Widget Interaction Component not working

The widget doesn’t seem to work at all since 4.16.1 it worked flawless until updating to 4.16. The last hit results for the component returns nothing no matter what settings I set in the trace options… Start trace vector is always 0.0.0…

could you please describe what your intention is and in what way you are using the trace / widget.

I using it to interact with UMG widgets in 3D. It has been working like a charm from the introduction until now. Now it’s not even tracing at all… I can’t get a proper trace start and end vectors in the hit results shows nothing but zeroed out vectors.

The Debug trace draw don’t even work…

The PAWN setup…

Ingame no debug trace i shown…

Solved! Make sure nothing can block or interfere with the raycast from the Widget Interaction…

In this case it was a box that was used for volume visulaization in a blueprint wich did have collisions on …