An issue with hot reloads from 4.15.0 resurfaced in 4.16
Bumped into the issue with lib/dll suffix number mismatching when compiling the project for hot reload today.
I remember exactly the same issue that originally appeared in 4.15.0 but has been fixed in 4.15.1. And now it's back in 4.16. I get it in both 4.16.0 and 4.16.1
I observe the following disparity in the compiler output:
which results in this error:
because the actual lib output is UE4Editor-ProjectName-744.lib
This doesn't happen every time but I couldn't figure a pattern so far. Some times it works but much more often it doesn't.
The old issue in the tracker just in case: https://issues.unrealengine.com/issue/UE-42205
asked Jun 02 '17 at 11:08 AM in Bug Reports
Thanks for pointing this out. It does look like this issue has returned in 4.16. I have re-opened the original ticket to have it looked into again.
answered Jun 02 '17 at 03:03 PM
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