[UMG] how to properly use "Grid Panel" widget?
i have come across this native widget, and can't find any useful information about it.
by the icon and the tiny description, i assume it implies a grid like Diablo inventory (see Diablo picture below)
am i right?
in any case, how to properly use it?
The grid panel could potentially be used for what you've shown in the screenshot.
Basically, the grid panel will attempt to divide up space for whatever you drag into it.
To get a good idea of how this works, drag a grid panel into UMG and drag a few buttons or other widgets into it. You'll be able to move the buttons along by clicking on them, and changing the values in the "Slot (Grid Slot)" tab for the button. There will be Row and Column options - try changing these, and you'll see that you can choose what row or column you want to button to appear in. You'll also have options like nudge, which will offset the widget.
My advice is just to start dragging things in, seeing what the settings do, and once comfortable, start scripting with the Grid Panel. Good luck! :)
answered Jun 03 '17 at 06:37 AM
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