Crash on startup when launching non-editor build in 4.16

When I try to launch a C++ project from Visual Studio, the “DevelopmentEditor” and “DebugEditor” options work fine, but “Development” or “DebugGame” crash on startup. This happened with my upgraded project but also occurs on a newly created Basic Code C++ project.

In the new project, the crash callstack points to FICUInternationalization::Initialize(void) (but doesn’t let me jump into the code), in my own project the crash occurs at a static function call that happens before WinMain() (but moves to the same point as with the empty project if I remove the static function call).