Can the edit camera be rolled?
I am working on a game that plays on a sphere and it would be very useful to be able to roll the camera so that the up vector of the camera matches the area that's being worked on.
I can't find anything related to this online, so can someone either point me to whether it's possible, or if I should add a feature request.
asked Jun 03 '17 at 02:28 AM in Using UE4
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