I have a fairly simple project, consisting of a couple meshes, materials and a particle system. Yesterday, the editor started taking a very long time to boot, and at the moment it appears to be stuck forever (it has been showing “Loading. 87%” for about half an hour).
It is consistently sitting at 203% CPU (+/- 3%)
This is on OSX, on a 2014 Macbook Pro. I am using the Houdini plugin in this project.
EDIT: a restart of my laptop seems to have cleared it up for now
Below is a sampling of the process.
Sampling process 32519 for 3 seconds with 1 millisecond of run time between samples
Sampling completed, processing symbols...
Analysis of sampling UE4Editor (pid 32519) every 1 millisecond
Process: UE4Editor [32519]
Path: /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor
Load Address: 0x104873000
Identifier: com.epicgames.UE4Editor
Version: 4.16.0 (4.16.0)
Code Type: X86-64
Parent Process: ??? [1]
Date/Time: 2017-06-01 10:30:52.207 -0400
Launch Time: 2017-06-01 10:22:38.309 -0400
OS Version: Mac OS X 10.12.5 (16F73)
Report Version: 7
Analysis Tool: /usr/bin/sample
----
Call graph:
2308 Thread_14313418 DispatchQueue_1: com.apple.main-thread (serial)
+ 2308 start (in libdyld.dylib) + 1 [0x7fff95cf7235]
+ 2308 main (in UE4Editor) + 249 [0x1048a63b9]
+ 2308 tchar_main(int, wchar_t**) (in UE4Editor) + 1731 [0x1048a6b23]
+ 2308 -[NSApplication run] (in AppKit) + 926 [0x7fff7e06c3db]
+ 2308 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] (in AppKit) + 2796 [0x7fff7e7f37ee]
+ 2308 _DPSNextEvent (in AppKit) + 1120 [0x7fff7e077a54]
+ 2308 _BlockUntilNextEventMatchingListInModeWithFilter (in HIToolbox) + 71 [0x7fff7fadeb26]
+ 2308 ReceiveNextEventCommon (in HIToolbox) + 432 [0x7fff7fadecf1]
+ 2308 RunCurrentEventLoopInMode (in HIToolbox) + 240 [0x7fff7fadeebc]
+ 2308 CFRunLoopRunSpecific (in CoreFoundation) + 420 [0x7fff8057d114]
+ 2308 __CFRunLoopRun (in CoreFoundation) + 1361 [0x7fff8057d8c1]
+ 2308 __CFRunLoopServiceMachPort (in CoreFoundation) + 212 [0x7fff8057e434]
+ 2308 mach_msg (in libsystem_kernel.dylib) + 55 [0x7fff95e1d797]
+ 2308 mach_msg_trap (in libsystem_kernel.dylib) + 10 [0x7fff95e1e34a]
2308 Thread_14313441
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 __NSThread__start__ (in Foundation) + 1243 [0x7fff81fa0b3d]
+ 2308 -[FCocoaGameThread main] (in UE4Editor-Core.dylib) + 134 [0x104b38136]
+ 2308 -[UE4AppDelegate runGameThread:] (in UE4Editor) + 266 [0x1048a501a]
+ 2308 GuardedMain(wchar_t const*) (in UE4Editor) + 444 [0x104896cfc]
+ 2308 EditorInit(IEngineLoop&) (in UE4Editor-UnrealEd.dylib) + 902 [0x10d3dfa86]
+ 2308 FEngineLoop::Init() (in UE4Editor) + 2485 [0x10488a945]
+ 2308 UUnrealEdEngine::Init(IEngineLoop*) (in UE4Editor-UnrealEd.dylib) + 42 [0x10d30826a]
+ 2308 UEditorEngine::Init(IEngineLoop*) (in UE4Editor-UnrealEd.dylib) + 10181 [0x10c6ac6d5]
+ 2308 FSlowTask::Destroy() (in UE4Editor-Core.dylib) + 1120 [0x104c9f600]
+ 2308 FSlowTask::EnterProgressFrame(float, FText) (in UE4Editor-Core.dylib) + 807 [0x104c9fb67]
+ 2308 FFeedbackContext::UpdateUI() (in UE4Editor-Core.dylib) + 735 [0x104c447ff]
+ 2308 FFeedbackContextEditor::ProgressReported(float, FText) (in UE4Editor-UnrealEd.dylib) + 4059 [0x10cb0182b]
+ 2308 FMacPlatformSplash::SetSplashText(SplashTextType::Type, wchar_t const*) (in UE4Editor-Core.dylib) + 426 [0x104b86eea]
+ 2308 FMacPlatformMisc::PumpMessages(bool) (in UE4Editor-Core.dylib) + 79 [0x104b40b0f]
+ 2308 CFRunLoopRunSpecific (in CoreFoundation) + 420 [0x7fff8057d114]
+ 2308 __CFRunLoopRun (in CoreFoundation) + 934 [0x7fff8057d716]
+ 2308 __CFRunLoopDoSources0 (in CoreFoundation) + 557 [0x7fff8057e21d]
+ 2308 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ (in CoreFoundation) + 17 [0x7fff8059d321]
+ 2308 _USBMuxCustomRunLoopSourcePerformCallback (in MobileDevice) + 1327 [0x7fff8ff8f002]
+ 2308 _AMDDeviceDetached (in MobileDevice) + 397 [0x7fff900121ce]
+ 2308 FIOSDeviceHelper::DoDeviceDisconnect(void*) (in UE4Editor-IOSTargetPlatform.dylib) + 1070 [0x13d809f7e]
+ 2308 TBaseMulticastDelegate<void, FIOSLaunchDaemonPong const&>::Broadcast(FIOSLaunchDaemonPong const&) const (in UE4Editor-IOSTargetPlatform.dylib) + 512 [0x13d80a2d0]
+ 2308 TBaseRawMethodDelegateInstance<false, FIOSTargetPlatform, void (FIOSLaunchDaemonPong const&)>::ExecuteIfSafe(FIOSLaunchDaemonPong const&) const (in UE4Editor-IOSTargetPlatform.dylib) + 34 [0x13d8136c2]
+ 2308 FIOSTargetPlatform::HandleDeviceDisconnected(FIOSLaunchDaemonPong const&) (in UE4Editor-IOSTargetPlatform.dylib) + 298 [0x13d803c1a]
+ 2308 TBaseMulticastDelegate<void, TSharedRef<ITargetDevice, (ESPMode)1> >::Broadcast(TSharedRef<ITargetDevice, (ESPMode)1>) const (in UE4Editor-IOSTargetPlatform.dylib) + 534 [0x13d808016]
+ 2308 TBaseRawMethodDelegateInstance<false, FTargetDeviceServiceManager, void (TSharedRef<ITargetDevice, (ESPMode)1>)>::ExecuteIfSafe(TSharedRef<ITargetDevice, (ESPMode)1>) const (in UE4Editor-TargetDeviceServices.dylib) + 77 [0x119d290bd]
+ 2308 _ZN21TMemberFunctionCallerI27FTargetDeviceServiceManagerMS0_Fv10TSharedRefI13ITargetDeviceL7ESPMode1EEEEclIJRS4_EEEDTclpmdtdefpT3ObjdtdefpT9MemFunPtrspcl7ForwardIT_Efp_EEEDpOSA_ (in UE4Editor-TargetDeviceServices.dylib) + 80 [0x119d291e0]
+ 2308 FTargetDeviceServiceManager::HandleTargetPlatformDeviceLost(TSharedRef<ITargetDevice, (ESPMode)1>) (in UE4Editor-TargetDeviceServices.dylib) + 62 [0x119d169ae]
+ 2308 FTargetDeviceServiceManager::RemoveTargetDevice(TSharedPtr<ITargetDevice, (ESPMode)1>) (in UE4Editor-TargetDeviceServices.dylib) + 1020 [0x119d1668c]
+ 2308 FTargetDeviceService::~FTargetDeviceService() (in UE4Editor-TargetDeviceServices.dylib) + 14 [0x119d0fa6e]
+ 2308 FTargetDeviceService::~FTargetDeviceService() (in UE4Editor-TargetDeviceServices.dylib) + 34 [0x119d0f7d2]
+ 2308 FMessageEndpoint::SafeRelease(TSharedPtr<FMessageEndpoint, (ESPMode)1>&) (in UE4Editor-TargetDeviceServices.dylib) + 160 [0x119d0f9d0]
2308 Thread_14313444: com.apple.NSEventThread
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 _NSEventThread (in AppKit) + 205 [0x7fff7e1c4f02]
+ 2308 CFRunLoopRunSpecific (in CoreFoundation) + 420 [0x7fff8057d114]
+ 2308 __CFRunLoopRun (in CoreFoundation) + 1361 [0x7fff8057d8c1]
+ 2308 __CFRunLoopServiceMachPort (in CoreFoundation) + 212 [0x7fff8057e434]
+ 2308 mach_msg (in libsystem_kernel.dylib) + 55 [0x7fff95e1d797]
+ 2308 mach_msg_trap (in libsystem_kernel.dylib) + 10 [0x7fff95e1e34a]
2308 Thread_14313445: TaskGraphThreadNP 0
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FTaskThreadBase::Run() (in UE4Editor-Core.dylib) + 328 [0x10499be48]
+ 2308 FTaskThreadAnyThread::ProcessTasksUntilQuit(int) (in UE4Editor-Core.dylib) + 381 [0x10499c05d]
+ 2308 FTaskThreadAnyThread::ProcessTasks() (in UE4Editor-Core.dylib) + 1763 [0x10499d373]
+ 2308 FTaskThreadAnyThread::Stall(TStatId, bool) (in UE4Editor-Core.dylib) + 747 [0x10499d9bb]
+ 2308 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1695 [0x10498da4f]
+ 2308 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ 2308 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
2308 Thread_14313446: TaskGraphThreadNP 1
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FTaskThreadBase::Run() (in UE4Editor-Core.dylib) + 328 [0x10499be48]
+ 2308 FTaskThreadAnyThread::ProcessTasksUntilQuit(int) (in UE4Editor-Core.dylib) + 381 [0x10499c05d]
+ 2308 FTaskThreadAnyThread::ProcessTasks() (in UE4Editor-Core.dylib) + 1763 [0x10499d373]
+ 2308 FTaskThreadAnyThread::Stall(TStatId, bool) (in UE4Editor-Core.dylib) + 747 [0x10499d9bb]
+ 2308 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1695 [0x10498da4f]
+ 2308 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ 2308 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
2308 Thread_14313447: TaskGraphThreadNP 2
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FTaskThreadBase::Run() (in UE4Editor-Core.dylib) + 328 [0x10499be48]
+ 2308 FTaskThreadAnyThread::ProcessTasksUntilQuit(int) (in UE4Editor-Core.dylib) + 381 [0x10499c05d]
+ 2308 FTaskThreadAnyThread::ProcessTasks() (in UE4Editor-Core.dylib) + 1763 [0x10499d373]
+ 2308 FTaskThreadAnyThread::Stall(TStatId, bool) (in UE4Editor-Core.dylib) + 747 [0x10499d9bb]
+ 2308 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1695 [0x10498da4f]
+ 2308 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ 2308 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
2308 Thread_14313448: StatsThread
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FStatsThread::Run() (in UE4Editor-Core.dylib) + 41 [0x104d1ef19]
+ 2308 FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) (in UE4Editor-Core.dylib) + 641 [0x10499afe1]
+ 2308 FNamedTaskThread::ProcessTasksUntilQuit(int) (in UE4Editor-Core.dylib) + 453 [0x10499e7a5]
+ 2308 FNamedTaskThread::ProcessTasksNamedThread(int, bool) (in UE4Editor-Core.dylib) + 6725 [0x1049a1455]
+ 2308 FNamedTaskThread::Stall(int, TStatId, bool) (in UE4Editor-Core.dylib) + 875 [0x1049a2e6b]
+ 2308 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1695 [0x10498da4f]
+ 2308 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ 2308 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
2308 Thread_14313449: PoolThread 0
+ 2307 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2307 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2307 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2307 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2307 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2307 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
+ ! 2307 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! 2304 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : 2300 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : 4 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! 2 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
+ ! : 2 _pthread_testcancel (in libsystem_pthread.dylib) + 8 [0x7fff95f114aa]
+ ! 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 847 [0x7fff95f11881]
+ ! 1 pthread_mutex_lock (in libsystem_pthread.dylib) + 7 [0x7fff95f0e393]
+ 1 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83 [0x7fff95e1e563]
2308 Thread_14313450: PoolThread 1
+ 2305 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2305 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2305 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2305 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2305 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2305 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
+ ! 2303 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! : 2300 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : | 2299 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : | 1 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! : 2 _pthread_cond_wait (in libsystem_pthread.dylib) + 726 [0x7fff95f11808]
+ ! : 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
+ ! : 1 _pthread_testcancel (in libsystem_pthread.dylib) + 8 [0x7fff95f114aa]
+ ! 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 978 [0x10498d782]
+ ! : 1 FPThreadEvent::LockEventMutex() (in UE4Editor-Core.dylib) + 325 [0x10498e2c5]
+ ! 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1461 [0x10498d965]
+ ! 1 gettimeofday (in libsystem_c.dylib) + 199 [0x7fff95d3d511]
+ 3 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83 [0x7fff95e1e563]
2308 Thread_14313451: PoolThread 2
+ 2302 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2302 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2302 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2302 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2302 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2302 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
+ ! 2300 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! : 2294 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : | 2292 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : | 2 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! : 4 _pthread_cond_wait (in libsystem_pthread.dylib) + 726 [0x7fff95f11808]
+ ! : 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
+ ! : | 1 _pthread_testcancel (in libsystem_pthread.dylib) + 8 [0x7fff95f114aa]
+ ! : 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 847 [0x7fff95f11881]
+ ! : 1 pthread_mutex_lock (in libsystem_pthread.dylib) + 0 [0x7fff95f0e38c]
+ ! 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1461 [0x10498d965]
+ ! : 1 gettimeofday (in libsystem_c.dylib) + 48 [0x7fff95d3d47a]
+ ! : 1 __commpage_gettimeofday (in libsystem_kernel.dylib) + 0 [0x7fff95e1e510]
+ ! 1 FSafeRecyclableEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 0 [0x1049cf260]
+ 6 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83 [0x7fff95e1e563]
2308 Thread_14313452: PoolThread 3
+ 2304 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2304 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2304 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2304 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2304 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2303 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
+ ! : 2303 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! : 2299 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : | 2298 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : | 1 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! : 3 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
+ ! : | 3 _pthread_testcancel (in libsystem_pthread.dylib) + 8 [0x7fff95f114aa]
+ ! : 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 225 [0x7fff95f11613]
+ ! : 1 __gettimeofday (in libsystem_kernel.dylib) + 17 [0x7fff95e25552]
+ ! 1 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 702 [0x104a3770e]
+ 3 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83 [0x7fff95e1e563]
+ 1 __commpage_gettimeofday (in libsystem_kernel.dylib) + 41 [0x7fff95e1e539]
+ 1 mach_absolute_time (in libsystem_kernel.dylib) + 18 [0x7fff95e1d727]
2308 Thread_14313453: PoolThread 4
+ 2304 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2304 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2304 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2304 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2304 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2304 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
+ ! 2303 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! : 2301 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : | 2297 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : | 4 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! : 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 225 [0x7fff95f11613]
+ ! : | 1 __gettimeofday (in libsystem_kernel.dylib) + 17 [0x7fff95e25552]
+ ! : 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
+ ! : 1 _pthread_testcancel (in libsystem_pthread.dylib) + 8 [0x7fff95f114aa]
+ ! 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ 4 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83 [0x7fff95e1e563]
2308 Thread_14313454: PoolThread 5
+ 2307 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2307 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2307 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2307 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2307 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2306 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
+ ! : 2301 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! : | 2296 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : | + 2295 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : | + 1 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! : | 3 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
+ ! : | + 3 _pthread_testcancel (in libsystem_pthread.dylib) + 8 [0x7fff95f114aa]
+ ! : | 2 _pthread_cond_wait (in libsystem_pthread.dylib) + 726 [0x7fff95f11808]
+ ! : 2 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1461 [0x10498d965]
+ ! : | 1 gettimeofday (in libsystem_c.dylib) + 62 [0x7fff95d3d488]
+ ! : | + 1 __gettimeofday (in libsystem_kernel.dylib) + 17 [0x7fff95e25552]
+ ! : | 1 gettimeofday (in libsystem_c.dylib) + 0 [0x7fff95d3d44a]
+ ! : 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 654 [0x10498d63e]
+ ! : | 1 mach_absolute_time (in libsystem_kernel.dylib) + 28 [0x7fff95e1d731]
+ ! : 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 2418 [0x10498dd22]
+ ! : | 1 FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&) (in UE4Editor-Core.dylib) + 426 [0x104a04e3a]
+ ! : | 1 pthread_getspecific (in libsystem_pthread.dylib) + 9 [0x7fff95f0e9df]
+ ! : 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1997 [0x10498db7d]
+ ! 1 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 738 [0x104a37732]
+ 1 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83 [0x7fff95e1e563]
2308 Thread_14313455: PoolThread 6
+ 2303 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2303 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2303 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2303 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2303 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2303 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
+ ! 2303 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! 2299 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : 2297 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : 2 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! 2 _pthread_cond_wait (in libsystem_pthread.dylib) + 225 [0x7fff95f11613]
+ ! : 2 __gettimeofday (in libsystem_kernel.dylib) + 27,17 [0x7fff95e2555c,0x7fff95e25552]
+ ! 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 847 [0x7fff95f11881]
+ ! : 1 pthread_mutex_lock (in libsystem_pthread.dylib) + 0 [0x7fff95f0e38c]
+ ! 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 714 [0x7fff95f117fc]
+ 5 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83 [0x7fff95e1e563]
2308 Thread_14313456: PoolThread 7
+ 2307 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2307 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2307 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2307 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2307 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2307 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
+ ! 2306 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! : 2303 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : | 2302 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : | 1 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! : 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
+ ! : | 1 _pthread_testcancel (in libsystem_pthread.dylib) + 8 [0x7fff95f114aa]
+ ! : 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 838 [0x7fff95f11878]
+ ! : | 1 _pthread_cond_updateval (in libsystem_pthread.dylib) + 91 [0x7fff95f11d91]
+ ! : 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 726 [0x7fff95f11808]
+ ! 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1461 [0x10498d965]
+ ! 1 DYLD-STUB$$__commpage_gettimeofday (in libsystem_c.dylib) + 0 [0x7fff95db24de]
+ 1 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83 [0x7fff95e1e563]
2308 Thread_14313457: PoolThread 8
+ 2306 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2306 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2306 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2306 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2306 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2306 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
+ ! 2303 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! : 2299 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : | 2297 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : | 2 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! : 2 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
+ ! : | 2 _pthread_testcancel (in libsystem_pthread.dylib) + 8 [0x7fff95f114aa]
+ ! : 2 _pthread_cond_wait (in libsystem_pthread.dylib) + 726 [0x7fff95f11808]
+ ! 3 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1461 [0x10498d965]
+ ! 2 gettimeofday (in libsystem_c.dylib) + 40,1 [0x7fff95d3d472,0x7fff95d3d44b]
+ ! 1 gettimeofday (in libsystem_c.dylib) + 48 [0x7fff95d3d47a]
+ ! 1 __commpage_gettimeofday (in libsystem_kernel.dylib) + 0 [0x7fff95e1e510]
+ 2 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83,69 [0x7fff95e1e563,0x7fff95e1e555]
2308 Thread_14313464: HttpManagerThread
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2306 FHttpThread::Run() (in UE4Editor-HTTP.dylib) + 4803 [0x11bbd4ec3]
+ ! 2306 usleep (in libsystem_c.dylib) + 54 [0x7fff95daca66]
+ ! 2306 nanosleep (in libsystem_c.dylib) + 199 [0x7fff95dacb72]
+ ! 2303 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x7fff95e25f46]
+ ! 2 cerror (in libsystem_kernel.dylib) + 0 [0x7fff95e1ecd4]
+ ! 1 cerror (in libsystem_kernel.dylib) + 20 [0x7fff95e1ece8]
+ ! 1 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ 1 DYLD-STUB$$mach_absolute_time (in UE4Editor-HTTP.dylib) + 0 [0x11bbde78a]
+ 1 FHttpThread::Run() (in UE4Editor-HTTP.dylib) + 260 [0x11bbd3d04]
2308 Thread_14313499: FAsyncWriter_FLSwing
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2303 FAsyncWriter::Run() (in UE4Editor-Core.dylib) + 207 [0x104c8deff]
+ ! 2303 usleep (in libsystem_c.dylib) + 54 [0x7fff95daca66]
+ ! 2302 nanosleep (in libsystem_c.dylib) + 199 [0x7fff95dacb72]
+ ! : 2293 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x7fff95e25f46]
+ ! : 5 cerror (in libsystem_kernel.dylib) + 0 [0x7fff95e1ecd4]
+ ! : 3 cerror (in libsystem_kernel.dylib) + 20 [0x7fff95e1ece8]
+ ! : | 3 cerror_nocancel (in libsystem_kernel.dylib) + 20,15 [0x7fff95e1ecc3,0x7fff95e1ecbe]
+ ! : 1 cerror (in libsystem_kernel.dylib) + 13 [0x7fff95e1ece1]
+ ! : 1 _pthread_exit_if_canceled (in libsystem_pthread.dylib) + 0 [0x7fff95f0fc4b]
+ ! 1 nanosleep (in libsystem_c.dylib) + 199 [0x7fff95dacb72]
+ 4 FAsyncWriter::Run() (in UE4Editor-Core.dylib) + 207,202,... [0x104c8deff,0x104c8defa,...]
+ 1 FAsyncWriter::Run() (in UE4Editor-Core.dylib) + 69 [0x104c8de75]
+ 1 mach_absolute_time (in libsystem_kernel.dylib) + 41 [0x7fff95e1d73e]
2308 Thread_14313500: PoolThread 9
+ 2306 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2306 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2306 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2306 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2306 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2306 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
+ ! 2305 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! : 2295 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : | 2295 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : 4 _pthread_cond_wait (in libsystem_pthread.dylib) + 726,6 [0x7fff95f11808,0x7fff95f11538]
+ ! : 3 _pthread_cond_wait (in libsystem_pthread.dylib) + 225 [0x7fff95f11613]
+ ! : | 3 __gettimeofday (in libsystem_kernel.dylib) + 17 [0x7fff95e25552]
+ ! : 2 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
+ ! : | 2 _pthread_testcancel (in libsystem_pthread.dylib) + 8 [0x7fff95f114aa]
+ ! : 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 838 [0x7fff95f11878]
+ ! : 1 _pthread_cond_updateval (in libsystem_pthread.dylib) + 40 [0x7fff95f11d5e]
+ ! 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1532 [0x10498d9ac]
+ 2 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83 [0x7fff95e1e563]
2308 Thread_14313501: PoolThread 10
+ 2303 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2303 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2303 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2303 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2303 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2303 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
+ ! 2301 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! : 2289 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : | 2286 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : | 3 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! : 6 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
+ ! : | 6 _pthread_testcancel (in libsystem_pthread.dylib) + 8,88 [0x7fff95f114aa,0x7fff95f114fa]
+ ! : 3 _pthread_cond_wait (in libsystem_pthread.dylib) + 225 [0x7fff95f11613]
+ ! : | 3 __gettimeofday (in libsystem_kernel.dylib) + 17 [0x7fff95e25552]
+ ! : 2 _pthread_cond_wait (in libsystem_pthread.dylib) + 838 [0x7fff95f11878]
+ ! : | 2 _pthread_cond_updateval (in libsystem_pthread.dylib) + 91,204 [0x7fff95f11d91,0x7fff95f11e02]
+ ! : 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 726 [0x7fff95f11808]
+ ! 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 970 [0x10498d77a]
+ ! : 1 gettimeofday (in libsystem_c.dylib) + 62 [0x7fff95d3d488]
+ ! : 1 __gettimeofday (in libsystem_kernel.dylib) + 17 [0x7fff95e25552]
+ ! 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1461 [0x10498d965]
+ ! 1 gettimeofday (in libsystem_c.dylib) + 48 [0x7fff95d3d47a]
+ ! 1 __commpage_gettimeofday (in libsystem_kernel.dylib) + 0 [0x7fff95e1e510]
+ 5 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83 [0x7fff95e1e563]
2308 Thread_14313502: PoolThread 11
+ 2306 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2306 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2306 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2306 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2306 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2306 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
+ ! 2302 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! : 2291 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : | 2288 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : | 3 cerror_nocancel (in libsystem_kernel.dylib) + 20,22 [0x7fff95e1ecc3,0x7fff95e1ecc5]
+ ! : 4 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
+ ! : | 4 _pthread_testcancel (in libsystem_pthread.dylib) + 8,0 [0x7fff95f114aa,0x7fff95f114a2]
+ ! : 4 _pthread_cond_wait (in libsystem_pthread.dylib) + 726,735 [0x7fff95f11808,0x7fff95f11811]
+ ! : 2 _pthread_cond_wait (in libsystem_pthread.dylib) + 225 [0x7fff95f11613]
+ ! : | 2 __gettimeofday (in libsystem_kernel.dylib) + 17 [0x7fff95e25552]
+ ! : 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 847 [0x7fff95f11881]
+ ! : 1 pthread_mutex_lock (in libsystem_pthread.dylib) + 107 [0x7fff95f0e3f7]
+ ! 2 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 2430,1447 [0x10498dd2e,0x10498d957]
+ ! 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1461 [0x10498d965]
+ ! : 1 gettimeofday (in libsystem_c.dylib) + 0 [0x7fff95d3d44a]
+ ! 1 FSafeRecyclableEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 11 [0x1049cf26b]
+ 2 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83 [0x7fff95e1e563]
2308 Thread_14313503: PoolThread 12
+ 2302 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2302 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2302 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2302 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2302 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2301 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
+ ! : 2299 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! : | 2289 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : | + 2286 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : | + 3 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! : | 3 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
+ ! : | + 3 _pthread_testcancel (in libsystem_pthread.dylib) + 8,10 [0x7fff95f114aa,0x7fff95f114ac]
+ ! : | 2 _pthread_cond_wait (in libsystem_pthread.dylib) + 225 [0x7fff95f11613]
+ ! : | + 2 __gettimeofday (in libsystem_kernel.dylib) + 17 [0x7fff95e25552]
+ ! : | 2 _pthread_cond_wait (in libsystem_pthread.dylib) + 726 [0x7fff95f11808]
+ ! : | 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 157 [0x7fff95f115cf]
+ ! : | + 1 _pthread_testcancel (in libsystem_pthread.dylib) + 39 [0x7fff95f114c9]
+ ! : | 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 847 [0x7fff95f11881]
+ ! : | + 1 pthread_mutex_lock (in libsystem_pthread.dylib) + 7 [0x7fff95f0e393]
+ ! : | 1 pthread_cond_timedwait (in libsystem_pthread.dylib) + 7 [0x7fff95f12029]
+ ! : 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 978 [0x10498d782]
+ ! : | 1 FPThreadEvent::LockEventMutex() (in UE4Editor-Core.dylib) + 39 [0x10498e1a7]
+ ! : | 1 pthread_mutex_lock (in libsystem_pthread.dylib) + 0 [0x7fff95f0e38c]
+ ! : 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1072 [0x10498d7e0]
+ ! 1 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1159 [0x104a378d7]
+ 6 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83,69 [0x7fff95e1e563,0x7fff95e1e555]
2308 Thread_14313588
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 mt_ThreadedMTEntry (in MultitouchSupport) + 71 [0x7fff900c0ed4]
+ 2308 CFRunLoopRun (in CoreFoundation) + 97 [0x7fff805bcb91]
+ 2308 CFRunLoopRunSpecific (in CoreFoundation) + 420 [0x7fff8057d114]
+ 2308 __CFRunLoopRun (in CoreFoundation) + 1361 [0x7fff8057d8c1]
+ 2308 __CFRunLoopServiceMachPort (in CoreFoundation) + 212 [0x7fff8057e434]
+ 2308 mach_msg (in libsystem_kernel.dylib) + 55 [0x7fff95e1d797]
+ 2308 mach_msg_trap (in libsystem_kernel.dylib) + 10 [0x7fff95e1e34a]
2308 Thread_14313589: OGL Profiler
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 glcDebugListener (in OpenGL) + 302 [0x7fff85539971]
+ 2308 mach_msg (in libsystem_kernel.dylib) + 55 [0x7fff95e1d797]
+ 2308 mach_msg_trap (in libsystem_kernel.dylib) + 10 [0x7fff95e1e34a]
2308 Thread_14313591: ShaderCompilingThread
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FShaderCompileThreadRunnableBase::Run() (in UE4Editor-Engine.dylib) + 345 [0x10726fd99]
+ 2298 FShaderCompileThreadRunnable::CompilingLoop() (in UE4Editor-Engine.dylib) + 49 [0x10727b901]
+ ! 2298 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 584 [0x10495c218]
+ ! 2298 usleep (in libsystem_c.dylib) + 54 [0x7fff95daca66]
+ ! 2297 nanosleep (in libsystem_c.dylib) + 199 [0x7fff95dacb72]
+ ! : 2291 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x7fff95e25f46]
+ ! : 4 cerror (in libsystem_kernel.dylib) + 0 [0x7fff95e1ecd4]
+ ! : 2 cerror (in libsystem_kernel.dylib) + 20 [0x7fff95e1ece8]
+ ! : 2 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! 1 nanosleep (in libsystem_c.dylib) + 208 [0x7fff95dacb7b]
+ ! 1 __error (in libsystem_kernel.dylib) + 9 [0x7fff95e1eca0]
+ 4 FShaderCompileThreadRunnable::CompilingLoop() (in UE4Editor-Engine.dylib) + 70 [0x10727b916]
+ ! 4 FShaderCompileThreadRunnable::WriteNewTasks() (in UE4Editor-Engine.dylib) + 64 [0x1072720d0]
+ 3 FShaderCompileThreadRunnable::CompilingLoop() (in UE4Editor-Engine.dylib) + 78 [0x10727b91e]
+ ! 2 FShaderCompileThreadRunnable::LaunchWorkersIfNeeded() (in UE4Editor-Engine.dylib) + 42 [0x10727441a]
+ ! : 2 mach_absolute_time (in libsystem_kernel.dylib) + 0 [0x7fff95e1d715]
+ ! 1 FShaderCompileThreadRunnable::LaunchWorkersIfNeeded() (in UE4Editor-Engine.dylib) + 42 [0x10727441a]
+ 2 FShaderCompileThreadRunnable::CompilingLoop() (in UE4Editor-Engine.dylib) + 15 [0x10727b8df]
+ ! 2 FShaderCompileThreadRunnable::PullTasksFromQueue() (in UE4Editor-Engine.dylib) + 45,52 [0x10726ffbd,0x10726ffc4]
+ 1 FShaderCompileThreadRunnable::CompilingLoop() (in UE4Editor-Engine.dylib) + 113 [0x10727b941]
+ 1 FShaderCompileThreadRunnable::ReadAvailableResults() (in UE4Editor-Engine.dylib) + 79 [0x107277a7f]
2308 Thread_14314088: com.apple.CFSocket.private
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 __CFSocketManager (in CoreFoundation) + 682 [0x7fff805b966a]
+ 2308 __select (in libsystem_kernel.dylib) + 10 [0x7fff95e25eb6]
2308 Thread_14314095: FDDCCleanup
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2307 FDDCCleanup::Run() (in UE4Editor-DerivedDataCache.dylib) + 704 [0x11d0d49c0]
+ ! 2306 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 584 [0x10495c218]
+ ! : 2306 usleep (in libsystem_c.dylib) + 54 [0x7fff95daca66]
+ ! : 2306 nanosleep (in libsystem_c.dylib) + 199 [0x7fff95dacb72]
+ ! : 2305 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x7fff95e25f46]
+ ! : 1 cerror (in libsystem_kernel.dylib) + 0 [0x7fff95e1ecd4]
+ ! 1 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 653 [0x10495c25d]
+ ! 1 FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&) (in UE4Editor-Core.dylib) + 421 [0x104a04e35]
+ 1 FDDCCleanup::Run() (in UE4Editor-DerivedDataCache.dylib) + 704 [0x11d0d49c0]
2308 Thread_14314514: FAssetDataDiscovery
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FAssetDataDiscovery::Run() (in UE4Editor-AssetRegistry.dylib) + 2342 [0x112fd6106]
+ 2308 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 584 [0x10495c218]
+ 2308 usleep (in libsystem_c.dylib) + 54 [0x7fff95daca66]
+ 2308 nanosleep (in libsystem_c.dylib) + 199 [0x7fff95dacb72]
+ 2305 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x7fff95e25f46]
+ 2 cerror (in libsystem_kernel.dylib) + 20 [0x7fff95e1ece8]
+ ! 2 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ 1 cerror (in libsystem_kernel.dylib) + 0 [0x7fff95e1ecd4]
2308 Thread_14314515: FAssetDataGatherer
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2306 FAssetDataGatherer::Run() (in UE4Editor-AssetRegistry.dylib) + 8565 [0x112fdb555]
+ ! 2306 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 584 [0x10495c218]
+ ! 2306 usleep (in libsystem_c.dylib) + 54 [0x7fff95daca66]
+ ! 2306 nanosleep (in libsystem_c.dylib) + 199 [0x7fff95dacb72]
+ ! 2305 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x7fff95e25f46]
+ ! 1 cerror (in libsystem_kernel.dylib) + 20 [0x7fff95e1ece8]
+ ! 1 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ 1 FAssetDataGatherer::Run() (in UE4Editor-AssetRegistry.dylib) + 874 [0x112fd974a]
+ ! 1 FScopeLock::FScopeLock(FPThreadsCriticalSection*) (in UE4Editor-AssetRegistry.dylib) + 35 [0x1130182a3]
+ 1 FAssetDataGatherer::Run() (in UE4Editor-AssetRegistry.dylib) + 8701 [0x112fdb5dd]
2308 Thread_14314523: FMessageBus.Router
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2307 FMessageRouter::Run() (in UE4Editor-Messaging.dylib) + 128 [0x112eca370]
+ ! 2307 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! 2307 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! 2307 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ 1 FMessageRouter::Run() (in UE4Editor-Messaging.dylib) + 332 [0x112eca43c]
+ 1 FMessageRouter::ProcessDelayedMessages() (in UE4Editor-Messaging.dylib) + 37 [0x112eca955]
2308 Thread_14314549: RenderThread 0
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FRenderingThread::Run() (in UE4Editor-RenderCore.dylib) + 23 [0x10aab98e7]
+ 2308 RenderingThreadMain(FEvent*) (in UE4Editor-RenderCore.dylib) + 434 [0x10aaa4d72]
+ 2308 FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) (in UE4Editor-Core.dylib) + 641 [0x10499afe1]
+ 2308 FNamedTaskThread::ProcessTasksUntilQuit(int) (in UE4Editor-Core.dylib) + 453 [0x10499e7a5]
+ 2308 FNamedTaskThread::ProcessTasksNamedThread(int, bool) (in UE4Editor-Core.dylib) + 6725 [0x1049a1455]
+ 2308 FNamedTaskThread::Stall(int, TStatId, bool) (in UE4Editor-Core.dylib) + 875 [0x1049a2e6b]
+ 2305 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1695 [0x10498da4f]
+ ! 2298 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : 2298 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! 3 _pthread_cond_wait (in libsystem_pthread.dylib) + 847 [0x7fff95f11881]
+ ! : 3 _pthread_mutex_lock_wait (in libsystem_pthread.dylib) + 100 [0x7fff95f10dfa]
+ ! : 3 __psynch_mutexwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25c22]
+ ! 2 _pthread_cond_wait (in libsystem_pthread.dylib) + 726 [0x7fff95f11808]
+ ! 1 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
+ ! : 1 _pthread_testcancel (in libsystem_pthread.dylib) + 34 [0x7fff95f114c4]
+ ! 1 pthread_cond_wait (in libsystem_pthread.dylib) + 7 [0x7fff95f11518]
+ 3 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 2353 [0x10498dce1]
2308 Thread_14314550: RTHeartBeat 0
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2278 FRenderingThreadTickHeartbeat::Run() (in UE4Editor-RenderCore.dylib) + 97 [0x10aac0091]
+ ! 2278 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 584 [0x10495c218]
+ ! 2278 usleep (in libsystem_c.dylib) + 54 [0x7fff95daca66]
+ ! 2277 nanosleep (in libsystem_c.dylib) + 199 [0x7fff95dacb72]
+ ! : 2271 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x7fff95e25f46]
+ ! : 4 cerror (in libsystem_kernel.dylib) + 0,1 [0x7fff95e1ecd4,0x7fff95e1ecd5]
+ ! : 2 cerror (in libsystem_kernel.dylib) + 20 [0x7fff95e1ece8]
+ ! : 2 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! 1 nanosleep (in libsystem_c.dylib) + 208 [0x7fff95dacb7b]
+ ! 1 __error (in libsystem_kernel.dylib) + 0 [0x7fff95e1ec97]
+ 29 FRenderingThreadTickHeartbeat::Run() (in UE4Editor-RenderCore.dylib) + 849 [0x10aac0381]
+ ! 29 TGraphTask<FRenderingThreadTickHeartbeat::Run()::EURCMacro_HeartbeatTickTickables>::SetupPrereqs(TArray<TRefCountPtr<FGraphEvent>, TInlineAllocator<4u, FDefaultAllocator> > const*, ENamedThreads::Type, bool) (in UE4Editor-RenderCore.dylib) + 1160 [0x10aac1ba8]
+ ! 24 FNamedTaskThread::EnqueueFromOtherThread(int, FBaseGraphTask*) (in UE4Editor-Core.dylib) + 166 [0x10499f6b6]
+ ! : 16 FPThreadEvent::Trigger() (in UE4Editor-Core.dylib) + 355 [0x104993373]
+ ! : | 16 _pthread_cond_signal (in libsystem_pthread.dylib) + 587 [0x7fff95f0f494]
+ ! : | 16 __psynch_cvbroad (in libsystem_kernel.dylib) + 10 [0x7fff95e25baa]
+ ! : 5 FPThreadEvent::Trigger() (in UE4Editor-Core.dylib) + 935 [0x1049935b7]
+ ! : | 3 FPThreadEvent::UnlockEventMutex() (in UE4Editor-Core.dylib) + 39 [0x10498e317]
+ ! : | + 3 _pthread_mutex_unlock_drop (in libsystem_pthread.dylib) + 60 [0x7fff95f10d28]
+ ! : | + 3 __psynch_mutexdrop (in libsystem_kernel.dylib) + 10 [0x7fff95e25c0a]
+ ! : | 2 FPThreadEvent::UnlockEventMutex() (in UE4Editor-Core.dylib) + 26,0 [0x10498e30a,0x10498e2f0]
+ ! : 1 FPThreadEvent::Trigger() (in UE4Editor-Core.dylib) + 40 [0x104993238]
+ ! : | 1 FEvent::TriggerForStats() (in UE4Editor-Core.dylib) + 0 [0x104a04360]
+ ! : 1 FPThreadEvent::Trigger() (in UE4Editor-Core.dylib) + 942 [0x1049935be]
+ ! : 1 FSafeRecyclableEvent::Trigger() (in UE4Editor-Core.dylib) + 0 [0x1049cf240]
+ ! 4 FTaskGraphImplementation::QueueTask(FBaseGraphTask*, ENamedThreads::Type, ENamedThreads::Type) (in UE4Editor-Core.dylib) + 1263 [0x10499a17f]
+ ! 1 FNamedTaskThread::EnqueueFromOtherThread(int, FBaseGraphTask*) (in UE4Editor-Core.dylib) + 120 [0x10499f688]
+ ! 1 FLockFreeVoidPointerListBase::ReopenIfClosedAndPush(void*) (in UE4Editor-Core.dylib) + 143 [0x1049a336f]
+ ! 1 FLockFreeVoidPointerListBase::FLink::Unlink(FLockFreeVoidPointerListBase::FLink**, FLockFreeVoidPointerListBase::FLink*) (in UE4Editor-Core.dylib) + 62 [0x1049973be]
+ ! 1 OSAtomicAdd32 (in libsystem_platform.dylib) + 6 [0x7fff95f06402]
+ 1 FRenderingThreadTickHeartbeat::Run() (in UE4Editor-RenderCore.dylib) + 97 [0x10aac0091]
2308 Thread_14314551: FTcpMessageTransport
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FTcpMessageTransport::Run() (in UE4Editor-TcpMessaging.dylib) + 5357 [0x18209a1ed]
+ 2308 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 584 [0x10495c218]
+ 2308 usleep (in libsystem_c.dylib) + 54 [0x7fff95daca66]
+ 2308 nanosleep (in libsystem_c.dylib) + 199 [0x7fff95dacb72]
+ 2308 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x7fff95e25f46]
2308 Thread_14314552: FUdpMessageProcessor
+ 2305 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ ! 2305 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ ! 2305 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ ! 2305 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ ! 2305 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ ! 2302 FUdpMessageProcessor::Run() (in UE4Editor-UdpMessaging.dylib) + 119 [0x1820f3307]
+ ! : 2299 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ ! : | 2294 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ ! : | + 2290 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ ! : | + 4 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
+ ! : | 3 _pthread_cond_wait (in libsystem_pthread.dylib) + 855,673,... [0x7fff95f11889,0x7fff95f117d3,...]
+ ! : | 2 _pthread_cond_wait (in libsystem_pthread.dylib) + 225 [0x7fff95f11613]
+ ! : | 2 __gettimeofday (in libsystem_kernel.dylib) + 17 [0x7fff95e25552]
+ ! : 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 970 [0x10498d77a]
+ ! : | 1 gettimeofday (in libsystem_c.dylib) + 0 [0x7fff95d3d44a]
+ ! : 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1461 [0x10498d965]
+ ! : | 1 gettimeofday (in libsystem_c.dylib) + 0 [0x7fff95d3d44a]
+ ! : 1 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 2425 [0x10498dd29]
+ ! 2 FUdpMessageProcessor::Run() (in UE4Editor-UdpMessaging.dylib) + 74 [0x1820f32da]
+ ! 1 FUdpMessageProcessor::Run() (in UE4Editor-UdpMessaging.dylib) + 87 [0x1820f32e7]
+ ! 1 FTimespan::FromMilliseconds(double) (in UE4Editor-Core.dylib) + 0 [0x104cbaff0]
+ 3 __commpage_gettimeofday (in libsystem_kernel.dylib) + 83,31 [0x7fff95e1e563,0x7fff95e1e52f]
2308 Thread_14314553: FUdpMessageBeacon
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FUdpMessageBeacon::Run() (in UE4Editor-UdpMessaging.dylib) + 52 [0x1820f1984]
+ 2308 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ 2308 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ 2308 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
2308 Thread_14314554: FUdpMessageProcessor.Sender
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FUdpSocketSender::Run() (in UE4Editor-UdpMessaging.dylib) + 1419 [0x182108fcb]
+ 2308 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ 2308 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ 2307 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
+ 1 cerror_nocancel (in libsystem_kernel.dylib) + 20 [0x7fff95e1ecc3]
2308 Thread_14314555: UdpMessageMulticastReceiver
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FUdpSocketReceiver::Run() (in UE4Editor-UdpMessaging.dylib) + 147 [0x18210be83]
+ 2308 FSocketBSD::Wait(ESocketWaitConditions::Type, FTimespan) (in UE4Editor-Sockets.dylib) + 45 [0x10ae4f17d]
+ 2308 FSocketBSD::HasState(ESocketBSDParam, FTimespan) (in UE4Editor-Sockets.dylib) + 335 [0x10ae4fcef]
+ 2308 __select (in libsystem_kernel.dylib) + 10 [0x7fff95e25eb6]
2308 Thread_14314556: UdpMessageUnicastReceiver
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FUdpSocketReceiver::Run() (in UE4Editor-UdpMessaging.dylib) + 147 [0x18210be83]
+ 2308 FSocketBSD::Wait(ESocketWaitConditions::Type, FTimespan) (in UE4Editor-Sockets.dylib) + 45 [0x10ae4f17d]
+ 2308 FSocketBSD::HasState(ESocketBSDParam, FTimespan) (in UE4Editor-Sockets.dylib) + 335 [0x10ae4fcef]
+ 2308 __select (in libsystem_kernel.dylib) + 10 [0x7fff95e25eb6]
2308 Thread_14314702
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 void* std::__1::__thread_proxy<std::__1::tuple<void (*)(UT_Lock*, UT_Condition*), UT_Lock*, UT_Condition*> >(void*) (in libHoudiniUT.dylib) + 101 [0x18d5b3585]
+ 2308 UT_TimeGateImpl::ut_ClockThread::runLoop(UT_Lock*, UT_Condition*) (in libHoudiniUT.dylib) + 64 [0x18d5b3320]
+ 2308 UTnap(long) (in libHoudiniUT.dylib) + 26 [0x18d33364a]
+ 2308 usleep (in libsystem_c.dylib) + 54 [0x7fff95daca66]
+ 2308 nanosleep (in libsystem_c.dylib) + 199 [0x7fff95dacb72]
+ 2307 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x7fff95e25f46]
+ 1 cerror (in libsystem_kernel.dylib) + 0 [0x7fff95e1ecd4]
2308 Thread_14314724: HoudiniTaskCookAsset
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FHoudiniEngineScheduler::Run() (in UE4Editor-HoudiniEngineRuntime.dylib) + 9 [0x184dcad39]
+ 1991 FHoudiniEngineScheduler::ProcessQueuedTasks() (in UE4Editor-HoudiniEngineRuntime.dylib) + 647 [0x184dcac77]
+ ! 1528 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 591 [0x10495c21f]
+ ! : 1440 sched_yield (in libsystem_pthread.dylib) + 11 [0x7fff95f11479]
+ ! : | 1440 swtch_pri (in libsystem_kernel.dylib) + 10,0,... [0x7fff95e1e43a,0x7fff95e1e430,...]
+ ! : 87 sched_yield (in libsystem_pthread.dylib) + 11,14,... [0x7fff95f11479,0x7fff95f1147c,...]
+ ! : 1 DYLD-STUB$$swtch_pri (in libsystem_pthread.dylib) + 0 [0x7fff95f152a6]
+ ! 154 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 553 [0x10495c1f9]
+ ! : 154 mach_absolute_time (in libsystem_kernel.dylib) + 28,31,... [0x7fff95e1d731,0x7fff95e1d734,...]
+ ! 140 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 591,572,... [0x10495c21f,0x10495c20c,...]
+ ! 98 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 596 [0x10495c224]
+ ! : 98 mach_absolute_time (in libsystem_kernel.dylib) + 28,0,... [0x7fff95e1d731,0x7fff95e1d715,...]
+ ! 37 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 653 [0x10495c25d]
+ ! : 30 FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&) (in UE4Editor-Core.dylib) + 36,44,... [0x104a04cb4,0x104a04cbc,...]
+ ! : 4 FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&) (in UE4Editor-Core.dylib) + 426 [0x104a04e3a]
+ ! : | 4 pthread_getspecific (in libsystem_pthread.dylib) + 0,9 [0x7fff95f0e9d6,0x7fff95f0e9df]
+ ! : 3 DYLD-STUB$$pthread_getspecific (in UE4Editor-Core.dylib) + 0 [0x104eb0ef2]
+ ! 31 DYLD-STUB$$mach_absolute_time (in UE4Editor-Core.dylib) + 0 [0x104eb0d36]
+ ! 3 DYLD-STUB$$sched_yield (in UE4Editor-Core.dylib) + 0 [0x104eb0fa0]
+ 152 FHoudiniEngineScheduler::ProcessQueuedTasks() (in UE4Editor-HoudiniEngineRuntime.dylib) + 64,647,... [0x184dcaa30,0x184dcac77,...]
+ 114 FHoudiniEngineScheduler::ProcessQueuedTasks() (in UE4Editor-HoudiniEngineRuntime.dylib) + 148 [0x184dcaa84]
+ ! 66 FScopeLock::FScopeLock(FPThreadsCriticalSection*) (in UE4Editor-HoudiniEngineRuntime.dylib) + 332 [0x184e4142c]
+ ! : 45 _pthread_mutex_lock_slow (in libsystem_pthread.dylib) + 226,6,... [0x7fff95f0e4de,0x7fff95f0e402,...]
+ ! : 21 pthread_mutex_lock (in libsystem_pthread.dylib) + 0,7,... [0x7fff95f0e38c,0x7fff95f0e393,...]
+ ! 39 FScopeLock::FScopeLock(FPThreadsCriticalSection*) (in UE4Editor-HoudiniEngineRuntime.dylib) + 0,30,... [0x184e412e0,0x184e412fe,...]
+ ! 9 DYLD-STUB$$pthread_mutex_lock (in UE4Editor-HoudiniEngineRuntime.dylib) + 0 [0x184ed9918]
+ 39 FHoudiniEngineScheduler::ProcessQueuedTasks() (in UE4Editor-HoudiniEngineRuntime.dylib) + 383 [0x184dcab6f]
+ ! 34 FScopeLock::~FScopeLock() (in UE4Editor-HoudiniEngineRuntime.dylib) + 327 [0x184e41597]
+ ! : 31 _pthread_mutex_unlock_slow (in libsystem_pthread.dylib) + 352,284,... [0x7fff95f0e8c1,0x7fff95f0e87d,...]
+ ! : 3 pthread_mutex_unlock (in libsystem_pthread.dylib) + 0,101 [0x7fff95f0e6f7,0x7fff95f0e75c]
+ ! 5 FScopeLock::~FScopeLock() (in UE4Editor-HoudiniEngineRuntime.dylib) + 333,4,... [0x184e4159d,0x184e41454,...]
+ 9 FHoudiniEngineScheduler::ProcessQueuedTasks() (in UE4Editor-HoudiniEngineRuntime.dylib) + 635 [0x184dcac6b]
+ ! 9 FGenericPlatformProcess::SupportsMultithreading() (in UE4Editor-Core.dylib) + 0,12,... [0x10498e560,0x10498e56c,...]
+ 2 DYLD-STUB$$FGenericPlatformProcess::SupportsMultithreading() (in UE4Editor-HoudiniEngineRuntime.dylib) + 0 [0x184ed8c28]
+ 1 DYLD-STUB$$FGenericPlatformProcess::Sleep(float) (in UE4Editor-HoudiniEngineRuntime.dylib) + 0 [0x184ed8c2e]
2308 Thread_14314726: FFileTransferRunnable
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FFileTransferRunnable::Run() (in UE4Editor-ProfilerService.dylib) + 130 [0x1a44f9552]
+ 2308 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
+ 2308 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
+ 2308 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x7fff95e25bf2]
2308 Thread_14314736: com.apple.audio.IOThread.client
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 HALB_IOThread::Entry(void*) (in CoreAudio) + 75 [0x7fff800e4fa3]
+ 2308 HALC_ProxyIOContext::IOThreadEntry(void*) (in CoreAudio) + 128 [0x7fff800e5264]
+ 2302 HALC_ProxyIOContext::IOWorkLoop() (in CoreAudio) + 1196 [0x7fff800e58d0]
+ ! 2302 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) (in CoreAudio) + 42 [0x7fff800e88a6]
+ ! 2302 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) (in CoreAudio) + 127 [0x7fff800e8935]
+ ! 2302 mach_msg (in libsystem_kernel.dylib) + 55 [0x7fff95e1d797]
+ ! 2302 mach_msg_trap (in libsystem_kernel.dylib) + 10 [0x7fff95e1e34a]
+ 6 HALC_ProxyIOContext::IOWorkLoop() (in CoreAudio) + 5290 [0x7fff800e68ce]
+ 5 AUHAL::AUIOProc(unsigned int, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*) (in CoreAudio) + 1814 [0x1aff3c28e]
+ : 5 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) (in CoreAudio) + 504 [0x1b0045d34]
+ : 5 AUBase::DoRenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, AUOutputElement*, unsigned int, AudioBufferList&) (in CoreAudio) + 154 [0x1b0046034]
+ : 5 AUConverterBase::RenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) (in CoreAudio) + 580 [0x1aff39158]
+ : 5 AUInputFormatConverter2::PullAndConvertInput(AudioTimeStamp const&, unsigned int&, AudioBufferList&, AudioStreamPacketDescription*, bool&) (in CoreAudio) + 107 [0x1aff3930f]
+ : 5 AudioConverterFillComplexBuffer (in AudioToolbox) + 282 [0x7fff7f37b23e]
+ : 5 BufferedAudioConverter::FillBuffer(unsigned int&, AudioBufferList&, AudioStreamPacketDescription*) (in AudioToolbox) + 281 [0x7fff7f37b76d]
+ : 5 AudioConverterChain::RenderOutput(CABufferList*, unsigned int, unsigned int&, AudioStreamPacketDescription*) (in AudioToolbox) + 99 [0x7fff7f37ba31]
+ : 5 BufferedAudioConverter::FillBuffer(unsigned int&, AudioBufferList&, AudioStreamPacketDescription*) (in AudioToolbox) + 281 [0x7fff7f37b76d]
+ : 5 CBRConverter::RenderOutput(CABufferList*, unsigned int, unsigned int&, AudioStreamPacketDescription*) (in AudioToolbox) + 106 [0x7fff7f388130]
+ : 5 BufferedAudioConverter::GetInputBytes(unsigned int, unsigned int&, CABufferList const*&) (in AudioToolbox) + 178 [0x7fff7f38826c]
+ : 5 AudioConverterChain::FillBufferFromInputProc(unsigned int*, CABufferList*) (in AudioToolbox) + 130 [0x7fff7f388308]
+ : 5 AudioConverterChain::CallInputProc(unsigned int) (in AudioToolbox) + 415 [0x7fff7f3885ab]
+ : 5 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned int*, AudioBufferList*, AudioStreamPacketDescription**, void*) (in CoreAudio) + 196 [0x1aff39858]
+ : 5 AUInputElement::PullInput(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int) (in CoreAudio) + 215 [0x1b0042ec3]
+ : 5 AUMethodRender(void*, unsigned int*, AudioTimeStamp const*, unsigned int, unsigned int, AudioBufferList*) (in CoreAudio) + 46 [0x1b004c6db]
+ : 5 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) (in CoreAudio) + 504 [0x1b0045d34]
+ : 5 AUBase::DoRenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, AUOutputElement*, unsigned int, AudioBufferList&) (in CoreAudio) + 154 [0x1b0046034]
+ : 2 AUBase::HasInput(unsigned int) (in CoreAudio) + 59 [0x1aff551c1]
+ : 2 AUMixer3D::Render(unsigned int&, AudioTimeStamp const&, unsigned int) (in CoreAudio) + 1173 [0x1aff5a82f]
+ : | 2 MatrixReverb2::Process(float*, float*, float*, float*, float*, float*, float*, unsigned int, int) (in CoreAudio) + 3859 [0x1aff7f7dd]
+ : | 2 MatrixReverb2::ProcessAltivec(float const*, float const*, float*, float*, float*, float*, float*, unsigned int, int, float, float, float, float) (in CoreAudio) + 22918,6582 [0x1aff8cff0,0x1aff89020]
+ : 1 AUMixer3D::Render(unsigned int&, AudioTimeStamp const&, unsigned int) (in CoreAudio) + 1094 [0x1aff5a7e0]
+ : 1 StereoInplaceGainStage::Process(float*, float*, double, unsigned int) (in CoreAudio) + 211 [0x1aff5aceb]
+ : 1 ??? (in libvDSP.dylib) load address 0x7fff7db37000 + 0x1bd6 [0x7fff7db38bd6]
+ 1 AUHAL::AUIOProc(unsigned int, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*) (in CoreAudio) + 2550 [0x1aff3c56e]
+ 1 CAMutex::Unlock() (in CoreAudio) + 0 [0x1b0056780]
2308 Thread_14314762: FAndroidDeviceDetectionRunnable
+ 2308 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
+ 2308 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
+ 2308 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
+ 2308 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
+ 2308 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
+ 2308 FAndroidDeviceDetectionRunnable::Run() (in UE4Editor-AndroidDeviceDetection.dylib) + 114 [0x13bffacd2]
+ 2308 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 584 [0x10495c218]
+ 2308 usleep (in libsystem_c.dylib) + 54 [0x7fff95daca66]
+ 2308 nanosleep (in libsystem_c.dylib) + 199 [0x7fff95dacb72]
+ 2308 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x7fff95e25f46]
2308 Thread_14320842
2308 start_wqthread (in libsystem_pthread.dylib) + 13 [0x7fff95f1007d]
2308 _pthread_wqthread (in libsystem_pthread.dylib) + 1023 [0x7fff95f1048e]
2308 __workq_kernreturn (in libsystem_kernel.dylib) + 10 [0x7fff95e2644e]
Total number in stack (recursive counted multiple, when >=5):
42 _pthread_body (in libsystem_pthread.dylib) + 180 [0x7fff95f1093b]
42 _pthread_start (in libsystem_pthread.dylib) + 286 [0x7fff95f10887]
42 thread_start (in libsystem_pthread.dylib) + 13 [0x7fff95f1008d]
35 FRunnableThreadPThread::Run() (in UE4Editor-Core.dylib) + 368 [0x104a01b90]
35 FRunnableThreadPThread::_ThreadProc(void*) (in UE4Editor-Core.dylib) + 320 [0x1049bdd00]
23 __psynch_cvwait (in libsystem_kernel.dylib) + 0 [0x7fff95e25be8]
23 _pthread_cond_wait (in libsystem_pthread.dylib) + 712 [0x7fff95f117fa]
20 cerror_nocancel (in libsystem_kernel.dylib) + 0 [0x7fff95e1ecaf]
18 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1146 [0x10498d82a]
17 __commpage_gettimeofday (in libsystem_kernel.dylib) + 0 [0x7fff95e1e510]
14 _pthread_testcancel (in libsystem_pthread.dylib) + 0 [0x7fff95f114a2]
13 FQueuedThread::Run() (in UE4Editor-Core.dylib) + 1175 [0x104a378e7]
13 _pthread_cond_wait (in libsystem_pthread.dylib) + 731 [0x7fff95f1180d]
12 _pthread_cond_wait (in libsystem_pthread.dylib) + 0 [0x7fff95f11532]
10 __gettimeofday (in libsystem_kernel.dylib) + 0 [0x7fff95e25541]
10 __semwait_signal (in libsystem_kernel.dylib) + 0 [0x7fff95e25f3c]
10 nanosleep (in libsystem_c.dylib) + 199 [0x7fff95dacb72]
10 usleep (in libsystem_c.dylib) + 54 [0x7fff95daca66]
8 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1461 [0x10498d965]
8 _pthread_cond_wait (in libsystem_pthread.dylib) + 225 [0x7fff95f11613]
7 FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) + 584 [0x10495c218]
7 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 0 [0x10498d3b0]
7 cerror (in libsystem_kernel.dylib) + 0 [0x7fff95e1ecd4]
7 pthread_mutex_lock (in libsystem_pthread.dylib) + 0 [0x7fff95f0e38c]
6 _pthread_cond_wait (in libsystem_pthread.dylib) + 847 [0x7fff95f11881]
6 cerror (in libsystem_kernel.dylib) + 20 [0x7fff95e1ece8]
6 gettimeofday (in libsystem_c.dylib) + 0 [0x7fff95d3d44a]
6 mach_absolute_time (in libsystem_kernel.dylib) + 0 [0x7fff95e1d715]
5 FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) + 1695 [0x10498da4f]
5 mach_msg (in libsystem_kernel.dylib) + 55 [0x7fff95e1d797]
5 mach_msg_trap (in libsystem_kernel.dylib) + 0 [0x7fff95e1e340]
Sort by top of stack, same collapsed (when >= 5):
__psynch_cvwait (in libsystem_kernel.dylib) 52882
__semwait_signal (in libsystem_kernel.dylib) 22996
mach_msg_trap (in libsystem_kernel.dylib) 11534
__select (in libsystem_kernel.dylib) 6924
FMessageEndpoint::SafeRelease(TSharedPtr<FMessageEndpoint, (ESPMode)1>&) (in UE4Editor-TargetDeviceServices.dylib) 2308
__workq_kernreturn (in libsystem_kernel.dylib) 2308
swtch_pri (in libsystem_kernel.dylib) 1440
mach_absolute_time (in libsystem_kernel.dylib) 257
FHoudiniEngineScheduler::ProcessQueuedTasks() (in UE4Editor-HoudiniEngineRuntime.dylib) 152
FGenericPlatformProcess::Sleep(float) (in UE4Editor-Core.dylib) 140
sched_yield (in libsystem_pthread.dylib) 87
__commpage_gettimeofday (in libsystem_kernel.dylib) 47
_pthread_mutex_lock_slow (in libsystem_pthread.dylib) 45
cerror_nocancel (in libsystem_kernel.dylib) 43
FScopeLock::FScopeLock(FPThreadsCriticalSection*) (in UE4Editor-HoudiniEngineRuntime.dylib) 39
DYLD-STUB$$mach_absolute_time (in UE4Editor-Core.dylib) 31
FThreadSingletonInitializer::Get(TFunctionRef<FTlsAutoCleanup* ()>, unsigned int&) (in UE4Editor-Core.dylib) 31
_pthread_mutex_unlock_slow (in libsystem_pthread.dylib) 31
_pthread_testcancel (in libsystem_pthread.dylib) 31
_pthread_cond_wait (in libsystem_pthread.dylib) 28
pthread_mutex_lock (in libsystem_pthread.dylib) 27
__gettimeofday (in libsystem_kernel.dylib) 18
cerror (in libsystem_kernel.dylib) 18
__psynch_cvbroad (in libsystem_kernel.dylib) 16
FPThreadEvent::Wait(unsigned int, bool) (in UE4Editor-Core.dylib) 10
DYLD-STUB$$pthread_mutex_lock (in UE4Editor-HoudiniEngineRuntime.dylib) 9
FGenericPlatformProcess::SupportsMultithreading() (in UE4Editor-Core.dylib) 9
gettimeofday (in libsystem_c.dylib) 7
FScopeLock::~FScopeLock() (in UE4Editor-HoudiniEngineRuntime.dylib) 5
pthread_getspecific (in libsystem_pthread.dylib) 5
Binary Images:
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0x10a98d000 - 0x10a9c8ff7 +UE4Editor-PakFile.dylib (0) <3D3E7E20-DA4F-3E16-BE8D-E22B1F06D56A> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-PakFile.dylib
0x10a9f7000 - 0x10aa5dfff +UE4Editor-Projects.dylib (0) <3B946C3C-7AFF-3D8D-8A20-A763C7E90DED> /Users/Shared/Epic Games/UE_4.16/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor-Projects.dylib
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