylib) + 5357  [0x18209a1ed]
     +             2308 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
     +               2308 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
     +                 2308 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
     +                   2308 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
     2308 Thread_14314552: FUdpMessageProcessor
     + 2305 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     + ! 2305 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     + !   2305 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     + !     2305 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     + !       2305 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     + !         2302 FUdpMessageProcessor::Run()  (in UE4Editor-UdpMessaging.dylib) + 119  [0x1820f3307]
     + !         : 2299 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     + !         : | 2294 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     + !         : | + 2290 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     + !         : | + 4 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     + !         : | 3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 855,673,...  [0x7fff95f11889,0x7fff95f117d3,...]
     + !         : | 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
     + !         : |   2 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
     + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 970  [0x10498d77a]
     + !         : | 1 gettimeofday  (in libsystem_c.dylib) + 0  [0x7fff95d3d44a]
     + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
     + !         : | 1 gettimeofday  (in libsystem_c.dylib) + 0  [0x7fff95d3d44a]
     + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 2425  [0x10498dd29]
     + !         2 FUdpMessageProcessor::Run()  (in UE4Editor-UdpMessaging.dylib) + 74  [0x1820f32da]
     + !         1 FUdpMessageProcessor::Run()  (in UE4Editor-UdpMessaging.dylib) + 87  [0x1820f32e7]
     + !           1 FTimespan::FromMilliseconds(double)  (in UE4Editor-Core.dylib) + 0  [0x104cbaff0]
     + 3 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83,31  [0x7fff95e1e563,0x7fff95e1e52f]
     2308 Thread_14314553: FUdpMessageBeacon
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FUdpMessageBeacon::Run()  (in UE4Editor-UdpMessaging.dylib) + 52  [0x1820f1984]
     +             2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     +               2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     +                 2308 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     2308 Thread_14314554: FUdpMessageProcessor.Sender
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FUdpSocketSender::Run()  (in UE4Editor-UdpMessaging.dylib) + 1419  [0x182108fcb]
     +             2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     +               2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     +                 2307 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     +                 1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
     2308 Thread_14314555: UdpMessageMulticastReceiver
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FUdpSocketReceiver::Run()  (in UE4Editor-UdpMessaging.dylib) + 147  [0x18210be83]
     +             2308 FSocketBSD::Wait(ESocketWaitConditions::Type, FTimespan)  (in UE4Editor-Sockets.dylib) + 45  [0x10ae4f17d]
     +               2308 FSocketBSD::HasState(ESocketBSDParam, FTimespan)  (in UE4Editor-Sockets.dylib) + 335  [0x10ae4fcef]
     +                 2308 __select  (in libsystem_kernel.dylib) + 10  [0x7fff95e25eb6]
     2308 Thread_14314556: UdpMessageUnicastReceiver
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FUdpSocketReceiver::Run()  (in UE4Editor-UdpMessaging.dylib) + 147  [0x18210be83]
     +             2308 FSocketBSD::Wait(ESocketWaitConditions::Type, FTimespan)  (in UE4Editor-Sockets.dylib) + 45  [0x10ae4f17d]
     +               2308 FSocketBSD::HasState(ESocketBSDParam, FTimespan)  (in UE4Editor-Sockets.dylib) + 335  [0x10ae4fcef]
     +                 2308 __select  (in libsystem_kernel.dylib) + 10  [0x7fff95e25eb6]
     2308 Thread_14314702
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 void* std::__1::__thread_proxy<std::__1::tuple<void (*)(UT_Lock*, UT_Condition*), UT_Lock*, UT_Condition*> >(void*)  (in libHoudiniUT.dylib) + 101  [0x18d5b3585]
     +         2308 UT_TimeGateImpl::ut_ClockThread::runLoop(UT_Lock*, UT_Condition*)  (in libHoudiniUT.dylib) + 64  [0x18d5b3320]
     +           2308 UTnap(long)  (in libHoudiniUT.dylib) + 26  [0x18d33364a]
     +             2308 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
     +               2308 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
     +                 2307 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
     +                 1 cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
     2308 Thread_14314724: HoudiniTaskCookAsset
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FHoudiniEngineScheduler::Run()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 9  [0x184dcad39]
     +             1991 FHoudiniEngineScheduler::ProcessQueuedTasks()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 647  [0x184dcac77]
     +             ! 1528 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 591  [0x10495c21f]
     +             ! : 1440 sched_yield  (in libsystem_pthread.dylib) + 11  [0x7fff95f11479]
     +             ! : | 1440 swtch_pri  (in libsystem_kernel.dylib) + 10,0,...  [0x7fff95e1e43a,0x7fff95e1e430,...]
     +             ! : 87 sched_yield  (in libsystem_pthread.dylib) + 11,14,...  [0x7fff95f11479,0x7fff95f1147c,...]
     +             ! : 1 DYLD-STUB$$swtch_pri  (in libsystem_pthread.dylib) + 0  [0x7fff95f152a6]
     +             ! 154 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 553  [0x10495c1f9]
     +             ! : 154 mach_absolute_time  (in libsystem_kernel.dylib) + 28,31,...  [0x7fff95e1d731,0x7fff95e1d734,...]
     +             ! 140 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 591,572,...  [0x10495c21f,0x10495c20c,...]
     +             ! 98 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 596  [0x10495c224]
     +             ! : 98 mach_absolute_time  (in libsystem_kernel.dylib) + 28,0,...  [0x7fff95e1d731,0x7fff95e1d715,...]
     +             ! 37 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 653  [0x10495c25d]
     +             ! : 30 FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&)  (in UE4Editor-Core.dylib) + 36,44,...  [0x104a04cb4,0x104a04cbc,...]
     +             ! : 4 FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&)  (in UE4Editor-Core.dylib) + 426  [0x104a04e3a]
     +             ! : | 4 pthread_getspecific  (in libsystem_pthread.dylib) + 0,9  [0x7fff95f0e9d6,0x7fff95f0e9df]
     +             ! : 3 DYLD-STUB$$pthread_getspecific  (in UE4Editor-Core.dylib) + 0  [0x104eb0ef2]
     +             ! 31 DYLD-STUB$$mach_absolute_time  (in UE4Editor-Core.dylib) + 0  [0x104eb0d36]
     +             ! 3 DYLD-STUB$$sched_yield  (in UE4Editor-Core.dylib) + 0  [0x104eb0fa0]
     +             152 FHoudiniEngineScheduler::ProcessQueuedTasks()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 64,647,...  [0x184dcaa30,0x184dcac77,...]
     +             114 FHoudiniEngineScheduler::ProcessQueuedTasks()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 148  [0x184dcaa84]
     +             ! 66 FScopeLock::FScopeLock(FPThreadsCriticalSection*)  (in UE4Editor-HoudiniEngineRuntime.dylib) + 332  [0x184e4142c]
     +             ! : 45 _pthread_mutex_lock_slow  (in libsystem_pthread.dylib) + 226,6,...  [0x7fff95f0e4de,0x7fff95f0e402,...]
     +             ! : 21 pthread_mutex_lock  (in libsystem_pthread.dylib) + 0,7,...  [0x7fff95f0e38c,0x7fff95f0e393,...]
     +             ! 39 FScopeLock::FScopeLock(FPThreadsCriticalSection*)  (in UE4Editor-HoudiniEngineRuntime.dylib) + 0,30,...  [0x184e412e0,0x184e412fe,...]
     +             ! 9 DYLD-STUB$$pthread_mutex_lock  (in UE4Editor-HoudiniEngineRuntime.dylib) + 0  [0x184ed9918]
     +             39 FHoudiniEngineScheduler::ProcessQueuedTasks()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 383  [0x184dcab6f]
     +             ! 34 FScopeLock::~FScopeLock()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 327  [0x184e41597]
     +             ! : 31 _pthread_mutex_unlock_slow  (in libsystem_pthread.dylib) + 352,284,...  [0x7fff95f0e8c1,0x7fff95f0e87d,...]
     +             ! : 3 pthread_mutex_unlock  (in libsystem_pthread.dylib) + 0,101  [0x7fff95f0e6f7,0x7fff95f0e75c]
     +             ! 5 FScopeLock::~FScopeLock()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 333,4,...  [0x184e4159d,0x184e41454,...]
     +             9 FHoudiniEngineScheduler::ProcessQueuedTasks()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 635  [0x184dcac6b]
     +             ! 9 FGenericPlatformProcess::SupportsMultithreading()  (in UE4Editor-Core.dylib) + 0,12,...  [0x10498e560,0x10498e56c,...]
     +             2 DYLD-STUB$$FGenericPlatformProcess::SupportsMultithreading()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 0  [0x184ed8c28]
     +             1 DYLD-STUB$$FGenericPlatformProcess::Sleep(float)  (in UE4Editor-HoudiniEngineRuntime.dylib) + 0  [0x184ed8c2e]
     2308 Thread_14314726: FFileTransferRunnable
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FFileTransferRunnable::Run()  (in UE4Editor-ProfilerService.dylib) + 130  [0x1a44f9552]
     +             2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
     +               2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
     +                 2308 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
     2308 Thread_14314736: com.apple.audio.IOThread.client
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 HALB_IOThread::Entry(void*)  (in CoreAudio) + 75  [0x7fff800e4fa3]
     +         2308 HALC_ProxyIOContext::IOThreadEntry(void*)  (in CoreAudio) + 128  [0x7fff800e5264]
     +           2302 HALC_ProxyIOContext::IOWorkLoop()  (in CoreAudio) + 1196  [0x7fff800e58d0]
     +           ! 2302 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int)  (in CoreAudio) + 42  [0x7fff800e88a6]
     +           !   2302 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int)  (in CoreAudio) + 127  [0x7fff800e8935]
     +           !     2302 mach_msg  (in libsystem_kernel.dylib) + 55  [0x7fff95e1d797]
     +           !       2302 mach_msg_trap  (in libsystem_kernel.dylib) + 10  [0x7fff95e1e34a]
     +           6 HALC_ProxyIOContext::IOWorkLoop()  (in CoreAudio) + 5290  [0x7fff800e68ce]
     +             5 AUHAL::AUIOProc(unsigned int, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*)  (in CoreAudio) + 1814  [0x1aff3c28e]
     +             : 5 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&)  (in CoreAudio) + 504  [0x1b0045d34]
     +             :   5 AUBase::DoRenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, AUOutputElement*, unsigned int, AudioBufferList&)  (in CoreAudio) + 154  [0x1b0046034]
     +             :     5 AUConverterBase::RenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int)  (in CoreAudio) + 580  [0x1aff39158]
     +             :       5 AUInputFormatConverter2::PullAndConvertInput(AudioTimeStamp const&, unsigned int&, AudioBufferList&, AudioStreamPacketDescription*, bool&)  (in CoreAudio) + 107  [0x1aff3930f]
     +             :         5 AudioConverterFillComplexBuffer  (in AudioToolbox) + 282  [0x7fff7f37b23e]
     +             :           5 BufferedAudioConverter::FillBuffer(unsigned int&, AudioBufferList&, AudioStreamPacketDescription*)  (in AudioToolbox) + 281  [0x7fff7f37b76d]
     +             :             5 AudioConverterChain::RenderOutput(CABufferList*, unsigned int, unsigned int&, AudioStreamPacketDescription*)  (in AudioToolbox) + 99  [0x7fff7f37ba31]
     +             :               5 BufferedAudioConverter::FillBuffer(unsigned int&, AudioBufferList&, AudioStreamPacketDescription*)  (in AudioToolbox) + 281  [0x7fff7f37b76d]
     +             :                 5 CBRConverter::RenderOutput(CABufferList*, unsigned int, unsigned int&, AudioStreamPacketDescription*)  (in AudioToolbox) + 106  [0x7fff7f388130]
     +             :                   5 BufferedAudioConverter::GetInputBytes(unsigned int, unsigned int&, CABufferList const*&)  (in AudioToolbox) + 178  [0x7fff7f38826c]
     +             :                     5 AudioConverterChain::FillBufferFromInputProc(unsigned int*, CABufferList*)  (in AudioToolbox) + 130  [0x7fff7f388308]
     +             :                       5 AudioConverterChain::CallInputProc(unsigned int)  (in AudioToolbox) + 415  [0x7fff7f3885ab]
     +             :                         5 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned int*, AudioBufferList*, AudioStreamPacketDescription**, void*)  (in CoreAudio) + 196  [0x1aff39858]
     +             :                           5 AUInputElement::PullInput(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int)  (in CoreAudio) + 215  [0x1b0042ec3]
     +             :                             5 AUMethodRender(void*, unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*)  (in CoreAudio) + 46  [0x1b004c6db]
     +             :                               5 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&)  (in CoreAudio) + 504  [0x1b0045d34]
     +             :                                 5 AUBase::DoRenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, AUOutputElement*, unsigned int, AudioBufferList&)  (in CoreAudio) + 154  [0x1b0046034]
     +             :                                   2 AUBase::HasInput(unsigned int)  (in CoreAudio) + 59  [0x1aff551c1]
     +             :                                   2 AUMixer3D::Render(unsigned int&, AudioTimeStamp const&, unsigned int)  (in CoreAudio) + 1173  [0x1aff5a82f]
     +             :                                   | 2 MatrixReverb2::Process(float*, float*, float*, float*, float*, float*, float*, unsigned int, int)  (in CoreAudio) + 3859  [0x1aff7f7dd]
     +             :                                   |   2 MatrixReverb2::ProcessAltivec(float const*, float const*, float*, float*, float*, float*, float*, unsigned int, int, float, float, float, float)  (in CoreAudio) + 22918,6582  [0x1aff8cff0,0x1aff89020]
     +             :                                   1 AUMixer3D::Render(unsigned int&, AudioTimeStamp const&, unsigned int)  (in CoreAudio) + 1094  [0x1aff5a7e0]
     +             :                                     1 StereoInplaceGainStage::Process(float*, float*, double, unsigned int)  (in CoreAudio) + 211  [0x1aff5aceb]
     +             :                                       1 ???  (in libvDSP.dylib)  load address 0x7fff7db37000 + 0x1bd6  [0x7fff7db38bd6]
     +             1 AUHAL::AUIOProc(unsigned int, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*)  (in CoreAudio) + 2550  [0x1aff3c56e]
     +               1 CAMutex::Unlock()  (in CoreAudio) + 0  [0x1b0056780]
     2308 Thread_14314762: FAndroidDeviceDetectionRunnable
     + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
     +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
     +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
     +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
     +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
     +           2308 FAndroidDeviceDetectionRunnable::Run()  (in UE4Editor-AndroidDeviceDetection.dylib) + 114  [0x13bffacd2]
     +             2308 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
     +               2308 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
     +                 2308 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
     +                   2308 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
     2308 Thread_14320842
       2308 start_wqthread  (in libsystem_pthread.dylib) + 13  [0x7fff95f1007d]
         2308 _pthread_wqthread  (in libsystem_pthread.dylib) + 1023  [0x7fff95f1048e]
           2308 __workq_kernreturn  (in libsystem_kernel.dylib) + 10  [0x7fff95e2644e]
 
 Total number in stack (recursive counted multiple, when >=5):
         42       _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
         42       _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
         42       thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
         35       FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
         35       FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
         23       __psynch_cvwait  (in libsystem_kernel.dylib) + 0  [0x7fff95e25be8]
         23       _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
         20       cerror_nocancel  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecaf]
         18       FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
         17       __commpage_gettimeofday  (in libsystem_kernel.dylib) + 0  [0x7fff95e1e510]
         14       _pthread_testcancel  (in libsystem_pthread.dylib) + 0  [0x7fff95f114a2]
         13       FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
         13       _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
         12       _pthread_cond_wait  (in libsystem_pthread.dylib) + 0  [0x7fff95f11532]
         10       __gettimeofday  (in libsystem_kernel.dylib) + 0  [0x7fff95e25541]
         10       __semwait_signal  (in libsystem_kernel.dylib) + 0  [0x7fff95e25f3c]
         10       nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
         10       usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
         8       FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
         8       _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
         7       FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
         7       FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 0  [0x10498d3b0]
         7       cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
         7       pthread_mutex_lock  (in libsystem_pthread.dylib) + 0  [0x7fff95f0e38c]
         6       _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
         6       cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
         6       gettimeofday  (in libsystem_c.dylib) + 0  [0x7fff95d3d44a]
         6       mach_absolute_time  (in libsystem_kernel.dylib) + 0  [0x7fff95e1d715]
         5       FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1695  [0x10498da4f]
         5       mach_msg  (in libsystem_kernel.dylib) + 55  [0x7fff95e1d797]
         5       mach_msg_trap  (in libsystem_kernel.dylib) + 0  [0x7fff95e1e340]
 
 Sort by top of stack, same collapsed (when >= 5):
         __psynch_cvwait  (in libsystem_kernel.dylib)        52882
         __semwait_signal  (in libsystem_kernel.dylib)        22996
         mach_msg_trap  (in libsystem_kernel.dylib)        11534
         __select  (in libsystem_kernel.dylib)        6924
         FMessageEndpoint::SafeRelease(TSharedPtr<FMessageEndpoint, (ESPMode)1>&)  (in UE4Editor-TargetDeviceServices.dylib)        2308
         __workq_kernreturn  (in libsystem_kernel.dylib)        2308
         swtch_pri  (in libsystem_kernel.dylib)        1440
         mach_absolute_time  (in libsystem_kernel.dylib)        257
         FHoudiniEngineScheduler::ProcessQueuedTasks()  (in UE4Editor-HoudiniEngineRuntime.dylib)        152
         FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib)        140
         sched_yield  (in libsystem_pthread.dylib)        87
         __commpage_gettimeofday  (in libsystem_kernel.dylib)        47
         _pthread_mutex_lock_slow  (in libsystem_pthread.dylib)        45
         cerror_nocancel  (in libsystem_kernel.dylib)        43
         FScopeLock::FScopeLock(FPThreadsCriticalSection*)  (in UE4Editor-HoudiniEngineRuntime.dylib)        39
         DYLD-STUB$$mach_absolute_time  (in UE4Editor-Core.dylib)        31
         FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&)  (in UE4Editor-Core.dylib)        31
         _pthread_mutex_unlock_slow  (in libsystem_pthread.dylib)        31
         _pthread_testcancel  (in libsystem_pthread.dylib)        31
         _pthread_cond_wait  (in libsystem_pthread.dylib)        28
         pthread_mutex_lock  (in libsystem_pthread.dylib)        27
         __gettimeofday  (in libsystem_kernel.dylib)        18
         cerror  (in libsystem_kernel.dylib)        18
         __psynch_cvbroad  (in libsystem_kernel.dylib)        16
         FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib)        10
         DYLD-STUB$$pthread_mutex_lock  (in UE4Editor-HoudiniEngineRuntime.dylib)        9
         FGenericPlatformProcess::SupportsMultithreading()  (in UE4Editor-Core.dylib)        9
         gettimeofday  (in libsystem_c.dylib)        7
         FScopeLock::~FScopeLock()  (in UE4Editor-HoudiniEngineRuntime.dylib)        5
         pthread_getspecific  (in libsystem_pthread.dylib)        5
 
 Binary Images:
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        0x1048fd000 -        0x105055fff +UE4Editor-Core.dylib (0) <66C74599-7009-3AF5-8885-E7AA793CC5BB> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Core.dylib
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        0x10a7d5000 -        0x10a811fff +UE4Editor-InputCore.dylib (0) <5FDFC3C3-BBF8-30B7-BD40-C8F151790DBF> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-InputCore.dylib
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        0x10a978000 -        0x10a982fff +UE4Editor-Networking.dylib (0) <7599BDE3-D2ED-37B4-A918-90B86D986926> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Networking.dylib
        0x10a98d000 -        0x10a9c8ff7 +UE4Editor-PakFile.dylib (0) <3D3E7E20-DA4F-3E16-BE8D-E22B1F06D56A> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-PakFile.dylib
        0x10a9f7000 -        0x10aa5dfff +UE4Editor-Projects.dylib (0) <3B946C3C-7AFF-3D8D-8A20-A763C7E90DED> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Projects.dylib
        0x10aa9a000 -        0x10aadffff +UE4Editor-RenderCore.dylib (0) <658E71EE-C572-362D-AF47-08176745E08A> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-RenderCore.dylib
        0x10ab1c000 -        0x10aba6fff +UE4Editor-RHI.dylib (0) <B9AEE88E-021C-3E85-A335-9DD0F520B46D> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-RHI.dylib
        0x10ac21000 -        0x10ac32ff7 +UE4Editor-SandboxFile.dylib (0) <293075D4-301D-35F2-87D2-D481A8F43BC9> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-SandboxFile.dylib
        0x10ac44000 -        0x10ac9efff +UE4Editor-Serialization.dylib (0) <02BE37E2-CAAD-37CD-9398-5DE38E58FB70> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Serialization.dylib
        0x10acd9000 -        0x10adc0ff7 +UE4Editor-ShaderCore.dylib (0) <3C902754-E751-31F0-9321-366A32FE899B> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ShaderCore.dylib
        0x10ae49000 -        0x10ae6bfff +UE4Editor-Sockets.dylib (0) <53103397-B5F2-3446-8FAD-0B8D656E37C6> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Sockets.dylib
        0x10ae8d000 -        0x10aed3fff +UE4Editor-HeadMountedDisplay.dylib (0) <03D92895-48EA-3C15-9216-C90F9D6B8602> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-HeadMountedDisplay.dylib
        0x10af22000 -        0x10af3fff7 +UE4Editor-NetworkFile.dylib (0) <3C943F9D-3475-3472-85DB-AA53B329AA9B> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-NetworkFile.dylib
        0x10af58000 -        0x10af66ff7 +UE4Editor-StreamingFile.dylib (0) <FE047DA8-648C-3771-80B0-6685AD5B46ED> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-StreamingFile.dylib
        0x10af77000 -        0x10af9cff7 +UE4Editor-AutomationWorker.dylib (0) <F9E71152-8BCE-3012-9E2A-0A40A723CFCC> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-AutomationWorker.dylib
        0x10afbb000 -        0x10afcbfff +UE4Editor-ClothingSystemRuntimeInterface.dylib (0) <3C7DFEE3-5EB7-3097-BA9C-E71E49DE8DD7> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ClothingSystemRuntimeInterface.dylib
        0x10afe2000 -        0x10b049ff7 +UE4Editor-ClothingSystemRuntime.dylib (0) <67DBCE65-174C-32D8-B854-C2C9644FEEEA> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ClothingSystemRuntime.dylib
        0x10b081000 -        0x10b0dbff7 +UE4Editor-SourceControl.dylib (0) <5EA3A0DB-2C5F-3C90-B8D0-66221E2E89EC> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-SourceControl.dylib
        0x10b11e000 -        0x10b182fff +UE4Editor-DesktopPlatform.dylib (0) <1902DD18-BFB0-3B39-846D-E0EE5C8D771E> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-DesktopPlatform.dylib
        0x10b1b3000 -        0x10b1c8fff +UE4Editor-Settings.dylib (0) <A6945591-DDD8-316B-96F3-9B7CB2CBC5A4> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Settings.dylib
        0x10b1dc000 -        0x10b200ff7 +UE4Editor-SessionServices.dylib (0) <544E5824-16AA-3306-AF8B-51EAD548A4DA> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-SessionServices.dylib
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        0x10b23c000 -        0x10b23ffff +libogg.dylib (0) <44042EDB-511F-34BD-A063-5D29F38D86DD> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/libogg.dylib
        0x10b247000 -        0x10b24aff7 +UE4Editor-DatabaseSupport.dylib (0) <32C6591E-7055-394F-A67F-2FBC6AC1E580> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-DatabaseSupport.dylib
        0x10b253000 -        0x10b290dc7  dyld (0.0 - ???) <322C06B7-8878-311D-888C-C8FD2CA96FF3> /usr/lib/dyld
        0x10b2de000 -        0x10b895fff +UE4Editor-Slate.dylib (0) <7FADCB30-69E5-3CF7-8D03-DB3ADC32AFDA> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Slate.dylib
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        0x111ca4000 -        0x111f86ff7 +UE4Editor-Landscape.dylib (0) <A127BBE5-E27C-34AC-92E0-CB393F767B0E> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Landscape.dylib
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        0x112732000 -        0x112787ff7 +UE4Editor-MaterialShaderQualitySettings.dylib (0) <85DBA8BB-CC94-3201-9A55-CC4BE4C7E32F> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-MaterialShaderQualitySettings.dylib
        0x1127d1000 -        0x1127faff7 +UE4Editor-CinematicCamera.dylib (0) <A69834B3-7F32-3621-A1E2-AA025A0DAC56> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-CinematicCamera.dylib
        0x11282e000 -        0x112833ff7 +UE4Editor-Analytics.dylib (0) <B31B9B30-746B-3054-B44E-C8E147603BB6> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Analytics.dylib
        0x11283e000 -        0x112867fff +UE4Editor-AnalyticsET.dylib (0) <6895A88A-9201-3795-82F3-4E7477CE8EAD> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-AnalyticsET.dylib
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     0x7fff94d56000 -     0x7fff94e48ff7  libiconv.2.dylib (50) <42125B35-81D7-3FC4-9475-A26DBE10884D> /usr/lib/libiconv.2.dylib
     0x7fff94e49000 -     0x7fff9506effb  libicucore.A.dylib (57165.0.1) <2931B842-2946-3576-AD1D-1CDA22FA1388> /usr/lib/libicucore.A.dylib
     0x7fff95074000 -     0x7fff95075fff  liblangid.dylib (126) <2085E7A7-9A34-3735-87F4-F174EF8EABF0> /usr/lib/liblangid.dylib
     0x7fff95076000 -     0x7fff9508fffb  liblzma.5.dylib (10) <44BD0279-99DD-36B5-8A6E-C11432E2098D> /usr/lib/liblzma.5.dylib
     0x7fff95090000 -     0x7fff950a6ff7  libmarisa.dylib (5) <9030D214-5D0F-30CB-AC03-902C63909362> /usr/lib/libmarisa.dylib
     0x7fff950a7000 -     0x7fff9534fff7  libmecabra.dylib (744.8) <D429FCC9-42A4-38B3-8784-44024BC859EF> /usr/lib/libmecabra.dylib
     0x7fff95382000 -     0x7fff953fcff3  libnetwork.dylib (856.60.1) <191E99F5-4723-3180-8013-02AF2F9AE4B8> /usr/lib/libnetwork.dylib
     0x7fff953fd000 -     0x7fff957cf047  libobjc.A.dylib (709) <DC77AA6E-A4E4-326D-8D7F-82D63AA88F99> /usr/lib/libobjc.A.dylib
     0x7fff957d2000 -     0x7fff957d6fff  libpam.2.dylib (21.30.1) <71EB0D88-DE84-3C8D-A2C5-58AA282BC5BC> /usr/lib/libpam.2.dylib
     0x7fff957d7000 -     0x7fff95808fff  libpcap.A.dylib (67.60.1) <F6BC6ED6-AEE4-3520-B248-0C342636E2B0> /usr/lib/libpcap.A.dylib
     0x7fff95825000 -     0x7fff95841ffb  libresolv.9.dylib (64) <A244AE4C-00B0-396C-98FF-97FE4DB3DA30> /usr/lib/libresolv.9.dylib
     0x7fff95842000 -     0x7fff9587bfff  libsandbox.1.dylib (592.60.1) <B3A1C3BD-084C-389B-9AFD-4BCFDBE9B5B6> /usr/lib/libsandbox.1.dylib
     0x7fff9587c000 -     0x7fff9588effb  libsasl2.2.dylib (209) <32107C59-22C6-3049-B86E-9C2F85FF549B> /usr/lib/libsasl2.2.dylib
     0x7fff9588f000 -     0x7fff95890ff3  libspindump.dylib (231.3) <C7CEEB64-06F4-3ACA-AAC1-30ECA909501A> /usr/lib/libspindump.dylib
     0x7fff95891000 -     0x7fff959deff7  libsqlite3.dylib (254.7) <07CD6DE3-394D-3C6A-A4B4-4CAB1054A041> /usr/lib/libsqlite3.dylib
     0x7fff95a01000 -     0x7fff95a39ff3  libssl.0.9.8.dylib (64.50.6) <9A9C9D9A-7948-3412-ABE4-01FCC4A72CD2> /usr/lib/libssl.0.9.8.dylib
     0x7fff95a3a000 -     0x7fff95a8afff  libstdc++.6.dylib (104.1) <A980E08C-A511-3D19-9881-1D79B7CFF2BA> /usr/lib/libstdc++.6.dylib
     0x7fff95acf000 -     0x7fff95ad2ff7  libutil.dylib (47.30.1) <88CC63B3-0EDF-306E-9AB5-D87EBE0F3F16> /usr/lib/libutil.dylib
     0x7fff95ad3000 -     0x7fff95ae0fff  libxar.1.dylib (357) <69547C64-E811-326F-BBED-490C6361BDCB> /usr/lib/libxar.1.dylib
     0x7fff95ae1000 -     0x7fff95bd0ffb  libxml2.2.dylib (30.16) <D2A6861B-D9FA-3BFC-B664-830C3FCE6065> /usr/lib/libxml2.2.dylib
     0x7fff95bd1000 -     0x7fff95bfafff  libxslt.1.dylib (15.9) <00735AD5-B62D-3E83-86AC-5533E4E2B102> /usr/lib/libxslt.1.dylib
     0x7fff95bfb000 -     0x7fff95c0cff3  libz.1.dylib (67) <46E3FFA2-4328-327A-8D34-A03E20BFFB8E> /usr/lib/libz.1.dylib
     0x7fff95c1b000 -     0x7fff95c1fff7  libcache.dylib (79) <093A4DAB-8385-3D47-A350-E20CB7CCF7BF> /usr/lib/system/libcache.dylib
     0x7fff95c20000 -     0x7fff95c2afff  libcommonCrypto.dylib (60092.50.5) <8A64D1B0-C70E-385C-92F0-E669079FDA90> /usr/lib/system/libcommonCrypto.dylib
     0x7fff95c2b000 -     0x7fff95c32fff  libcompiler_rt.dylib (62) <55D47421-772A-32AB-B529-1A46C2F43B4D> /usr/lib/system/libcompiler_rt.dylib
     0x7fff95c33000 -     0x7fff95c3bfff  libcopyfile.dylib (138) <819BEA3C-DF11-3E3D-A1A1-5A51C5BF1961> /usr/lib/system/libcopyfile.dylib
     0x7fff95c3c000 -     0x7fff95cbffdf  libcorecrypto.dylib (442.50.19) <65D7165E-2E71-335D-A2D6-33F78E2DF0C1> /usr/lib/system/libcorecrypto.dylib
     0x7fff95cc0000 -     0x7fff95cf1fff  libdispatch.dylib (703.50.37) <6582BAD6-ED27-3B30-B620-90B1C5A4AE3C> /usr/lib/system/libdispatch.dylib
     0x7fff95cf2000 -     0x7fff95cf7ffb  libdyld.dylib (433.5) <EC3D88D2-3D40-3274-8E26-362C2D7352C8> /usr/lib/system/libdyld.dylib
     0x7fff95cf8000 -     0x7fff95cf8ffb  libkeymgr.dylib (28) <7AA011A9-DC21-3488-BF73-3B5B14D1FDD6> /usr/lib/system/libkeymgr.dylib
     0x7fff95cf9000 -     0x7fff95d05ffb  libkxld.dylib (3789.60.24) <5DFCDC05-6CBC-35A6-8B92-DF6803492E12> /usr/lib/system/libkxld.dylib
     0x7fff95d06000 -     0x7fff95d06fff  liblaunch.dylib (972.60.2) <D3306CFF-58AA-3C90-B06C-B70E80E60C5B> /usr/lib/system/liblaunch.dylib
     0x7fff95d07000 -     0x7fff95d0cff3  libmacho.dylib (898) <17D5D855-F6C3-3B04-B680-E9BF02EF8AED> /usr/lib/system/libmacho.dylib
     0x7fff95d0d000 -     0x7fff95d0fff3  libquarantine.dylib (85.50.1) <12448CC2-378E-35F3-BE33-9DC395A5B970> /usr/lib/system/libquarantine.dylib
     0x7fff95d10000 -     0x7fff95d11ffb  libremovefile.dylib (45) <38D4CB9C-10CD-30D3-8B7B-A515EC75FE85> /usr/lib/system/libremovefile.dylib
     0x7fff95d12000 -     0x7fff95d2aff7  libsystem_asl.dylib (349.50.5) <096E4228-3B7C-30A6-8B13-EC909A64499A> /usr/lib/system/libsystem_asl.dylib
     0x7fff95d2b000 -     0x7fff95d2bff7  libsystem_blocks.dylib (67) <10DC5404-73AB-35B3-A277-A8AFECB476EB> /usr/lib/system/libsystem_blocks.dylib
     0x7fff95d2c000 -     0x7fff95db9fef  libsystem_c.dylib (1158.50.2) <E5AE5244-7D0C-36AC-8BB6-C7AE7EA52A4B> /usr/lib/system/libsystem_c.dylib
     0x7fff95dba000 -     0x7fff95dbdffb  libsystem_configuration.dylib (888.60.2) <BECC01A2-CA8D-31E6-BCDF-D452965FA976> /usr/lib/system/libsystem_configuration.dylib
     0x7fff95dbe000 -     0x7fff95dc1fff  libsystem_coreservices.dylib (41.4) <7D26DE79-B424-3450-85E1-F7FAB32714AB> /usr/lib/system/libsystem_coreservices.dylib
     0x7fff95dc2000 -     0x7fff95ddafff  libsystem_coretls.dylib (121.50.4) <EC6FCF07-DCFB-3A03-9CC9-6DD3709974C6> /usr/lib/system/libsystem_coretls.dylib
     0x7fff95ddb000 -     0x7fff95de1fff  libsystem_dnssd.dylib (765.50.9) <CC960215-0B1B-3822-A13A-3DDE96FA796F> /usr/lib/system/libsystem_dnssd.dylib
     0x7fff95de2000 -     0x7fff95e0bff7  libsystem_info.dylib (503.50.4) <611DB84C-BF70-3F92-8702-B9F28A900920> /usr/lib/system/libsystem_info.dylib
     0x7fff95e0c000 -     0x7fff95e2eff7  libsystem_kernel.dylib (3789.60.24) <6E9E485F-91F6-36B7-A125-AE91DC978BCC> /usr/lib/system/libsystem_kernel.dylib
     0x7fff95e2f000 -     0x7fff95e76fe7  libsystem_m.dylib (3121.6) <86D499B5-BBDC-3D3B-8A4E-97AE8E6672A4> /usr/lib/system/libsystem_m.dylib
     0x7fff95e77000 -     0x7fff95e95ff7  libsystem_malloc.dylib (116.50.8) <A3D15F17-99A6-3367-8C7E-4280E8619C95> /usr/lib/system/libsystem_malloc.dylib
     0x7fff95e96000 -     0x7fff95eefffb  libsystem_network.dylib (856.60.1) <369D0221-56CA-3C3E-9EDE-94B41CAE77B7> /usr/lib/system/libsystem_network.dylib
     0x7fff95ef0000 -     0x7fff95ef9ff3  libsystem_networkextension.dylib (563.60.2) <B021F2B3-8A75-3633-ABB0-FC012B8E9B0C> /usr/lib/system/libsystem_networkextension.dylib
     0x7fff95efa000 -     0x7fff95f03ff3  libsystem_notify.dylib (165.20.1) <B8160190-A069-3B3A-BDF6-2AA408221FAE> /usr/lib/system/libsystem_notify.dylib
     0x7fff95f04000 -     0x7fff95f0cfe7  libsystem_platform.dylib (126.50.8) <897462FD-B318-321B-A554-E61982630F7E> /usr/lib/system/libsystem_platform.dylib
     0x7fff95f0d000 -     0x7fff95f17ff7  libsystem_pthread.dylib (218.60.3) <B8FB5E20-3295-39E2-B5EB-B464D1D4B104> /usr/lib/system/libsystem_pthread.dylib
     0x7fff95f18000 -     0x7fff95f1bff7  libsystem_sandbox.dylib (592.60.1) <DC780631-BD23-36B1-9376-668619E18D25> /usr/lib/system/libsystem_sandbox.dylib
     0x7fff95f1c000 -     0x7fff95f1dff3  libsystem_secinit.dylib (24.50.4) <F78B847B-3565-3E4B-98A6-F7AD40392E2D> /usr/lib/system/libsystem_secinit.dylib
     0x7fff95f1e000 -     0x7fff95f25ffb  libsystem_symptoms.dylib (532.50.47) <3390E07C-C1CE-348F-ADBD-2C5440B45EAA> /usr/lib/system/libsystem_symptoms.dylib
     0x7fff95f26000 -     0x7fff95f39ff7  libsystem_trace.dylib (518.60.2) <6B145B10-5874-3E89-90CD-D370DB475BA1> /usr/lib/system/libsystem_trace.dylib
     0x7fff95f3a000 -     0x7fff95f3fffb  libunwind.dylib (35.3) <3D50D8A8-C460-334D-A519-2DA841102C6B> /usr/lib/system/libunwind.dylib
     0x7fff95f40000 -     0x7fff95f69ff7  libxpc.dylib (972.60.2) <1C9AF716-69DF-359F-85E9-7DFDE362F9A2> /usr/lib/system/libxpc.dylib
 Sample analysis of process 32519 written to file /dev/stdout
 
Product Version: UE 4.16
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asked Jun 01 '17 at 02:41 PM in Bug Reports

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admsyn
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avatar image norlin Feb 08 '19 at 09:50 PM

Any chance you've found a solution? I have the same issue and it seems it's happening randomly. It helps just to Force Quit the UE4, launch again and it's working good. Then after few launches, it's stuck again :-(

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