x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Reverse melee attack on hit

I want to work on a melee system, where if you happen to hit an object or a character - the hit registers internally and damage is calculated and etc.. but also stop the attack animation and ultimately reverse the animation back to a standing position (or whatever the idle animation was).

Now sure, I'm gonna need to base the hit detection on overlapping objects with the sword, which is something that was previously discussed, but I am also going to need to calculate whether and how to reverse the animation once a hit is registered.

I am no expert when it comes to animation, therefore I'd like to ask how one would approach such situation.

Thanks in advance, Yuval.

Product Version: UE 4.15
Tags:
more ▼

asked Jun 01 '17 at 11:41 PM in Using UE4

avatar image

Yuvalino
3 1 4 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question