When running stat unit
in the Editor, and no viewports are open, the Editor will crash.
I have created a pull request to solve the issue here:
https://github.com/EpicGames/UnrealEngine/pull/251
- check(ViewportClient);
+ if (ViewportClient == NULL)
+ {
+ // Ignore if all Viewports are closed
+ return false;
+ }
not sure if I should “resolve” the issue until the pull-request is noticed
Hi SmilingRob,
Thank you for your pull-request. I’m going to mark this as resolved since this has been submitted for the pull-request. The developers are looking through these in the order they are received. There is no definite time-frame for this being implemented in the engine.
Thank you!
Tim