Any way to reimport a skeleton with changes bone names?
On the skeleton I used, the bone names had the defaults. I've finally come around to changing the skeleton with proper naming for the bones, but reimport breaks everything. The skeleton has a lot of animations etc.
I thought bone names were relatively superficial but apparently this is a huge pain?
How can I reimport my skeleton with changed bone naming properly? And keep all anims etc
asked Jun 02 '17 at 02:37 AM in Using UE4
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