I can not compile UE 4.15, these are the errors that gives me in VS 2017. Who can help me?

Salida

Operación Compilar iniciada…
Calculando dependencias del proyecto…
…..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex
…..\Build\BatchFiles\Build.bat BuildPatchTool Win64 Development -waitmutex
…..\Build\BatchFiles\Build.bat CrashReportClient Win64 Development -waitmutex
…..\Build\BatchFiles\Build.bat BlankProgram Win64 Development -waitmutex
AutomationUtils.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
Performing 42 actions (2 in parallel)
[1/42] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.

ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.lib
Total build time: 22.46 seconds (Local executor: 0.00 seconds)
Creating makefile for BuildPatchTool (no existing makefile)
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “ShaderCompileWorker.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat BootstrapPackagedGame Win64 Development -waitmutex
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Creating makefile for UnrealHeaderTool (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 34 actions (2 in parallel)
PCH.Core.cpp
PCH.CoreUObject.cpp
[3/34] Resource ModuleVersionResource.rc.inl
[4/34] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
SharedPCH.Core.cpp
Module.Core.9_of_9.cpp
Module.Core.8_of_9.cpp
Module.Core.1_of_9.cpp
Module.Core.2_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.7_of_9.cpp
Module.Json.cpp
Module.Projects.cpp
Module.CoreUObject.6_of_6.cpp
Module.CoreUObject.5_of_6.cpp
Module.CoreUObject.1_of_6.cpp
Module.CoreUObject.2_of_6.cpp
Module.CoreUObject.3_of_6.cpp
Module.CoreUObject.4_of_6.cpp
Module.UnrealHeaderTool.cpp
[24/34] Resource PCLaunch.rc
[25/34] Link UnrealHeaderTool.lib
Creando biblioteca C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.lib y objeto C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.exp
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 178.04 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘BuildPatchTool’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\BuildPatchTool\Development\BuildPatchTool.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat BuildPatchTool Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “BuildPatchTool.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat UnrealWatchdog Win64 Development -waitmutex
Creating makefile for CrashReportClient (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.69 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘CrashReportClient’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\CrashReportClient\Development\CrashReportClient.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat CrashReportClient Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “CrashReportClient.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat UnrealVersionSelector Win64 Development -waitmutex
Creating makefile for BlankProgram (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 15 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.1_of_9.cpp
Module.BlankProgram.cpp
Module.Core.2_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.8_of_9.cpp
Module.Core.9_of_9.cpp
Module.Json.cpp
Module.Projects.cpp
[15/15] Link BlankProgram.exe
Deploying BlankProgram Win64 Development…
Total build time: 90.83 seconds (Local executor: 88.09 seconds)
…..\Build\BatchFiles\Build.bat UnrealPak Win64 Development -waitmutex
Creating makefile for BootstrapPackagedGame (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 2 actions (2 in parallel)
BootstrapPackagedGame.cpp
[2/2] Link BootstrapPackagedGame.exe
Deploying BootstrapPackagedGame Win64 Development…
Total build time: 3.85 seconds (Local executor: 3.06 seconds)
…..\Build\BatchFiles\Build.bat UnrealLightmass Win64 Development -waitmutex
Creating makefile for UnrealWatchdog (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 19 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.9_of_9.cpp
Module.AnalyticsET.cpp
Module.Json.cpp
Module.HTTP.cpp
Module.SSL.cpp
Module.Analytics.cpp
Module.Core.8_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.2_of_9.cpp
Module.Core.1_of_9.cpp
Module.UnrealWatchdog.cpp
Module.Projects.cpp
[19/19] Link UnrealWatchdog-Win64-Development.exe
Deploying UnrealWatchdog Win64 Development…
Total build time: 89.03 seconds (Local executor: 86.17 seconds)
…..\Build\BatchFiles\Build.bat UnrealHeaderTool Win64 Development -waitmutex
Creating makefile for UnrealVersionSelector (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 17 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.9_of_9.cpp
Module.Projects.cpp
Module.Json.cpp
Module.Core.8_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.2_of_9.cpp
Module.Core.1_of_9.cpp
Module.UnrealVersionSelector.cpp
Module.DesktopPlatform.cpp
[16/17] Resource Resource.rc
[17/17] Link UnrealVersionSelector.exe
Deploying UnrealVersionSelector Win64 Development…
Total build time: 83.94 seconds (Local executor: 81.45 seconds)
…..\Build\BatchFiles\Build.bat UnrealFrontend Win64 Development -waitmutex
Creating makefile for UnrealPak (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 17 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.9_of_9.cpp
Module.Json.cpp
Module.PakFile.cpp
Module.Core.8_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.2_of_9.cpp
Module.Core.1_of_9.cpp
Module.UnrealPak.cpp
Module.Projects.cpp
[16/17] Resource PCLaunch.rc
[17/17] Link UnrealPak.exe
Deploying UnrealPak Win64 Development…
Total build time: 71.57 seconds (Local executor: 69.33 seconds)
…..\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -waitmutex
Creating makefile for UnrealLightmass (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.60 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘UnrealLightmass’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealLightmass\Development\UnrealLightmass.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat UnrealLightmass Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “UnrealLightmass.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat UnrealCEFSubProcess Win64 Development -waitmutex
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.

ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.62 seconds (Local executor: 0.00 seconds)
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat UnrealHeaderTool Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “UnrealHeaderTool.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat TestPAL Win64 Development -waitmutex
Creating makefile for UnrealFrontend (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.59 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘UnrealFrontend’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFrontend\Development\UnrealFrontend.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat UnrealFrontend Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “UnrealFrontend.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat SymbolDebugger Win64 Development -waitmutex
Creating makefile for UnrealFileServer (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.59 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘UnrealFileServer’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFileServer\Development\UnrealFileServer.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “UnrealFileServer.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat SlateViewer Win64 Development -waitmutex
Performing full C++ include scan (no include cache file)
Performing 12 actions (2 in parallel)
Module.Core.2_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.8_of_9.cpp
Module.Core.9_of_9.cpp
Module.Json.cpp
Module.Projects.cpp
Module.CEF3Utils.cpp
[12/12] Link UnrealCEFSubProcess.exe
Deploying UnrealCEFSubProcess Win64 Development…
Total build time: 86.75 seconds (Local executor: 85.41 seconds)
…..\Build\BatchFiles\Build.bat ShaderCacheTool Win64 Development -waitmutex
Creating makefile for TestPAL (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 16 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.1_of_9.cpp
Module.TestPAL.cpp
Module.Core.2_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.8_of_9.cpp
Module.Core.9_of_9.cpp
Module.Json.cpp
Module.Projects.cpp
Module.DirectoryWatcher.cpp
[16/16] Link TestPAL.exe
Deploying TestPAL Win64 Development…
Total build time: 76.48 seconds (Local executor: 74.13 seconds)
…..\Build\BatchFiles\Build.bat CrossCompilerTool Win64 Development -waitmutex
Creating makefile for SymbolDebugger (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.69 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘SymbolDebugger’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\SymbolDebugger\Development\SymbolDebugger.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat SymbolDebugger Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “SymbolDebugger.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat MinidumpDiagnostics Win64 Development -waitmutex
Creating makefile for SlateViewer (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.60 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘SlateViewer’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\SlateViewer\Development\SlateViewer.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat SlateViewer Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “SlateViewer.vcxproj” terminada – ERROR.
Creating makefile for ShaderCacheTool (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 18 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.9_of_9.cpp
Module.RenderCore.cpp
Module.RHI.cpp
Module.Projects.cpp
Module.Json.cpp
Module.Core.8_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.2_of_9.cpp
Module.Core.1_of_9.cpp
Module.ShaderCacheTool.cpp
Module.ShaderCore.cpp
[18/18] Link ShaderCacheTool.exe
Deploying ShaderCacheTool Win64 Development…
Total build time: 86.04 seconds (Local executor: 83.44 seconds)
Creating makefile for CrossCompilerTool (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 23 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.9_of_9.cpp
Module.ShaderFormatOpenGL.cpp
Module.MetalShaderFormat.cpp
Module.ShaderPreprocessor.cpp
Module.ShaderCompilerCommon.cpp
Module.ShaderCore.cpp
Module.RenderCore.cpp
Module.RHI.cpp
Module.Projects.cpp
Module.Json.cpp
Module.Core.8_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.2_of_9.cpp
Module.Core.1_of_9.cpp
Module.CrossCompilerTool.cpp
Module.VulkanShaderFormat.cpp
[23/23] Link CrossCompilerTool.exe
Deploying CrossCompilerTool Win64 Development…
Total build time: 103.15 seconds (Local executor: 100.37 seconds)
Creating makefile for MinidumpDiagnostics (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.68 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘MinidumpDiagnostics’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\MinidumpDiagnostics\Development\MinidumpDiagnostics.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat MinidumpDiagnostics Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “MinidumpDiagnostics.vcxproj” terminada – ERROR.
Creating makefile for UE4Editor (no existing makefile)
Performing full C++ include scan (no include cache file)
Linux.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
Mac.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
Localization.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
AllDesktop.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
BuildGraph.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
IOS.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
Total build time: 1.60 seconds (Local executor: 0.00 seconds)
Compilación del proyecto “UE4.vcxproj” terminada – ERROR.
OneSkyLocalization.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
XLocLocalization.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
Win.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
TVOS.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
AutomationScripts.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
HTML5.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
Android.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
AutomationTool → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe
========== Compilar: 15 correctos, 20 incorrectos, 9 actualizados, 0 omitidos ==========

Gravedad Código Descripción Proyecto Archivo Línea Estado suprimido
Error RC1015 cannot open include file ‘PCLaunch.rc2’. UE4 C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error UnrealHeaderTool failed for target ‘UnrealLightmass’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealLightmass\Development\UnrealLightmass.uhtmanifest, exit code: OtherCompilationError (5)). UnrealLightmass C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘UnrealFrontend’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFrontend\Development\UnrealFrontend.uhtmanifest, exit code: OtherCompilationError (5)). UnrealFrontend C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘UnrealFileServer’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFileServer\Development\UnrealFileServer.uhtmanifest, exit code: OtherCompilationError (5)). UnrealFileServer C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘UE4Editor’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest, exit code: OtherCompilationError (5)). UE4 C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘SymbolDebugger’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\SymbolDebugger\Development\SymbolDebugger.uhtmanifest, exit code: OtherCompilationError (5)). SymbolDebugger C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘SlateViewer’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\SlateViewer\Development\SlateViewer.uhtmanifest, exit code: OtherCompilationError (5)). SlateViewer C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘MinidumpDiagnostics’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\MinidumpDiagnostics\Development\MinidumpDiagnostics.uhtmanifest, exit code: OtherCompilationError (5)). MinidumpDiagnostics C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘CrashReportClient’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\CrashReportClient\Development\CrashReportClient.uhtmanifest, exit code: OtherCompilationError (5)). CrashReportClient C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘BuildPatchTool’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\BuildPatchTool\Development\BuildPatchTool.uhtmanifest, exit code: OtherCompilationError (5)). BuildPatchTool C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib BuildPatchTool C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib CrashReportClient C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib UnrealLightmass C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib UnrealHeaderTool C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib UnrealFrontend C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib UnrealFileServer C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib SymbolDebugger C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib SlateViewer C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib MinidumpDiagnostics C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib UE4 C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.lib ShaderCompileWorker C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat UnrealLightmass Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. UnrealLightmass C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat UnrealHeaderTool Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. UnrealHeaderTool C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat UnrealFrontend Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. UnrealFrontend C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. UnrealFileServer C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat SymbolDebugger Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. SymbolDebugger C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat SlateViewer Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. SlateViewer C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. ShaderCompileWorker C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat MinidumpDiagnostics Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. MinidumpDiagnostics C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat CrashReportClient Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. CrashReportClient C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat BuildPatchTool Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. BuildPatchTool C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error RC1015 cannot open include file ‘PCLaunch.rc2’. ShaderCompileWorker C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. BuildPatchTool C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. CrashReportClient C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. UnrealLightmass C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. UnrealHeaderTool C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. UnrealFrontend C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. UnrealFileServer C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. SymbolDebugger C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. SlateViewer C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. MinidumpDiagnostics C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125