Salida
Operación Compilar iniciada…
Calculando dependencias del proyecto…
…..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex
…..\Build\BatchFiles\Build.bat BuildPatchTool Win64 Development -waitmutex
…..\Build\BatchFiles\Build.bat CrashReportClient Win64 Development -waitmutex
…..\Build\BatchFiles\Build.bat BlankProgram Win64 Development -waitmutex
AutomationUtils.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
Performing 42 actions (2 in parallel)
[1/42] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.lib
Total build time: 22.46 seconds (Local executor: 0.00 seconds)
Creating makefile for BuildPatchTool (no existing makefile)
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “ShaderCompileWorker.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat BootstrapPackagedGame Win64 Development -waitmutex
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Creating makefile for UnrealHeaderTool (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 34 actions (2 in parallel)
PCH.Core.cpp
PCH.CoreUObject.cpp
[3/34] Resource ModuleVersionResource.rc.inl
[4/34] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
SharedPCH.Core.cpp
Module.Core.9_of_9.cpp
Module.Core.8_of_9.cpp
Module.Core.1_of_9.cpp
Module.Core.2_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.7_of_9.cpp
Module.Json.cpp
Module.Projects.cpp
Module.CoreUObject.6_of_6.cpp
Module.CoreUObject.5_of_6.cpp
Module.CoreUObject.1_of_6.cpp
Module.CoreUObject.2_of_6.cpp
Module.CoreUObject.3_of_6.cpp
Module.CoreUObject.4_of_6.cpp
Module.UnrealHeaderTool.cpp
[24/34] Resource PCLaunch.rc
[25/34] Link UnrealHeaderTool.lib
Creando biblioteca C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.lib y objeto C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool.exp
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 178.04 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘BuildPatchTool’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\BuildPatchTool\Development\BuildPatchTool.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat BuildPatchTool Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “BuildPatchTool.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat UnrealWatchdog Win64 Development -waitmutex
Creating makefile for CrashReportClient (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.69 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘CrashReportClient’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\CrashReportClient\Development\CrashReportClient.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat CrashReportClient Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “CrashReportClient.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat UnrealVersionSelector Win64 Development -waitmutex
Creating makefile for BlankProgram (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 15 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.1_of_9.cpp
Module.BlankProgram.cpp
Module.Core.2_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.8_of_9.cpp
Module.Core.9_of_9.cpp
Module.Json.cpp
Module.Projects.cpp
[15/15] Link BlankProgram.exe
Deploying BlankProgram Win64 Development…
Total build time: 90.83 seconds (Local executor: 88.09 seconds)
…..\Build\BatchFiles\Build.bat UnrealPak Win64 Development -waitmutex
Creating makefile for BootstrapPackagedGame (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 2 actions (2 in parallel)
BootstrapPackagedGame.cpp
[2/2] Link BootstrapPackagedGame.exe
Deploying BootstrapPackagedGame Win64 Development…
Total build time: 3.85 seconds (Local executor: 3.06 seconds)
…..\Build\BatchFiles\Build.bat UnrealLightmass Win64 Development -waitmutex
Creating makefile for UnrealWatchdog (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 19 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.9_of_9.cpp
Module.AnalyticsET.cpp
Module.Json.cpp
Module.HTTP.cpp
Module.SSL.cpp
Module.Analytics.cpp
Module.Core.8_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.2_of_9.cpp
Module.Core.1_of_9.cpp
Module.UnrealWatchdog.cpp
Module.Projects.cpp
[19/19] Link UnrealWatchdog-Win64-Development.exe
Deploying UnrealWatchdog Win64 Development…
Total build time: 89.03 seconds (Local executor: 86.17 seconds)
…..\Build\BatchFiles\Build.bat UnrealHeaderTool Win64 Development -waitmutex
Creating makefile for UnrealVersionSelector (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 17 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.9_of_9.cpp
Module.Projects.cpp
Module.Json.cpp
Module.Core.8_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.2_of_9.cpp
Module.Core.1_of_9.cpp
Module.UnrealVersionSelector.cpp
Module.DesktopPlatform.cpp
[16/17] Resource Resource.rc
[17/17] Link UnrealVersionSelector.exe
Deploying UnrealVersionSelector Win64 Development…
Total build time: 83.94 seconds (Local executor: 81.45 seconds)
…..\Build\BatchFiles\Build.bat UnrealFrontend Win64 Development -waitmutex
Creating makefile for UnrealPak (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 17 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.9_of_9.cpp
Module.Json.cpp
Module.PakFile.cpp
Module.Core.8_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.2_of_9.cpp
Module.Core.1_of_9.cpp
Module.UnrealPak.cpp
Module.Projects.cpp
[16/17] Resource PCLaunch.rc
[17/17] Link UnrealPak.exe
Deploying UnrealPak Win64 Development…
Total build time: 71.57 seconds (Local executor: 69.33 seconds)
…..\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -waitmutex
Creating makefile for UnrealLightmass (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.60 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘UnrealLightmass’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealLightmass\Development\UnrealLightmass.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat UnrealLightmass Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “UnrealLightmass.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat UnrealCEFSubProcess Win64 Development -waitmutex
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.62 seconds (Local executor: 0.00 seconds)
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat UnrealHeaderTool Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “UnrealHeaderTool.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat TestPAL Win64 Development -waitmutex
Creating makefile for UnrealFrontend (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.59 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘UnrealFrontend’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFrontend\Development\UnrealFrontend.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat UnrealFrontend Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “UnrealFrontend.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat SymbolDebugger Win64 Development -waitmutex
Creating makefile for UnrealFileServer (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.59 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘UnrealFileServer’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFileServer\Development\UnrealFileServer.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “UnrealFileServer.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat SlateViewer Win64 Development -waitmutex
Performing full C++ include scan (no include cache file)
Performing 12 actions (2 in parallel)
Module.Core.2_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.8_of_9.cpp
Module.Core.9_of_9.cpp
Module.Json.cpp
Module.Projects.cpp
Module.CEF3Utils.cpp
[12/12] Link UnrealCEFSubProcess.exe
Deploying UnrealCEFSubProcess Win64 Development…
Total build time: 86.75 seconds (Local executor: 85.41 seconds)
…..\Build\BatchFiles\Build.bat ShaderCacheTool Win64 Development -waitmutex
Creating makefile for TestPAL (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 16 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.1_of_9.cpp
Module.TestPAL.cpp
Module.Core.2_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.8_of_9.cpp
Module.Core.9_of_9.cpp
Module.Json.cpp
Module.Projects.cpp
Module.DirectoryWatcher.cpp
[16/16] Link TestPAL.exe
Deploying TestPAL Win64 Development…
Total build time: 76.48 seconds (Local executor: 74.13 seconds)
…..\Build\BatchFiles\Build.bat CrossCompilerTool Win64 Development -waitmutex
Creating makefile for SymbolDebugger (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.69 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘SymbolDebugger’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\SymbolDebugger\Development\SymbolDebugger.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat SymbolDebugger Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “SymbolDebugger.vcxproj” terminada – ERROR.
…..\Build\BatchFiles\Build.bat MinidumpDiagnostics Win64 Development -waitmutex
Creating makefile for SlateViewer (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.60 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘SlateViewer’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\SlateViewer\Development\SlateViewer.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat SlateViewer Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “SlateViewer.vcxproj” terminada – ERROR.
Creating makefile for ShaderCacheTool (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 18 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.9_of_9.cpp
Module.RenderCore.cpp
Module.RHI.cpp
Module.Projects.cpp
Module.Json.cpp
Module.Core.8_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.2_of_9.cpp
Module.Core.1_of_9.cpp
Module.ShaderCacheTool.cpp
Module.ShaderCore.cpp
[18/18] Link ShaderCacheTool.exe
Deploying ShaderCacheTool Win64 Development…
Total build time: 86.04 seconds (Local executor: 83.44 seconds)
Creating makefile for CrossCompilerTool (no existing makefile)
Performing full C++ include scan (no include cache file)
Performing 23 actions (2 in parallel)
SharedPCH.Core.cpp
PCH.Core.cpp
Module.Core.9_of_9.cpp
Module.ShaderFormatOpenGL.cpp
Module.MetalShaderFormat.cpp
Module.ShaderPreprocessor.cpp
Module.ShaderCompilerCommon.cpp
Module.ShaderCore.cpp
Module.RenderCore.cpp
Module.RHI.cpp
Module.Projects.cpp
Module.Json.cpp
Module.Core.8_of_9.cpp
Module.Core.7_of_9.cpp
Module.Core.6_of_9.cpp
Module.Core.5_of_9.cpp
Module.Core.4_of_9.cpp
Module.Core.3_of_9.cpp
Module.Core.2_of_9.cpp
Module.Core.1_of_9.cpp
Module.CrossCompilerTool.cpp
Module.VulkanShaderFormat.cpp
[23/23] Link CrossCompilerTool.exe
Deploying CrossCompilerTool Win64 Development…
Total build time: 103.15 seconds (Local executor: 100.37 seconds)
Creating makefile for MinidumpDiagnostics (no existing makefile)
Performing full C++ include scan (no include cache file)
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc(125): fatal error RC1015: cannot open include file ‘PCLaunch.rc2’.
ERROR : UBT error : Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib
Total build time: 1.68 seconds (Local executor: 0.00 seconds)
EXEC : error : UnrealHeaderTool failed for target ‘MinidumpDiagnostics’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\MinidumpDiagnostics\Development\MinidumpDiagnostics.uhtmanifest, exit code: OtherCompilationError (5)).
C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: El comando “…..\Build\BatchFiles\Build.bat MinidumpDiagnostics Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando.
Compilación del proyecto “MinidumpDiagnostics.vcxproj” terminada – ERROR.
Creating makefile for UE4Editor (no existing makefile)
Performing full C++ include scan (no include cache file)
Linux.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
Mac.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
Localization.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
AllDesktop.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
BuildGraph.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
IOS.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
Building UnrealHeaderTool…
Performing 10 actions (2 in parallel)
[1/10] Resource PCLaunch.rc
Total build time: 1.60 seconds (Local executor: 0.00 seconds)
Compilación del proyecto “UE4.vcxproj” terminada – ERROR.
OneSkyLocalization.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
XLocLocalization.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
Win.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
TVOS.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
AutomationScripts.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
HTML5.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
Android.Automation → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
AutomationTool → C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe
========== Compilar: 15 correctos, 20 incorrectos, 9 actualizados, 0 omitidos ==========
Gravedad Código Descripción Proyecto Archivo Línea Estado suprimido
Error RC1015 cannot open include file ‘PCLaunch.rc2’. UE4 C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error UnrealHeaderTool failed for target ‘UnrealLightmass’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealLightmass\Development\UnrealLightmass.uhtmanifest, exit code: OtherCompilationError (5)). UnrealLightmass C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘UnrealFrontend’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFrontend\Development\UnrealFrontend.uhtmanifest, exit code: OtherCompilationError (5)). UnrealFrontend C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘UnrealFileServer’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFileServer\Development\UnrealFileServer.uhtmanifest, exit code: OtherCompilationError (5)). UnrealFileServer C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘UE4Editor’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest, exit code: OtherCompilationError (5)). UE4 C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘SymbolDebugger’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\SymbolDebugger\Development\SymbolDebugger.uhtmanifest, exit code: OtherCompilationError (5)). SymbolDebugger C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘SlateViewer’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\SlateViewer\Development\SlateViewer.uhtmanifest, exit code: OtherCompilationError (5)). SlateViewer C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘MinidumpDiagnostics’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\MinidumpDiagnostics\Development\MinidumpDiagnostics.uhtmanifest, exit code: OtherCompilationError (5)). MinidumpDiagnostics C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘CrashReportClient’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\CrashReportClient\Development\CrashReportClient.uhtmanifest, exit code: OtherCompilationError (5)). CrashReportClient C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error UnrealHeaderTool failed for target ‘BuildPatchTool’ (platform: Win64, module info: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\BuildPatchTool\Development\BuildPatchTool.uhtmanifest, exit code: OtherCompilationError (5)). BuildPatchTool C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\EXEC 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib BuildPatchTool C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib CrashReportClient C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib UnrealLightmass C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib UnrealHeaderTool C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib UnrealFrontend C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib UnrealFileServer C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib SymbolDebugger C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib SlateViewer C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib MinidumpDiagnostics C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib UE4 C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error Failed to produce item: C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.lib ShaderCompileWorker C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR 1
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat UnrealLightmass Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. UnrealLightmass C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat UnrealHeaderTool Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. UnrealHeaderTool C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat UnrealFrontend Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. UnrealFrontend C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat UnrealFileServer Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. UnrealFileServer C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat SymbolDebugger Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. SymbolDebugger C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat SlateViewer Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. SlateViewer C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. ShaderCompileWorker C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat MinidumpDiagnostics Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. MinidumpDiagnostics C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat CrashReportClient Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. CrashReportClient C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error MSB3075 El comando “…..\Build\BatchFiles\Build.bat BuildPatchTool Win64 Development -waitmutex” salió con el código 5. Compruebe que tiene derechos suficientes para ejecutar este comando. BuildPatchTool C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error RC1015 cannot open include file ‘PCLaunch.rc2’. ShaderCompileWorker C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. BuildPatchTool C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. CrashReportClient C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. UnrealLightmass C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. UnrealHeaderTool C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. UnrealFrontend C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. UnrealFileServer C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. SymbolDebugger C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. SlateViewer C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125
Error RC1015 cannot open include file ‘PCLaunch.rc2’. MinidumpDiagnostics C:\Program Files\Epic Games\UE_4.15\UnrealEngine\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc 125