Third person with 360 camera movment

hi everyone
i am a bit lost, Trying to figure my problem for ש couple of days but i am stuck!!

i made a third person with animation and its work fine. but i have one problem:
i want my camera to rotate around my charater free, so when i check oreint rotation to movement its fine but then my character turn around insted of walk backwords when i hit the s key. when i unchecked the oreint rotation to movement and use controller rotation yaw my camera is fix to where my character is looking.

any way i can get the same result like with the oreint rotation to movement checked and my animation backward still be ok??

any help will be much appreciate
leo

Turn of orient rotation to movement when your backing up, and turn it back on again when your walking in any other direction.

i fell realy stuipd , but is there a node for turning the orient to movment on and off?
thanks a lot for your help

thanks you so very much kipplinger
imanage to find a way to do that and its work great!!!

if i may i have another problem now:
now when the camera is facing the character face i want to invert the input direction (now when i push s the charcter moving forward to the camera)
can i do something like that, when only the camera is facing my front s will become w???
thanks in advance
leo