Force foliage to draw before capturing sequence

Is there any way to force sequence capture from beginning until streaming events have stopped? Specifically foliage?

I’m trying to build a trailer and am using the sequencer to do so, however we’re using a pretty hefty foliage set up, which works fine when the player is running around but takes quite a while to populate when the camera is being jumped to different spots in the level when selecting different sequences to render.

The dumb workaround I’ve tried to moving the player start to the location of each sequence before capturing, but when I’m dealing with tons of shots and frequent recuts, it’s not ideal.

you have to use Warm Up frames and delays at the bottom in Animation Tab,…that fix it