Very long time to start editor

I have a fairly simple project, consisting of a couple meshes, materials and a particle system. Yesterday, the editor started taking a very long time to boot, and at the moment it appears to be stuck forever (it has been showing “Loading. 87%” for about half an hour).

It is consistently sitting at 203% CPU (+/- 3%)

This is on OSX, on a 2014 Macbook Pro. I am using the Houdini plugin in this project.

EDIT: a restart of my laptop seems to have cleared it up for now

Below is a sampling of the process.

Sampling process 32519 for 3 seconds with 1 millisecond of run time between samples
Sampling completed, processing symbols...
Analysis of sampling UE4Editor (pid 32519) every 1 millisecond
Process:         UE4Editor [32519]
Path:            /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor
Load Address:    0x104873000
Identifier:      com.epicgames.UE4Editor
Version:         4.16.0 (4.16.0)
Code Type:       X86-64
Parent Process:  ??? [1]

Date/Time:       2017-06-01 10:30:52.207 -0400
Launch Time:     2017-06-01 10:22:38.309 -0400
OS Version:      Mac OS X 10.12.5 (16F73)
Report Version:  7
Analysis Tool:   /usr/bin/sample
----

Call graph:
    2308 Thread_14313418   DispatchQueue_1: com.apple.main-thread  (serial)
    + 2308 start  (in libdyld.dylib) + 1  [0x7fff95cf7235]
    +   2308 main  (in UE4Editor) + 249  [0x1048a63b9]
    +     2308 tchar_main(int, wchar_t**)  (in UE4Editor) + 1731  [0x1048a6b23]
    +       2308 -[NSApplication run]  (in AppKit) + 926  [0x7fff7e06c3db]
    +         2308 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]  (in AppKit) + 2796  [0x7fff7e7f37ee]
    +           2308 _DPSNextEvent  (in AppKit) + 1120  [0x7fff7e077a54]
    +             2308 _BlockUntilNextEventMatchingListInModeWithFilter  (in HIToolbox) + 71  [0x7fff7fadeb26]
    +               2308 ReceiveNextEventCommon  (in HIToolbox) + 432  [0x7fff7fadecf1]
    +                 2308 RunCurrentEventLoopInMode  (in HIToolbox) + 240  [0x7fff7fadeebc]
    +                   2308 CFRunLoopRunSpecific  (in CoreFoundation) + 420  [0x7fff8057d114]
    +                     2308 __CFRunLoopRun  (in CoreFoundation) + 1361  [0x7fff8057d8c1]
    +                       2308 __CFRunLoopServiceMachPort  (in CoreFoundation) + 212  [0x7fff8057e434]
    +                         2308 mach_msg  (in libsystem_kernel.dylib) + 55  [0x7fff95e1d797]
    +                           2308 mach_msg_trap  (in libsystem_kernel.dylib) + 10  [0x7fff95e1e34a]
    2308 Thread_14313441
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 __NSThread__start__  (in Foundation) + 1243  [0x7fff81fa0b3d]
    +         2308 -[FCocoaGameThread main]  (in UE4Editor-Core.dylib) + 134  [0x104b38136]
    +           2308 -[UE4AppDelegate runGameThread:]  (in UE4Editor) + 266  [0x1048a501a]
    +             2308 GuardedMain(wchar_t const*)  (in UE4Editor) + 444  [0x104896cfc]
    +               2308 EditorInit(IEngineLoop&)  (in UE4Editor-UnrealEd.dylib) + 902  [0x10d3dfa86]
    +                 2308 FEngineLoop::Init()  (in UE4Editor) + 2485  [0x10488a945]
    +                   2308 UUnrealEdEngine::Init(IEngineLoop*)  (in UE4Editor-UnrealEd.dylib) + 42  [0x10d30826a]
    +                     2308 UEditorEngine::Init(IEngineLoop*)  (in UE4Editor-UnrealEd.dylib) + 10181  [0x10c6ac6d5]
    +                       2308 FSlowTask::Destroy()  (in UE4Editor-Core.dylib) + 1120  [0x104c9f600]
    +                         2308 FSlowTask::EnterProgressFrame(float, FText)  (in UE4Editor-Core.dylib) + 807  [0x104c9fb67]
    +                           2308 FFeedbackContext::UpdateUI()  (in UE4Editor-Core.dylib) + 735  [0x104c447ff]
    +                             2308 FFeedbackContextEditor::ProgressReported(float, FText)  (in UE4Editor-UnrealEd.dylib) + 4059  [0x10cb0182b]
    +                               2308 FMacPlatformSplash::SetSplashText(SplashTextType::Type, wchar_t const*)  (in UE4Editor-Core.dylib) + 426  [0x104b86eea]
    +                                 2308 FMacPlatformMisc::PumpMessages(bool)  (in UE4Editor-Core.dylib) + 79  [0x104b40b0f]
    +                                   2308 CFRunLoopRunSpecific  (in CoreFoundation) + 420  [0x7fff8057d114]
    +                                     2308 __CFRunLoopRun  (in CoreFoundation) + 934  [0x7fff8057d716]
    +                                       2308 __CFRunLoopDoSources0  (in CoreFoundation) + 557  [0x7fff8057e21d]
    +                                         2308 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__  (in CoreFoundation) + 17  [0x7fff8059d321]
    +                                           2308 _USBMuxCustomRunLoopSourcePerformCallback  (in MobileDevice) + 1327  [0x7fff8ff8f002]
    +                                             2308 _AMDDeviceDetached  (in MobileDevice) + 397  [0x7fff900121ce]
    +                                               2308 FIOSDeviceHelper::DoDeviceDisconnect(void*)  (in UE4Editor-IOSTargetPlatform.dylib) + 1070  [0x13d809f7e]
    +                                                 2308 TBaseMulticastDelegate<void, FIOSLaunchDaemonPong const&>::Broadcast(FIOSLaunchDaemonPong const&) const  (in UE4Editor-IOSTargetPlatform.dylib) + 512  [0x13d80a2d0]
    +                                                   2308 TBaseRawMethodDelegateInstance<false, FIOSTargetPlatform, void (FIOSLaunchDaemonPong const&)>::ExecuteIfSafe(FIOSLaunchDaemonPong const&) const  (in UE4Editor-IOSTargetPlatform.dylib) + 34  [0x13d8136c2]
    +                                                     2308 FIOSTargetPlatform::HandleDeviceDisconnected(FIOSLaunchDaemonPong const&)  (in UE4Editor-IOSTargetPlatform.dylib) + 298  [0x13d803c1a]
    +                                                       2308 TBaseMulticastDelegate<void, TSharedRef<ITargetDevice, (ESPMode)1> >::Broadcast(TSharedRef<ITargetDevice, (ESPMode)1>) const  (in UE4Editor-IOSTargetPlatform.dylib) + 534  [0x13d808016]
    +                                                         2308 TBaseRawMethodDelegateInstance<false, FTargetDeviceServiceManager, void (TSharedRef<ITargetDevice, (ESPMode)1>)>::ExecuteIfSafe(TSharedRef<ITargetDevice, (ESPMode)1>) const  (in UE4Editor-TargetDeviceServices.dylib) + 77  [0x119d290bd]
    +                                                           2308 _ZN21TMemberFunctionCallerI27FTargetDeviceServiceManagerMS0_Fv10TSharedRefI13ITargetDeviceL7ESPMode1EEEEclIJRS4_EEEDTclpmdtdefpT3ObjdtdefpT9MemFunPtrspcl7ForwardIT_Efp_EEEDpOSA_  (in UE4Editor-TargetDeviceServices.dylib) + 80  [0x119d291e0]
    +                                                             2308 FTargetDeviceServiceManager::HandleTargetPlatformDeviceLost(TSharedRef<ITargetDevice, (ESPMode)1>)  (in UE4Editor-TargetDeviceServices.dylib) + 62  [0x119d169ae]
    +                                                               2308 FTargetDeviceServiceManager::RemoveTargetDevice(TSharedPtr<ITargetDevice, (ESPMode)1>)  (in UE4Editor-TargetDeviceServices.dylib) + 1020  [0x119d1668c]
    +                                                                 2308 FTargetDeviceService::~FTargetDeviceService()  (in UE4Editor-TargetDeviceServices.dylib) + 14  [0x119d0fa6e]
    +                                                                   2308 FTargetDeviceService::~FTargetDeviceService()  (in UE4Editor-TargetDeviceServices.dylib) + 34  [0x119d0f7d2]
    +                                                                     2308 FMessageEndpoint::SafeRelease(TSharedPtr<FMessageEndpoint, (ESPMode)1>&)  (in UE4Editor-TargetDeviceServices.dylib) + 160  [0x119d0f9d0]
    2308 Thread_14313444: com.apple.NSEventThread
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 _NSEventThread  (in AppKit) + 205  [0x7fff7e1c4f02]
    +         2308 CFRunLoopRunSpecific  (in CoreFoundation) + 420  [0x7fff8057d114]
    +           2308 __CFRunLoopRun  (in CoreFoundation) + 1361  [0x7fff8057d8c1]
    +             2308 __CFRunLoopServiceMachPort  (in CoreFoundation) + 212  [0x7fff8057e434]
    +               2308 mach_msg  (in libsystem_kernel.dylib) + 55  [0x7fff95e1d797]
    +                 2308 mach_msg_trap  (in libsystem_kernel.dylib) + 10  [0x7fff95e1e34a]
    2308 Thread_14313445: TaskGraphThreadNP 0
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FTaskThreadBase::Run()  (in UE4Editor-Core.dylib) + 328  [0x10499be48]
    +             2308 FTaskThreadAnyThread::ProcessTasksUntilQuit(int)  (in UE4Editor-Core.dylib) + 381  [0x10499c05d]
    +               2308 FTaskThreadAnyThread::ProcessTasks()  (in UE4Editor-Core.dylib) + 1763  [0x10499d373]
    +                 2308 FTaskThreadAnyThread::Stall(TStatId, bool)  (in UE4Editor-Core.dylib) + 747  [0x10499d9bb]
    +                   2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1695  [0x10498da4f]
    +                     2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    +                       2308 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    2308 Thread_14313446: TaskGraphThreadNP 1
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FTaskThreadBase::Run()  (in UE4Editor-Core.dylib) + 328  [0x10499be48]
    +             2308 FTaskThreadAnyThread::ProcessTasksUntilQuit(int)  (in UE4Editor-Core.dylib) + 381  [0x10499c05d]
    +               2308 FTaskThreadAnyThread::ProcessTasks()  (in UE4Editor-Core.dylib) + 1763  [0x10499d373]
    +                 2308 FTaskThreadAnyThread::Stall(TStatId, bool)  (in UE4Editor-Core.dylib) + 747  [0x10499d9bb]
    +                   2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1695  [0x10498da4f]
    +                     2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    +                       2308 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    2308 Thread_14313447: TaskGraphThreadNP 2
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FTaskThreadBase::Run()  (in UE4Editor-Core.dylib) + 328  [0x10499be48]
    +             2308 FTaskThreadAnyThread::ProcessTasksUntilQuit(int)  (in UE4Editor-Core.dylib) + 381  [0x10499c05d]
    +               2308 FTaskThreadAnyThread::ProcessTasks()  (in UE4Editor-Core.dylib) + 1763  [0x10499d373]
    +                 2308 FTaskThreadAnyThread::Stall(TStatId, bool)  (in UE4Editor-Core.dylib) + 747  [0x10499d9bb]
    +                   2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1695  [0x10498da4f]
    +                     2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    +                       2308 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    2308 Thread_14313448: StatsThread
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FStatsThread::Run()  (in UE4Editor-Core.dylib) + 41  [0x104d1ef19]
    +             2308 FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type)  (in UE4Editor-Core.dylib) + 641  [0x10499afe1]
    +               2308 FNamedTaskThread::ProcessTasksUntilQuit(int)  (in UE4Editor-Core.dylib) + 453  [0x10499e7a5]
    +                 2308 FNamedTaskThread::ProcessTasksNamedThread(int, bool)  (in UE4Editor-Core.dylib) + 6725  [0x1049a1455]
    +                   2308 FNamedTaskThread::Stall(int, TStatId, bool)  (in UE4Editor-Core.dylib) + 875  [0x1049a2e6b]
    +                     2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1695  [0x10498da4f]
    +                       2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    +                         2308 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    2308 Thread_14313449: PoolThread 0
    + 2307 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2307 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2307 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2307 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2307 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2307 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
    + !           2307 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !             2304 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !             : 2300 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !             : 4 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    + !             2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
    + !             : 2 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
    + !             1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
    + !               1 pthread_mutex_lock  (in libsystem_pthread.dylib) + 7  [0x7fff95f0e393]
    + 1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
    2308 Thread_14313450: PoolThread 1
    + 2305 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2305 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2305 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2305 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2305 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2305 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
    + !           2303 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !           : 2300 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !           : | 2299 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !           : | 1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    + !           : 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
    + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
    + !           :   1 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
    + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 978  [0x10498d782]
    + !           : 1 FPThreadEvent::LockEventMutex()  (in UE4Editor-Core.dylib) + 325  [0x10498e2c5]
    + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
    + !             1 gettimeofday  (in libsystem_c.dylib) + 199  [0x7fff95d3d511]
    + 3 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
    2308 Thread_14313451: PoolThread 2
    + 2302 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2302 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2302 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2302 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2302 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2302 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
    + !           2300 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !           : 2294 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !           : | 2292 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !           : | 2 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    + !           : 4 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
    + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
    + !           : | 1 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
    + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
    + !           :   1 pthread_mutex_lock  (in libsystem_pthread.dylib) + 0  [0x7fff95f0e38c]
    + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
    + !           : 1 gettimeofday  (in libsystem_c.dylib) + 48  [0x7fff95d3d47a]
    + !           :   1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 0  [0x7fff95e1e510]
    + !           1 FSafeRecyclableEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 0  [0x1049cf260]
    + 6 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
    2308 Thread_14313452: PoolThread 3
    + 2304 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2304 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2304 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2304 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2304 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2303 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
    + !         : 2303 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !         :   2299 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !         :   | 2298 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !         :   | 1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    + !         :   3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
    + !         :   | 3 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
    + !         :   1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
    + !         :     1 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
    + !         1 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 702  [0x104a3770e]
    + 3 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
    + 1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 41  [0x7fff95e1e539]
    +   1 mach_absolute_time  (in libsystem_kernel.dylib) + 18  [0x7fff95e1d727]
    2308 Thread_14313453: PoolThread 4
    + 2304 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2304 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2304 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2304 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2304 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2304 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
    + !           2303 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !           : 2301 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !           : | 2297 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !           : | 4 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
    + !           : | 1 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
    + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
    + !           :   1 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
    + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + 4 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
    2308 Thread_14313454: PoolThread 5
    + 2307 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2307 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2307 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2307 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2307 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2306 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
    + !         : 2301 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !         : | 2296 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !         : | + 2295 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !         : | + 1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    + !         : | 3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
    + !         : | + 3 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
    + !         : | 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
    + !         : 2 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
    + !         : | 1 gettimeofday  (in libsystem_c.dylib) + 62  [0x7fff95d3d488]
    + !         : | + 1 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
    + !         : | 1 gettimeofday  (in libsystem_c.dylib) + 0  [0x7fff95d3d44a]
    + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 654  [0x10498d63e]
    + !         : | 1 mach_absolute_time  (in libsystem_kernel.dylib) + 28  [0x7fff95e1d731]
    + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 2418  [0x10498dd22]
    + !         : | 1 FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&)  (in UE4Editor-Core.dylib) + 426  [0x104a04e3a]
    + !         : |   1 pthread_getspecific  (in libsystem_pthread.dylib) + 9  [0x7fff95f0e9df]
    + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1997  [0x10498db7d]
    + !         1 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 738  [0x104a37732]
    + 1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
    2308 Thread_14313455: PoolThread 6
    + 2303 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2303 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2303 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2303 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2303 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2303 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
    + !           2303 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !             2299 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !             : 2297 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !             : 2 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    + !             2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
    + !             : 2 __gettimeofday  (in libsystem_kernel.dylib) + 27,17  [0x7fff95e2555c,0x7fff95e25552]
    + !             1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
    + !             : 1 pthread_mutex_lock  (in libsystem_pthread.dylib) + 0  [0x7fff95f0e38c]
    + !             1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 714  [0x7fff95f117fc]
    + 5 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
    2308 Thread_14313456: PoolThread 7
    + 2307 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2307 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2307 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2307 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2307 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2307 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
    + !           2306 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !           : 2303 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !           : | 2302 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !           : | 1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
    + !           : | 1 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
    + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 838  [0x7fff95f11878]
    + !           : | 1 _pthread_cond_updateval  (in libsystem_pthread.dylib) + 91  [0x7fff95f11d91]
    + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
    + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
    + !             1 DYLD-STUB$$__commpage_gettimeofday  (in libsystem_c.dylib) + 0  [0x7fff95db24de]
    + 1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
    2308 Thread_14313457: PoolThread 8
    + 2306 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2306 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2306 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2306 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2306 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2306 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
    + !           2303 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !           : 2299 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !           : | 2297 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !           : | 2 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    + !           : 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
    + !           : | 2 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
    + !           : 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
    + !           3 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
    + !             2 gettimeofday  (in libsystem_c.dylib) + 40,1  [0x7fff95d3d472,0x7fff95d3d44b]
    + !             1 gettimeofday  (in libsystem_c.dylib) + 48  [0x7fff95d3d47a]
    + !               1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 0  [0x7fff95e1e510]
    + 2 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83,69  [0x7fff95e1e563,0x7fff95e1e555]
    2308 Thread_14313464: HttpManagerThread
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2306 FHttpThread::Run()  (in UE4Editor-HTTP.dylib) + 4803  [0x11bbd4ec3]
    +           ! 2306 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
    +           !   2306 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
    +           !     2303 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
    +           !     2 cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
    +           !     1 cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
    +           !       1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    +           1 DYLD-STUB$$mach_absolute_time  (in UE4Editor-HTTP.dylib) + 0  [0x11bbde78a]
    +           1 FHttpThread::Run()  (in UE4Editor-HTTP.dylib) + 260  [0x11bbd3d04]
    2308 Thread_14313499: FAsyncWriter_FLSwing
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2303 FAsyncWriter::Run()  (in UE4Editor-Core.dylib) + 207  [0x104c8deff]
    +           ! 2303 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
    +           !   2302 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
    +           !   : 2293 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
    +           !   : 5 cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
    +           !   : 3 cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
    +           !   : | 3 cerror_nocancel  (in libsystem_kernel.dylib) + 20,15  [0x7fff95e1ecc3,0x7fff95e1ecbe]
    +           !   : 1 cerror  (in libsystem_kernel.dylib) + 13  [0x7fff95e1ece1]
    +           !   :   1 _pthread_exit_if_canceled  (in libsystem_pthread.dylib) + 0  [0x7fff95f0fc4b]
    +           !   1 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
    +           4 FAsyncWriter::Run()  (in UE4Editor-Core.dylib) + 207,202,...  [0x104c8deff,0x104c8defa,...]
    +           1 FAsyncWriter::Run()  (in UE4Editor-Core.dylib) + 69  [0x104c8de75]
    +             1 mach_absolute_time  (in libsystem_kernel.dylib) + 41  [0x7fff95e1d73e]
    2308 Thread_14313500: PoolThread 9
    + 2306 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2306 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2306 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2306 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2306 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2306 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
    + !           2305 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !           : 2295 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !           : | 2295 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !           : 4 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726,6  [0x7fff95f11808,0x7fff95f11538]
    + !           : 3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
    + !           : | 3 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
    + !           : 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
    + !           : | 2 _pthread_testcancel  (in libsystem_pthread.dylib) + 8  [0x7fff95f114aa]
    + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 838  [0x7fff95f11878]
    + !           :   1 _pthread_cond_updateval  (in libsystem_pthread.dylib) + 40  [0x7fff95f11d5e]
    + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1532  [0x10498d9ac]
    + 2 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
    2308 Thread_14313501: PoolThread 10
    + 2303 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2303 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2303 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2303 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2303 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2303 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
    + !           2301 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !           : 2289 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !           : | 2286 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !           : | 3 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    + !           : 6 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
    + !           : | 6 _pthread_testcancel  (in libsystem_pthread.dylib) + 8,88  [0x7fff95f114aa,0x7fff95f114fa]
    + !           : 3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
    + !           : | 3 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
    + !           : 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 838  [0x7fff95f11878]
    + !           : | 2 _pthread_cond_updateval  (in libsystem_pthread.dylib) + 91,204  [0x7fff95f11d91,0x7fff95f11e02]
    + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
    + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 970  [0x10498d77a]
    + !           : 1 gettimeofday  (in libsystem_c.dylib) + 62  [0x7fff95d3d488]
    + !           :   1 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
    + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
    + !             1 gettimeofday  (in libsystem_c.dylib) + 48  [0x7fff95d3d47a]
    + !               1 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 0  [0x7fff95e1e510]
    + 5 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
    2308 Thread_14313502: PoolThread 11
    + 2306 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2306 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2306 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2306 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2306 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2306 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
    + !           2302 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !           : 2291 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !           : | 2288 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !           : | 3 cerror_nocancel  (in libsystem_kernel.dylib) + 20,22  [0x7fff95e1ecc3,0x7fff95e1ecc5]
    + !           : 4 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
    + !           : | 4 _pthread_testcancel  (in libsystem_pthread.dylib) + 8,0  [0x7fff95f114aa,0x7fff95f114a2]
    + !           : 4 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726,735  [0x7fff95f11808,0x7fff95f11811]
    + !           : 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
    + !           : | 2 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
    + !           : 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
    + !           :   1 pthread_mutex_lock  (in libsystem_pthread.dylib) + 107  [0x7fff95f0e3f7]
    + !           2 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 2430,1447  [0x10498dd2e,0x10498d957]
    + !           1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
    + !           : 1 gettimeofday  (in libsystem_c.dylib) + 0  [0x7fff95d3d44a]
    + !           1 FSafeRecyclableEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 11  [0x1049cf26b]
    + 2 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83  [0x7fff95e1e563]
    2308 Thread_14313503: PoolThread 12
    + 2302 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2302 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2302 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2302 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2302 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2301 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
    + !         : 2299 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !         : | 2289 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !         : | + 2286 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !         : | + 3 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    + !         : | 3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
    + !         : | + 3 _pthread_testcancel  (in libsystem_pthread.dylib) + 8,10  [0x7fff95f114aa,0x7fff95f114ac]
    + !         : | 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
    + !         : | + 2 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
    + !         : | 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
    + !         : | 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 157  [0x7fff95f115cf]
    + !         : | + 1 _pthread_testcancel  (in libsystem_pthread.dylib) + 39  [0x7fff95f114c9]
    + !         : | 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
    + !         : | + 1 pthread_mutex_lock  (in libsystem_pthread.dylib) + 7  [0x7fff95f0e393]
    + !         : | 1 pthread_cond_timedwait  (in libsystem_pthread.dylib) + 7  [0x7fff95f12029]
    + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 978  [0x10498d782]
    + !         : | 1 FPThreadEvent::LockEventMutex()  (in UE4Editor-Core.dylib) + 39  [0x10498e1a7]
    + !         : |   1 pthread_mutex_lock  (in libsystem_pthread.dylib) + 0  [0x7fff95f0e38c]
    + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1072  [0x10498d7e0]
    + !         1 FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1159  [0x104a378d7]
    + 6 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83,69  [0x7fff95e1e563,0x7fff95e1e555]
    2308 Thread_14313588
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 mt_ThreadedMTEntry  (in MultitouchSupport) + 71  [0x7fff900c0ed4]
    +         2308 CFRunLoopRun  (in CoreFoundation) + 97  [0x7fff805bcb91]
    +           2308 CFRunLoopRunSpecific  (in CoreFoundation) + 420  [0x7fff8057d114]
    +             2308 __CFRunLoopRun  (in CoreFoundation) + 1361  [0x7fff8057d8c1]
    +               2308 __CFRunLoopServiceMachPort  (in CoreFoundation) + 212  [0x7fff8057e434]
    +                 2308 mach_msg  (in libsystem_kernel.dylib) + 55  [0x7fff95e1d797]
    +                   2308 mach_msg_trap  (in libsystem_kernel.dylib) + 10  [0x7fff95e1e34a]
    2308 Thread_14313589: OGL Profiler
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 glcDebugListener  (in OpenGL) + 302  [0x7fff85539971]
    +         2308 mach_msg  (in libsystem_kernel.dylib) + 55  [0x7fff95e1d797]
    +           2308 mach_msg_trap  (in libsystem_kernel.dylib) + 10  [0x7fff95e1e34a]
    2308 Thread_14313591: ShaderCompilingThread
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FShaderCompileThreadRunnableBase::Run()  (in UE4Editor-Engine.dylib) + 345  [0x10726fd99]
    +             2298 FShaderCompileThreadRunnable::CompilingLoop()  (in UE4Editor-Engine.dylib) + 49  [0x10727b901]
    +             ! 2298 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
    +             !   2298 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
    +             !     2297 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
    +             !     : 2291 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
    +             !     : 4 cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
    +             !     : 2 cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
    +             !     :   2 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    +             !     1 nanosleep  (in libsystem_c.dylib) + 208  [0x7fff95dacb7b]
    +             !       1 __error  (in libsystem_kernel.dylib) + 9  [0x7fff95e1eca0]
    +             4 FShaderCompileThreadRunnable::CompilingLoop()  (in UE4Editor-Engine.dylib) + 70  [0x10727b916]
    +             ! 4 FShaderCompileThreadRunnable::WriteNewTasks()  (in UE4Editor-Engine.dylib) + 64  [0x1072720d0]
    +             3 FShaderCompileThreadRunnable::CompilingLoop()  (in UE4Editor-Engine.dylib) + 78  [0x10727b91e]
    +             ! 2 FShaderCompileThreadRunnable::LaunchWorkersIfNeeded()  (in UE4Editor-Engine.dylib) + 42  [0x10727441a]
    +             ! : 2 mach_absolute_time  (in libsystem_kernel.dylib) + 0  [0x7fff95e1d715]
    +             ! 1 FShaderCompileThreadRunnable::LaunchWorkersIfNeeded()  (in UE4Editor-Engine.dylib) + 42  [0x10727441a]
    +             2 FShaderCompileThreadRunnable::CompilingLoop()  (in UE4Editor-Engine.dylib) + 15  [0x10727b8df]
    +             ! 2 FShaderCompileThreadRunnable::PullTasksFromQueue()  (in UE4Editor-Engine.dylib) + 45,52  [0x10726ffbd,0x10726ffc4]
    +             1 FShaderCompileThreadRunnable::CompilingLoop()  (in UE4Editor-Engine.dylib) + 113  [0x10727b941]
    +               1 FShaderCompileThreadRunnable::ReadAvailableResults()  (in UE4Editor-Engine.dylib) + 79  [0x107277a7f]
    2308 Thread_14314088: com.apple.CFSocket.private
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 __CFSocketManager  (in CoreFoundation) + 682  [0x7fff805b966a]
    +         2308 __select  (in libsystem_kernel.dylib) + 10  [0x7fff95e25eb6]
    2308 Thread_14314095: FDDCCleanup
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2307 FDDCCleanup::Run()  (in UE4Editor-DerivedDataCache.dylib) + 704  [0x11d0d49c0]
    +           ! 2306 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
    +           ! : 2306 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
    +           ! :   2306 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
    +           ! :     2305 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
    +           ! :     1 cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
    +           ! 1 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 653  [0x10495c25d]
    +           !   1 FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&)  (in UE4Editor-Core.dylib) + 421  [0x104a04e35]
    +           1 FDDCCleanup::Run()  (in UE4Editor-DerivedDataCache.dylib) + 704  [0x11d0d49c0]
    2308 Thread_14314514: FAssetDataDiscovery
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FAssetDataDiscovery::Run()  (in UE4Editor-AssetRegistry.dylib) + 2342  [0x112fd6106]
    +             2308 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
    +               2308 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
    +                 2308 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
    +                   2305 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
    +                   2 cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
    +                   ! 2 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    +                   1 cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
    2308 Thread_14314515: FAssetDataGatherer
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2306 FAssetDataGatherer::Run()  (in UE4Editor-AssetRegistry.dylib) + 8565  [0x112fdb555]
    +           ! 2306 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
    +           !   2306 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
    +           !     2306 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
    +           !       2305 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
    +           !       1 cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
    +           !         1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    +           1 FAssetDataGatherer::Run()  (in UE4Editor-AssetRegistry.dylib) + 874  [0x112fd974a]
    +           ! 1 FScopeLock::FScopeLock(FPThreadsCriticalSection*)  (in UE4Editor-AssetRegistry.dylib) + 35  [0x1130182a3]
    +           1 FAssetDataGatherer::Run()  (in UE4Editor-AssetRegistry.dylib) + 8701  [0x112fdb5dd]
    2308 Thread_14314523: FMessageBus.Router
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2307 FMessageRouter::Run()  (in UE4Editor-Messaging.dylib) + 128  [0x112eca370]
    +           ! 2307 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    +           !   2307 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    +           !     2307 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    +           1 FMessageRouter::Run()  (in UE4Editor-Messaging.dylib) + 332  [0x112eca43c]
    +             1 FMessageRouter::ProcessDelayedMessages()  (in UE4Editor-Messaging.dylib) + 37  [0x112eca955]
    2308 Thread_14314549: RenderThread 0
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FRenderingThread::Run()  (in UE4Editor-RenderCore.dylib) + 23  [0x10aab98e7]
    +             2308 RenderingThreadMain(FEvent*)  (in UE4Editor-RenderCore.dylib) + 434  [0x10aaa4d72]
    +               2308 FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type)  (in UE4Editor-Core.dylib) + 641  [0x10499afe1]
    +                 2308 FNamedTaskThread::ProcessTasksUntilQuit(int)  (in UE4Editor-Core.dylib) + 453  [0x10499e7a5]
    +                   2308 FNamedTaskThread::ProcessTasksNamedThread(int, bool)  (in UE4Editor-Core.dylib) + 6725  [0x1049a1455]
    +                     2308 FNamedTaskThread::Stall(int, TStatId, bool)  (in UE4Editor-Core.dylib) + 875  [0x1049a2e6b]
    +                       2305 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1695  [0x10498da4f]
    +                       ! 2298 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    +                       ! : 2298 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    +                       ! 3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
    +                       ! : 3 _pthread_mutex_lock_wait  (in libsystem_pthread.dylib) + 100  [0x7fff95f10dfa]
    +                       ! :   3 __psynch_mutexwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25c22]
    +                       ! 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 726  [0x7fff95f11808]
    +                       ! 1 _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
    +                       ! : 1 _pthread_testcancel  (in libsystem_pthread.dylib) + 34  [0x7fff95f114c4]
    +                       ! 1 pthread_cond_wait  (in libsystem_pthread.dylib) + 7  [0x7fff95f11518]
    +                       3 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 2353  [0x10498dce1]
    2308 Thread_14314550: RTHeartBeat 0
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2278 FRenderingThreadTickHeartbeat::Run()  (in UE4Editor-RenderCore.dylib) + 97  [0x10aac0091]
    +           ! 2278 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
    +           !   2278 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
    +           !     2277 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
    +           !     : 2271 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
    +           !     : 4 cerror  (in libsystem_kernel.dylib) + 0,1  [0x7fff95e1ecd4,0x7fff95e1ecd5]
    +           !     : 2 cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
    +           !     :   2 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    +           !     1 nanosleep  (in libsystem_c.dylib) + 208  [0x7fff95dacb7b]
    +           !       1 __error  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ec97]
    +           29 FRenderingThreadTickHeartbeat::Run()  (in UE4Editor-RenderCore.dylib) + 849  [0x10aac0381]
    +           ! 29 TGraphTask<FRenderingThreadTickHeartbeat::Run()::EURCMacro_HeartbeatTickTickables>::SetupPrereqs(TArray<TRefCountPtr<FGraphEvent>, TInlineAllocator<4u, FDefaultAllocator> > const*, ENamedThreads::Type, bool)  (in UE4Editor-RenderCore.dylib) + 1160  [0x10aac1ba8]
    +           !   24 FNamedTaskThread::EnqueueFromOtherThread(int, FBaseGraphTask*)  (in UE4Editor-Core.dylib) + 166  [0x10499f6b6]
    +           !   : 16 FPThreadEvent::Trigger()  (in UE4Editor-Core.dylib) + 355  [0x104993373]
    +           !   : | 16 _pthread_cond_signal  (in libsystem_pthread.dylib) + 587  [0x7fff95f0f494]
    +           !   : |   16 __psynch_cvbroad  (in libsystem_kernel.dylib) + 10  [0x7fff95e25baa]
    +           !   : 5 FPThreadEvent::Trigger()  (in UE4Editor-Core.dylib) + 935  [0x1049935b7]
    +           !   : | 3 FPThreadEvent::UnlockEventMutex()  (in UE4Editor-Core.dylib) + 39  [0x10498e317]
    +           !   : | + 3 _pthread_mutex_unlock_drop  (in libsystem_pthread.dylib) + 60  [0x7fff95f10d28]
    +           !   : | +   3 __psynch_mutexdrop  (in libsystem_kernel.dylib) + 10  [0x7fff95e25c0a]
    +           !   : | 2 FPThreadEvent::UnlockEventMutex()  (in UE4Editor-Core.dylib) + 26,0  [0x10498e30a,0x10498e2f0]
    +           !   : 1 FPThreadEvent::Trigger()  (in UE4Editor-Core.dylib) + 40  [0x104993238]
    +           !   : | 1 FEvent::TriggerForStats()  (in UE4Editor-Core.dylib) + 0  [0x104a04360]
    +           !   : 1 FPThreadEvent::Trigger()  (in UE4Editor-Core.dylib) + 942  [0x1049935be]
    +           !   : 1 FSafeRecyclableEvent::Trigger()  (in UE4Editor-Core.dylib) + 0  [0x1049cf240]
    +           !   4 FTaskGraphImplementation::QueueTask(FBaseGraphTask*, ENamedThreads::Type, ENamedThreads::Type)  (in UE4Editor-Core.dylib) + 1263  [0x10499a17f]
    +           !   1 FNamedTaskThread::EnqueueFromOtherThread(int, FBaseGraphTask*)  (in UE4Editor-Core.dylib) + 120  [0x10499f688]
    +           !     1 FLockFreeVoidPointerListBase::ReopenIfClosedAndPush(void*)  (in UE4Editor-Core.dylib) + 143  [0x1049a336f]
    +           !       1 FLockFreeVoidPointerListBase::FLink::Unlink(FLockFreeVoidPointerListBase::FLink**, FLockFreeVoidPointerListBase::FLink*)  (in UE4Editor-Core.dylib) + 62  [0x1049973be]
    +           !         1 OSAtomicAdd32  (in libsystem_platform.dylib) + 6  [0x7fff95f06402]
    +           1 FRenderingThreadTickHeartbeat::Run()  (in UE4Editor-RenderCore.dylib) + 97  [0x10aac0091]
    2308 Thread_14314551: FTcpMessageTransport
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FTcpMessageTransport::Run()  (in UE4Editor-TcpMessaging.dylib) + 5357  [0x18209a1ed]
    +             2308 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
    +               2308 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
    +                 2308 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
    +                   2308 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
    2308 Thread_14314552: FUdpMessageProcessor
    + 2305 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    + ! 2305 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    + !   2305 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    + !     2305 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    + !       2305 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    + !         2302 FUdpMessageProcessor::Run()  (in UE4Editor-UdpMessaging.dylib) + 119  [0x1820f3307]
    + !         : 2299 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    + !         : | 2294 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    + !         : | + 2290 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    + !         : | + 4 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    + !         : | 3 _pthread_cond_wait  (in libsystem_pthread.dylib) + 855,673,...  [0x7fff95f11889,0x7fff95f117d3,...]
    + !         : | 2 _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
    + !         : |   2 __gettimeofday  (in libsystem_kernel.dylib) + 17  [0x7fff95e25552]
    + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 970  [0x10498d77a]
    + !         : | 1 gettimeofday  (in libsystem_c.dylib) + 0  [0x7fff95d3d44a]
    + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
    + !         : | 1 gettimeofday  (in libsystem_c.dylib) + 0  [0x7fff95d3d44a]
    + !         : 1 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 2425  [0x10498dd29]
    + !         2 FUdpMessageProcessor::Run()  (in UE4Editor-UdpMessaging.dylib) + 74  [0x1820f32da]
    + !         1 FUdpMessageProcessor::Run()  (in UE4Editor-UdpMessaging.dylib) + 87  [0x1820f32e7]
    + !           1 FTimespan::FromMilliseconds(double)  (in UE4Editor-Core.dylib) + 0  [0x104cbaff0]
    + 3 __commpage_gettimeofday  (in libsystem_kernel.dylib) + 83,31  [0x7fff95e1e563,0x7fff95e1e52f]
    2308 Thread_14314553: FUdpMessageBeacon
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FUdpMessageBeacon::Run()  (in UE4Editor-UdpMessaging.dylib) + 52  [0x1820f1984]
    +             2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    +               2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    +                 2308 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    2308 Thread_14314554: FUdpMessageProcessor.Sender
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FUdpSocketSender::Run()  (in UE4Editor-UdpMessaging.dylib) + 1419  [0x182108fcb]
    +             2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    +               2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    +                 2307 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    +                 1 cerror_nocancel  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ecc3]
    2308 Thread_14314555: UdpMessageMulticastReceiver
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FUdpSocketReceiver::Run()  (in UE4Editor-UdpMessaging.dylib) + 147  [0x18210be83]
    +             2308 FSocketBSD::Wait(ESocketWaitConditions::Type, FTimespan)  (in UE4Editor-Sockets.dylib) + 45  [0x10ae4f17d]
    +               2308 FSocketBSD::HasState(ESocketBSDParam, FTimespan)  (in UE4Editor-Sockets.dylib) + 335  [0x10ae4fcef]
    +                 2308 __select  (in libsystem_kernel.dylib) + 10  [0x7fff95e25eb6]
    2308 Thread_14314556: UdpMessageUnicastReceiver
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FUdpSocketReceiver::Run()  (in UE4Editor-UdpMessaging.dylib) + 147  [0x18210be83]
    +             2308 FSocketBSD::Wait(ESocketWaitConditions::Type, FTimespan)  (in UE4Editor-Sockets.dylib) + 45  [0x10ae4f17d]
    +               2308 FSocketBSD::HasState(ESocketBSDParam, FTimespan)  (in UE4Editor-Sockets.dylib) + 335  [0x10ae4fcef]
    +                 2308 __select  (in libsystem_kernel.dylib) + 10  [0x7fff95e25eb6]
    2308 Thread_14314702
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 void* std::__1::__thread_proxy<std::__1::tuple<void (*)(UT_Lock*, UT_Condition*), UT_Lock*, UT_Condition*> >(void*)  (in libHoudiniUT.dylib) + 101  [0x18d5b3585]
    +         2308 UT_TimeGateImpl::ut_ClockThread::runLoop(UT_Lock*, UT_Condition*)  (in libHoudiniUT.dylib) + 64  [0x18d5b3320]
    +           2308 UTnap(long)  (in libHoudiniUT.dylib) + 26  [0x18d33364a]
    +             2308 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
    +               2308 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
    +                 2307 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
    +                 1 cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
    2308 Thread_14314724: HoudiniTaskCookAsset
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FHoudiniEngineScheduler::Run()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 9  [0x184dcad39]
    +             1991 FHoudiniEngineScheduler::ProcessQueuedTasks()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 647  [0x184dcac77]
    +             ! 1528 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 591  [0x10495c21f]
    +             ! : 1440 sched_yield  (in libsystem_pthread.dylib) + 11  [0x7fff95f11479]
    +             ! : | 1440 swtch_pri  (in libsystem_kernel.dylib) + 10,0,...  [0x7fff95e1e43a,0x7fff95e1e430,...]
    +             ! : 87 sched_yield  (in libsystem_pthread.dylib) + 11,14,...  [0x7fff95f11479,0x7fff95f1147c,...]
    +             ! : 1 DYLD-STUB$$swtch_pri  (in libsystem_pthread.dylib) + 0  [0x7fff95f152a6]
    +             ! 154 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 553  [0x10495c1f9]
    +             ! : 154 mach_absolute_time  (in libsystem_kernel.dylib) + 28,31,...  [0x7fff95e1d731,0x7fff95e1d734,...]
    +             ! 140 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 591,572,...  [0x10495c21f,0x10495c20c,...]
    +             ! 98 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 596  [0x10495c224]
    +             ! : 98 mach_absolute_time  (in libsystem_kernel.dylib) + 28,0,...  [0x7fff95e1d731,0x7fff95e1d715,...]
    +             ! 37 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 653  [0x10495c25d]
    +             ! : 30 FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&)  (in UE4Editor-Core.dylib) + 36,44,...  [0x104a04cb4,0x104a04cbc,...]
    +             ! : 4 FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&)  (in UE4Editor-Core.dylib) + 426  [0x104a04e3a]
    +             ! : | 4 pthread_getspecific  (in libsystem_pthread.dylib) + 0,9  [0x7fff95f0e9d6,0x7fff95f0e9df]
    +             ! : 3 DYLD-STUB$$pthread_getspecific  (in UE4Editor-Core.dylib) + 0  [0x104eb0ef2]
    +             ! 31 DYLD-STUB$$mach_absolute_time  (in UE4Editor-Core.dylib) + 0  [0x104eb0d36]
    +             ! 3 DYLD-STUB$$sched_yield  (in UE4Editor-Core.dylib) + 0  [0x104eb0fa0]
    +             152 FHoudiniEngineScheduler::ProcessQueuedTasks()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 64,647,...  [0x184dcaa30,0x184dcac77,...]
    +             114 FHoudiniEngineScheduler::ProcessQueuedTasks()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 148  [0x184dcaa84]
    +             ! 66 FScopeLock::FScopeLock(FPThreadsCriticalSection*)  (in UE4Editor-HoudiniEngineRuntime.dylib) + 332  [0x184e4142c]
    +             ! : 45 _pthread_mutex_lock_slow  (in libsystem_pthread.dylib) + 226,6,...  [0x7fff95f0e4de,0x7fff95f0e402,...]
    +             ! : 21 pthread_mutex_lock  (in libsystem_pthread.dylib) + 0,7,...  [0x7fff95f0e38c,0x7fff95f0e393,...]
    +             ! 39 FScopeLock::FScopeLock(FPThreadsCriticalSection*)  (in UE4Editor-HoudiniEngineRuntime.dylib) + 0,30,...  [0x184e412e0,0x184e412fe,...]
    +             ! 9 DYLD-STUB$$pthread_mutex_lock  (in UE4Editor-HoudiniEngineRuntime.dylib) + 0  [0x184ed9918]
    +             39 FHoudiniEngineScheduler::ProcessQueuedTasks()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 383  [0x184dcab6f]
    +             ! 34 FScopeLock::~FScopeLock()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 327  [0x184e41597]
    +             ! : 31 _pthread_mutex_unlock_slow  (in libsystem_pthread.dylib) + 352,284,...  [0x7fff95f0e8c1,0x7fff95f0e87d,...]
    +             ! : 3 pthread_mutex_unlock  (in libsystem_pthread.dylib) + 0,101  [0x7fff95f0e6f7,0x7fff95f0e75c]
    +             ! 5 FScopeLock::~FScopeLock()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 333,4,...  [0x184e4159d,0x184e41454,...]
    +             9 FHoudiniEngineScheduler::ProcessQueuedTasks()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 635  [0x184dcac6b]
    +             ! 9 FGenericPlatformProcess::SupportsMultithreading()  (in UE4Editor-Core.dylib) + 0,12,...  [0x10498e560,0x10498e56c,...]
    +             2 DYLD-STUB$$FGenericPlatformProcess::SupportsMultithreading()  (in UE4Editor-HoudiniEngineRuntime.dylib) + 0  [0x184ed8c28]
    +             1 DYLD-STUB$$FGenericPlatformProcess::Sleep(float)  (in UE4Editor-HoudiniEngineRuntime.dylib) + 0  [0x184ed8c2e]
    2308 Thread_14314726: FFileTransferRunnable
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FFileTransferRunnable::Run()  (in UE4Editor-ProfilerService.dylib) + 130  [0x1a44f9552]
    +             2308 FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
    +               2308 _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
    +                 2308 __psynch_cvwait  (in libsystem_kernel.dylib) + 10  [0x7fff95e25bf2]
    2308 Thread_14314736: com.apple.audio.IOThread.client
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 HALB_IOThread::Entry(void*)  (in CoreAudio) + 75  [0x7fff800e4fa3]
    +         2308 HALC_ProxyIOContext::IOThreadEntry(void*)  (in CoreAudio) + 128  [0x7fff800e5264]
    +           2302 HALC_ProxyIOContext::IOWorkLoop()  (in CoreAudio) + 1196  [0x7fff800e58d0]
    +           ! 2302 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int)  (in CoreAudio) + 42  [0x7fff800e88a6]
    +           !   2302 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int)  (in CoreAudio) + 127  [0x7fff800e8935]
    +           !     2302 mach_msg  (in libsystem_kernel.dylib) + 55  [0x7fff95e1d797]
    +           !       2302 mach_msg_trap  (in libsystem_kernel.dylib) + 10  [0x7fff95e1e34a]
    +           6 HALC_ProxyIOContext::IOWorkLoop()  (in CoreAudio) + 5290  [0x7fff800e68ce]
    +             5 AUHAL::AUIOProc(unsigned int, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*)  (in CoreAudio) + 1814  [0x1aff3c28e]
    +             : 5 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&)  (in CoreAudio) + 504  [0x1b0045d34]
    +             :   5 AUBase::DoRenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, AUOutputElement*, unsigned int, AudioBufferList&)  (in CoreAudio) + 154  [0x1b0046034]
    +             :     5 AUConverterBase::RenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int)  (in CoreAudio) + 580  [0x1aff39158]
    +             :       5 AUInputFormatConverter2::PullAndConvertInput(AudioTimeStamp const&, unsigned int&, AudioBufferList&, AudioStreamPacketDescription*, bool&)  (in CoreAudio) + 107  [0x1aff3930f]
    +             :         5 AudioConverterFillComplexBuffer  (in AudioToolbox) + 282  [0x7fff7f37b23e]
    +             :           5 BufferedAudioConverter::FillBuffer(unsigned int&, AudioBufferList&, AudioStreamPacketDescription*)  (in AudioToolbox) + 281  [0x7fff7f37b76d]
    +             :             5 AudioConverterChain::RenderOutput(CABufferList*, unsigned int, unsigned int&, AudioStreamPacketDescription*)  (in AudioToolbox) + 99  [0x7fff7f37ba31]
    +             :               5 BufferedAudioConverter::FillBuffer(unsigned int&, AudioBufferList&, AudioStreamPacketDescription*)  (in AudioToolbox) + 281  [0x7fff7f37b76d]
    +             :                 5 CBRConverter::RenderOutput(CABufferList*, unsigned int, unsigned int&, AudioStreamPacketDescription*)  (in AudioToolbox) + 106  [0x7fff7f388130]
    +             :                   5 BufferedAudioConverter::GetInputBytes(unsigned int, unsigned int&, CABufferList const*&)  (in AudioToolbox) + 178  [0x7fff7f38826c]
    +             :                     5 AudioConverterChain::FillBufferFromInputProc(unsigned int*, CABufferList*)  (in AudioToolbox) + 130  [0x7fff7f388308]
    +             :                       5 AudioConverterChain::CallInputProc(unsigned int)  (in AudioToolbox) + 415  [0x7fff7f3885ab]
    +             :                         5 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned int*, AudioBufferList*, AudioStreamPacketDescription**, void*)  (in CoreAudio) + 196  [0x1aff39858]
    +             :                           5 AUInputElement::PullInput(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int)  (in CoreAudio) + 215  [0x1b0042ec3]
    +             :                             5 AUMethodRender(void*, unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*)  (in CoreAudio) + 46  [0x1b004c6db]
    +             :                               5 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&)  (in CoreAudio) + 504  [0x1b0045d34]
    +             :                                 5 AUBase::DoRenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, AUOutputElement*, unsigned int, AudioBufferList&)  (in CoreAudio) + 154  [0x1b0046034]
    +             :                                   2 AUBase::HasInput(unsigned int)  (in CoreAudio) + 59  [0x1aff551c1]
    +             :                                   2 AUMixer3D::Render(unsigned int&, AudioTimeStamp const&, unsigned int)  (in CoreAudio) + 1173  [0x1aff5a82f]
    +             :                                   | 2 MatrixReverb2::Process(float*, float*, float*, float*, float*, float*, float*, unsigned int, int)  (in CoreAudio) + 3859  [0x1aff7f7dd]
    +             :                                   |   2 MatrixReverb2::ProcessAltivec(float const*, float const*, float*, float*, float*, float*, float*, unsigned int, int, float, float, float, float)  (in CoreAudio) + 22918,6582  [0x1aff8cff0,0x1aff89020]
    +             :                                   1 AUMixer3D::Render(unsigned int&, AudioTimeStamp const&, unsigned int)  (in CoreAudio) + 1094  [0x1aff5a7e0]
    +             :                                     1 StereoInplaceGainStage::Process(float*, float*, double, unsigned int)  (in CoreAudio) + 211  [0x1aff5aceb]
    +             :                                       1 ???  (in libvDSP.dylib)  load address 0x7fff7db37000 + 0x1bd6  [0x7fff7db38bd6]
    +             1 AUHAL::AUIOProc(unsigned int, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*)  (in CoreAudio) + 2550  [0x1aff3c56e]
    +               1 CAMutex::Unlock()  (in CoreAudio) + 0  [0x1b0056780]
    2308 Thread_14314762: FAndroidDeviceDetectionRunnable
    + 2308 thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
    +   2308 _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
    +     2308 _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
    +       2308 FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
    +         2308 FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
    +           2308 FAndroidDeviceDetectionRunnable::Run()  (in UE4Editor-AndroidDeviceDetection.dylib) + 114  [0x13bffacd2]
    +             2308 FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
    +               2308 usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
    +                 2308 nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
    +                   2308 __semwait_signal  (in libsystem_kernel.dylib) + 10  [0x7fff95e25f46]
    2308 Thread_14320842
      2308 start_wqthread  (in libsystem_pthread.dylib) + 13  [0x7fff95f1007d]
        2308 _pthread_wqthread  (in libsystem_pthread.dylib) + 1023  [0x7fff95f1048e]
          2308 __workq_kernreturn  (in libsystem_kernel.dylib) + 10  [0x7fff95e2644e]

Total number in stack (recursive counted multiple, when >=5):
        42       _pthread_body  (in libsystem_pthread.dylib) + 180  [0x7fff95f1093b]
        42       _pthread_start  (in libsystem_pthread.dylib) + 286  [0x7fff95f10887]
        42       thread_start  (in libsystem_pthread.dylib) + 13  [0x7fff95f1008d]
        35       FRunnableThreadPThread::Run()  (in UE4Editor-Core.dylib) + 368  [0x104a01b90]
        35       FRunnableThreadPThread::_ThreadProc(void*)  (in UE4Editor-Core.dylib) + 320  [0x1049bdd00]
        23       __psynch_cvwait  (in libsystem_kernel.dylib) + 0  [0x7fff95e25be8]
        23       _pthread_cond_wait  (in libsystem_pthread.dylib) + 712  [0x7fff95f117fa]
        20       cerror_nocancel  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecaf]
        18       FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1146  [0x10498d82a]
        17       __commpage_gettimeofday  (in libsystem_kernel.dylib) + 0  [0x7fff95e1e510]
        14       _pthread_testcancel  (in libsystem_pthread.dylib) + 0  [0x7fff95f114a2]
        13       FQueuedThread::Run()  (in UE4Editor-Core.dylib) + 1175  [0x104a378e7]
        13       _pthread_cond_wait  (in libsystem_pthread.dylib) + 731  [0x7fff95f1180d]
        12       _pthread_cond_wait  (in libsystem_pthread.dylib) + 0  [0x7fff95f11532]
        10       __gettimeofday  (in libsystem_kernel.dylib) + 0  [0x7fff95e25541]
        10       __semwait_signal  (in libsystem_kernel.dylib) + 0  [0x7fff95e25f3c]
        10       nanosleep  (in libsystem_c.dylib) + 199  [0x7fff95dacb72]
        10       usleep  (in libsystem_c.dylib) + 54  [0x7fff95daca66]
        8       FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1461  [0x10498d965]
        8       _pthread_cond_wait  (in libsystem_pthread.dylib) + 225  [0x7fff95f11613]
        7       FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib) + 584  [0x10495c218]
        7       FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 0  [0x10498d3b0]
        7       cerror  (in libsystem_kernel.dylib) + 0  [0x7fff95e1ecd4]
        7       pthread_mutex_lock  (in libsystem_pthread.dylib) + 0  [0x7fff95f0e38c]
        6       _pthread_cond_wait  (in libsystem_pthread.dylib) + 847  [0x7fff95f11881]
        6       cerror  (in libsystem_kernel.dylib) + 20  [0x7fff95e1ece8]
        6       gettimeofday  (in libsystem_c.dylib) + 0  [0x7fff95d3d44a]
        6       mach_absolute_time  (in libsystem_kernel.dylib) + 0  [0x7fff95e1d715]
        5       FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib) + 1695  [0x10498da4f]
        5       mach_msg  (in libsystem_kernel.dylib) + 55  [0x7fff95e1d797]
        5       mach_msg_trap  (in libsystem_kernel.dylib) + 0  [0x7fff95e1e340]

Sort by top of stack, same collapsed (when >= 5):
        __psynch_cvwait  (in libsystem_kernel.dylib)        52882
        __semwait_signal  (in libsystem_kernel.dylib)        22996
        mach_msg_trap  (in libsystem_kernel.dylib)        11534
        __select  (in libsystem_kernel.dylib)        6924
        FMessageEndpoint::SafeRelease(TSharedPtr<FMessageEndpoint, (ESPMode)1>&)  (in UE4Editor-TargetDeviceServices.dylib)        2308
        __workq_kernreturn  (in libsystem_kernel.dylib)        2308
        swtch_pri  (in libsystem_kernel.dylib)        1440
        mach_absolute_time  (in libsystem_kernel.dylib)        257
        FHoudiniEngineScheduler::ProcessQueuedTasks()  (in UE4Editor-HoudiniEngineRuntime.dylib)        152
        FGenericPlatformProcess::Sleep(float)  (in UE4Editor-Core.dylib)        140
        sched_yield  (in libsystem_pthread.dylib)        87
        __commpage_gettimeofday  (in libsystem_kernel.dylib)        47
        _pthread_mutex_lock_slow  (in libsystem_pthread.dylib)        45
        cerror_nocancel  (in libsystem_kernel.dylib)        43
        FScopeLock::FScopeLock(FPThreadsCriticalSection*)  (in UE4Editor-HoudiniEngineRuntime.dylib)        39
        DYLD-STUB$$mach_absolute_time  (in UE4Editor-Core.dylib)        31
        FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&)  (in UE4Editor-Core.dylib)        31
        _pthread_mutex_unlock_slow  (in libsystem_pthread.dylib)        31
        _pthread_testcancel  (in libsystem_pthread.dylib)        31
        _pthread_cond_wait  (in libsystem_pthread.dylib)        28
        pthread_mutex_lock  (in libsystem_pthread.dylib)        27
        __gettimeofday  (in libsystem_kernel.dylib)        18
        cerror  (in libsystem_kernel.dylib)        18
        __psynch_cvbroad  (in libsystem_kernel.dylib)        16
        FPThreadEvent::Wait(unsigned int, bool)  (in UE4Editor-Core.dylib)        10
        DYLD-STUB$$pthread_mutex_lock  (in UE4Editor-HoudiniEngineRuntime.dylib)        9
        FGenericPlatformProcess::SupportsMultithreading()  (in UE4Editor-Core.dylib)        9
        gettimeofday  (in libsystem_c.dylib)        7
        FScopeLock::~FScopeLock()  (in UE4Editor-HoudiniEngineRuntime.dylib)        5
        pthread_getspecific  (in libsystem_pthread.dylib)        5

Binary Images:
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       0x10a98d000 -        0x10a9c8ff7 +UE4Editor-PakFile.dylib (0) <3D3E7E20-DA4F-3E16-BE8D-E22B1F06D56A> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-PakFile.dylib
       0x10a9f7000 -        0x10aa5dfff +UE4Editor-Projects.dylib (0) <3B946C3C-7AFF-3D8D-8A20-A763C7E90DED> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Projects.dylib
       0x10aa9a000 -        0x10aadffff +UE4Editor-RenderCore.dylib (0) <658E71EE-C572-362D-AF47-08176745E08A> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-RenderCore.dylib
       0x10ab1c000 -        0x10aba6fff +UE4Editor-RHI.dylib (0) <B9AEE88E-021C-3E85-A335-9DD0F520B46D> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-RHI.dylib
       0x10ac21000 -        0x10ac32ff7 +UE4Editor-SandboxFile.dylib (0) <293075D4-301D-35F2-87D2-D481A8F43BC9> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-SandboxFile.dylib
       0x10ac44000 -        0x10ac9efff +UE4Editor-Serialization.dylib (0) <02BE37E2-CAAD-37CD-9398-5DE38E58FB70> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Serialization.dylib
       0x10acd9000 -        0x10adc0ff7 +UE4Editor-ShaderCore.dylib (0) <3C902754-E751-31F0-9321-366A32FE899B> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ShaderCore.dylib
       0x10ae49000 -        0x10ae6bfff +UE4Editor-Sockets.dylib (0) <53103397-B5F2-3446-8FAD-0B8D656E37C6> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Sockets.dylib
       0x10ae8d000 -        0x10aed3fff +UE4Editor-HeadMountedDisplay.dylib (0) <03D92895-48EA-3C15-9216-C90F9D6B8602> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-HeadMountedDisplay.dylib
       0x10af22000 -        0x10af3fff7 +UE4Editor-NetworkFile.dylib (0) <3C943F9D-3475-3472-85DB-AA53B329AA9B> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-NetworkFile.dylib
       0x10af58000 -        0x10af66ff7 +UE4Editor-StreamingFile.dylib (0) <FE047DA8-648C-3771-80B0-6685AD5B46ED> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-StreamingFile.dylib
       0x10af77000 -        0x10af9cff7 +UE4Editor-AutomationWorker.dylib (0) <F9E71152-8BCE-3012-9E2A-0A40A723CFCC> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-AutomationWorker.dylib
       0x10afbb000 -        0x10afcbfff +UE4Editor-ClothingSystemRuntimeInterface.dylib (0) <3C7DFEE3-5EB7-3097-BA9C-E71E49DE8DD7> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ClothingSystemRuntimeInterface.dylib
       0x10afe2000 -        0x10b049ff7 +UE4Editor-ClothingSystemRuntime.dylib (0) <67DBCE65-174C-32D8-B854-C2C9644FEEEA> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ClothingSystemRuntime.dylib
       0x10b081000 -        0x10b0dbff7 +UE4Editor-SourceControl.dylib (0) <5EA3A0DB-2C5F-3C90-B8D0-66221E2E89EC> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-SourceControl.dylib
       0x10b11e000 -        0x10b182fff +UE4Editor-DesktopPlatform.dylib (0) <1902DD18-BFB0-3B39-846D-E0EE5C8D771E> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-DesktopPlatform.dylib
       0x10b1b3000 -        0x10b1c8fff +UE4Editor-Settings.dylib (0) <A6945591-DDD8-316B-96F3-9B7CB2CBC5A4> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Settings.dylib
       0x10b1dc000 -        0x10b200ff7 +UE4Editor-SessionServices.dylib (0) <544E5824-16AA-3306-AF8B-51EAD548A4DA> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-SessionServices.dylib
       0x10b226000 -        0x10b22eff7 +libiculx.53.1.dylib (0) <595DAF5E-C66A-3AAC-97D3-6B710239BB60> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac/libiculx.53.1.dylib
       0x10b23c000 -        0x10b23ffff +libogg.dylib (0) <44042EDB-511F-34BD-A063-5D29F38D86DD> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/libogg.dylib
       0x10b247000 -        0x10b24aff7 +UE4Editor-DatabaseSupport.dylib (0) <32C6591E-7055-394F-A67F-2FBC6AC1E580> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-DatabaseSupport.dylib
       0x10b253000 -        0x10b290dc7  dyld (0.0 - ???) <322C06B7-8878-311D-888C-C8FD2CA96FF3> /usr/lib/dyld
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       0x10bbe4000 -        0x10bf04ff7 +UE4Editor-SlateCore.dylib (0) <E96624AA-D5AF-3B52-BA58-AB7A33701E8A> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-SlateCore.dylib
       0x10c0ac000 -        0x10db46fff +UE4Editor-UnrealEd.dylib (0) <F111F5DA-6F60-376C-AF52-C65B745C1E62> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-UnrealEd.dylib
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       0x1127d1000 -        0x1127faff7 +UE4Editor-CinematicCamera.dylib (0) <A69834B3-7F32-3621-A1E2-AA025A0DAC56> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-CinematicCamera.dylib
       0x11282e000 -        0x112833ff7 +UE4Editor-Analytics.dylib (0) <B31B9B30-746B-3054-B44E-C8E147603BB6> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Analytics.dylib
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       0x138f0c000 -        0x138f36fff  GLRendererFloat (14.0.16) <8D11C08E-8249-38DB-9856-BFC01EEDE0CB> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
       0x1393df000 -        0x139585fff  GLEngine (14.0.16) <1999FBF9-0B82-34B1-8876-87B4F82101BB> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
       0x139bdf000 -        0x139c57ff7  com.apple.driver.AppleIntelHD5000GraphicsMTLDriver (10.25.13 - 10.2.5) <77FF34DB-2688-393A-BBBA-456DF3834B7F> /System/Library/Extensions/AppleIntelHD5000GraphicsMTLDriver.bundle/Contents/MacOS/AppleIntelHD5000GraphicsMTLDriver
       0x13b8ec000 -        0x13b8f4fff +UE4Editor-AllDesktopTargetPlatform.dylib (0) <9B50E532-020D-32BC-8C99-C83D8CF9764C> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-AllDesktopTargetPlatform.dylib
       0x13b902000 -        0x13b90aff7 +UE4Editor-LaunchDaemonMessages.dylib (0) <17A30756-B4A6-3461-924D-10AA1F94E8E8> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-LaunchDaemonMessages.dylib
       0x13b919000 -        0x13b926ff7 +UE4Editor-MacClientTargetPlatform.dylib (0) <D1676D04-E085-3711-B5EA-6C6D4D4DCC56> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-MacClientTargetPlatform.dylib
       0x13b938000 -        0x13b945fff +UE4Editor-MacNoEditorTargetPlatform.dylib (0) <D273969E-14E6-34D7-A9CA-9821E6F02DCD> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-MacNoEditorTargetPlatform.dylib
       0x13b957000 -        0x13b963fff +UE4Editor-MacServerTargetPlatform.dylib (0) <6B2DE6DC-335C-365B-8FD3-14E957D3D5AD> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-MacServerTargetPlatform.dylib
       0x13b973000 -        0x13b984ff7 +UE4Editor-MacTargetPlatform.dylib (0) <44613E1B-9DC5-32EE-A403-45608AF97C7A> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-MacTargetPlatform.dylib
       0x13b99d000 -        0x13b9b7ff7 +UE4Editor-Android_ASTCTargetPlatform.dylib (0) <93141B90-DA4E-3341-BDE8-FA4406610BBC> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/Android/UE4Editor-Android_ASTCTargetPlatform.dylib
       0x13bff4000 -        0x13c003ff7 +UE4Editor-AndroidDeviceDetection.dylib (0) <4682A6AB-DD56-32C1-9E19-731FB8450C7E> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/Android/UE4Editor-AndroidDeviceDetection.dylib
       0x13c011000 -        0x13c02aff7 +UE4Editor-Android_ATCTargetPlatform.dylib (0) <2AE958C0-E2AB-3F97-9E1C-5D5C93EC36D2> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/Android/UE4Editor-Android_ATCTargetPlatform.dylib
       0x13c045000 -        0x13c05eff7 +UE4Editor-Android_DXTTargetPlatform.dylib (0) <8E5D9D20-4B7A-3902-8490-540F9BE5FB82> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/Android/UE4Editor-Android_DXTTargetPlatform.dylib
       0x13c079000 -        0x13c092ff7 +UE4Editor-Android_ETC1TargetPlatform.dylib (0) <465B3B5F-64CF-301C-ACED-F6F997D17FA0> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/Android/UE4Editor-Android_ETC1TargetPlatform.dylib
       0x13c0ad000 -        0x13c0c6ff7 +UE4Editor-AndroidTargetPlatform.dylib (0) <37D93A54-F28F-38BF-A3EE-8F04638553E7> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/Android/UE4Editor-AndroidTargetPlatform.dylib
       0x13c601000 -        0x13c61afff +UE4Editor-Android_ETC2TargetPlatform.dylib (0) <8A0BB7F6-2599-38DF-89FB-B28E53EB9F99> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/Android/UE4Editor-Android_ETC2TargetPlatform.dylib
       0x13c635000 -        0x13c653ff7 +UE4Editor-Android_MultiTargetPlatform.dylib (0) <5F53859F-B3E2-3EAF-92D1-5A102C43C041> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/Android/UE4Editor-Android_MultiTargetPlatform.dylib
       0x13c670000 -        0x13c689ff7 +UE4Editor-Android_PVRTCTargetPlatform.dylib (0) <E5AA5037-8E3F-38EA-94D9-B3DAF96FC582> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/Android/UE4Editor-Android_PVRTCTargetPlatform.dylib
       0x13c6a5000 -        0x13c6b5ff7 +UE4Editor-HTML5TargetPlatform.dylib (0) <75AB82A7-A95B-35B4-89F9-D7D38429E72C> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/HTML5/UE4Editor-HTML5TargetPlatform.dylib
       0x13c6ca000 -        0x13c6d0fff +UE4Editor-TVOSTargetPlatform.dylib (0) <FEB55888-5CDC-363C-A47A-BF82E1A07F0C> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/IOS/UE4Editor-TVOSTargetPlatform.dylib
       0x13c6d8000 -        0x13c6e1ff7 +UE4Editor-AudioFormatADPCM.dylib (0) <52BF5644-E668-3B24-9774-7F38F7F9867B> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-AudioFormatADPCM.dylib
       0x13d7fb000 -        0x13d81dff7 +UE4Editor-IOSTargetPlatform.dylib (0) <37E70255-6B9A-3C3B-92DB-7672EC6F102C> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/IOS/UE4Editor-IOSTargetPlatform.dylib
       0x13d83c000 -        0x13d845ff7 +UE4Editor-AudioFormatOgg.dylib (0) <BE85F5C2-C599-39DD-9E34-91DFD8A040E0> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-AudioFormatOgg.dylib
       0x13d851000 -        0x13d856ff7 +UE4Editor-TextureFormatAndroid.dylib (0) <36E3E6B8-5985-3E22-B6C6-9E80EB8BC499> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-TextureFormatAndroid.dylib
       0x13d85f000 -        0x13d864ff7 +UE4Editor-TextureFormatASTC.dylib (0) <2976BBBA-0406-3E29-949E-A8A4A80E2D64> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-TextureFormatASTC.dylib
       0x13d86e000 -        0x13d876ff7 +UE4Editor-TextureFormatPVR.dylib (0) <8313B4EF-07E5-3FFC-8121-5469C26EFD16> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-TextureFormatPVR.dylib
       0x13de85000 -        0x13de92fff +UE4Editor-TextureFormatDXT.dylib (0) <5CD61CBE-CEFF-30F4-928D-0A9655A10835> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-TextureFormatDXT.dylib
       0x13eba1000 -        0x13ebb7fff +UE4Editor-TextureFormatIntelISPCTexComp.dylib (0) <60CEA889-CD09-363D-BBDD-23941D2214AD> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-TextureFormatIntelISPCTexComp.dylib
       0x13ebca000 -        0x13ebcffff +UE4Editor-TextureFormatUncompressed.dylib (0) <BC795574-DC5B-3B69-8DF5-0EB651C261CD> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-TextureFormatUncompressed.dylib
       0x13ece8000 -        0x13ed33ff7 +UE4Editor-AudioFormatOpus.dylib (0) <0452BD26-6A9D-3912-A3D4-9C2CA2AC5902> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-AudioFormatOpus.dylib
       0x13fc89000 -        0x13fd1cff7 +libispc_texcomp.dylib (0) <D7145E63-A5A9-3036-9CF5-6507A3AC53C4> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/libispc_texcomp.dylib
       0x1408bd000 -        0x14091dff7 +UE4Editor-ShaderCompilerCommon.dylib (0) <D80ACA3D-6169-3466-872F-370C18A311FE> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ShaderCompilerCommon.dylib
       0x14094d000 -        0x140964ff7 +UE4Editor-Toolbox.dylib (0) <B4C27893-9B38-3957-9ACB-75E3DF8B6F73> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Toolbox.dylib
       0x1435e8000 -        0x143b43ff7  com.apple.driver.AppleIntelHD5000GraphicsGLDriver (10.25.13 - 10.2.5) <2C0CF883-843A-3CCF-BE6C-2AA7DE5F4E61> /System/Library/Extensions/AppleIntelHD5000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD5000GraphicsGLDriver
       0x143d56000 -        0x143e7aff7 +UE4Editor-MetalRHI.dylib (0) <43C57D34-63DA-3CF8-BD6B-83BBD7C44757> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-MetalRHI.dylib
       0x14e066000 -        0x14e16aff7 +libTextureConverter.dylib (0) <30295D84-BC15-394E-9F02-8108F2B90C53> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/libTextureConverter.dylib
       0x14e6fe000 -        0x14e7ddff7 +UE4Editor-MetalShaderFormat.dylib (0) <F352D101-7A12-3429-8D17-C454106183DA> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-MetalShaderFormat.dylib
       0x14e874000 -        0x14e89aff7 +UE4Editor-ShaderPreprocessor.dylib (0) <B1E9BB20-4FAF-3762-A1AE-7562BB09BB6D> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ShaderPreprocessor.dylib
       0x14e976000 -        0x14ea23ff7 +UE4Editor-ShaderFormatOpenGL.dylib (0) <4B2B22E9-A073-33E3-A0F9-EA7A3CDB114C> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ShaderFormatOpenGL.dylib
       0x14eaae000 -        0x14eb58fff +UE4Editor-ShaderFormatVectorVM.dylib (0) <F1C8FF7D-EEA2-3CD3-B6C6-3F4052CB565D> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ShaderFormatVectorVM.dylib
       0x14ebde000 -        0x14ee02ff7 +UE4Editor-Niagara.dylib (0) <782DC39F-77DD-300F-946D-400EEA4B35F8> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Niagara.dylib
       0x14ef6f000 -        0x14f143ff7 +UE4Editor-VulkanShaderFormat.dylib (0) <EF1277B7-9407-32DA-B5D5-93D5D6F066E0> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-VulkanShaderFormat.dylib
       0x14f22a000 -        0x14f23bfff +UE4Editor-StreamingPauseRendering.dylib (0) <FDDA6414-522B-30E1-9106-2EAA04131573> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-StreamingPauseRendering.dylib
       0x14f2db000 -        0x14f2edfff +UE4Editor-EditorSettingsViewer.dylib (0) <0BE9F501-2848-3744-8B66-60F418A52188> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-EditorSettingsViewer.dylib
       0x14f2fc000 -        0x14f30dfff +UE4Editor-ProjectSettingsViewer.dylib (0) <D286E943-32BF-3DEE-98F0-A6944F678E60> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ProjectSettingsViewer.dylib
       0x14f31c000 -        0x14f335ff7 +UE4Editor-IOSRuntimeSettings.dylib (0) <841844B2-6A39-3F2D-8672-98DD8F386500> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/IOS/UE4Editor-IOSRuntimeSettings.dylib
       0x14f3c5000 -        0x14f3e9fff +UE4Editor-ProjectTargetPlatformEditor.dylib (0) <FCE937C8-50E4-3806-A379-AED6576CD42F> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ProjectTargetPlatformEditor.dylib
       0x14f56d000 -        0x14f584fff +UE4Editor-HTML5PlatformEditor.dylib (0) <8E17A86A-D32F-3DE2-9C3F-4E89AD2EAFDA> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/HTML5/UE4Editor-HTML5PlatformEditor.dylib
       0x14f5ed000 -        0x14f608fff +UE4Editor-EditorLiveStreaming.dylib (0) <DCB1C81C-2095-3AA8-89B5-E2EBAE6A1532> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-EditorLiveStreaming.dylib
       0x14fa2c000 -        0x14fe24fff +UE4Editor-NiagaraEditor.dylib (0) <21D004E9-887D-3514-9698-E80F3E95FE01> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-NiagaraEditor.dylib
       0x1500ec000 -        0x150140fff +UE4Editor-ModuleUI.dylib (0) <8D84DD9D-51C4-3DE5-B32E-8697A093C15F> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ModuleUI.dylib
       0x150187000 -        0x1501fdfff +UE4Editor-PackagesDialog.dylib (0) <FB33B7D4-1C56-3CD7-B13B-5E4CF38FF165> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-PackagesDialog.dylib
       0x150253000 -        0x150315fff +UE4Editor-Layers.dylib (0) <AE56D4B1-1002-30E7-A6D1-A278441E66A1> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Layers.dylib
       0x1503bf000 -        0x150408ff7 +UE4Editor-ProfilerClient.dylib (0) <4E47E889-91A0-3F42-ACA1-613B2D541702> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-ProfilerClient.dylib
       0x150461000 -        0x150488fff +UE4Editor-GammaUI.dylib (0) <C6D0663A-60BF-3913-9153-8C938EE456B7> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-GammaUI.dylib
       0x1504ab000 -        0x15053cfff +UE4Editor-OutputLog.dylib (0) <6DDFB8C4-2B2A-3D54-99C5-DB (post truncated)

Any chance you’ve found a solution? I have the same issue and it seems it’s happening randomly. It helps just to Force Quit the UE4, launch again and it’s working good. Then after few launches, it’s stuck again :frowning: