LowLevelFatalError - LoadPackageAsync: no name to search

Hello all.

I downloaded the ShooterGame and got it working properly in all intended platforms (Win64, XboxOne, PS4).
I was doing some testing around with the project (mostly renaming a bunch of stuff in order set a good base project to work on).
I got everything working great in the editor, as well as playing in a separate process via the Launch button in the editor.
However, when I create a shipping build, I have this runtime error right after the game starts (I can see and hear the start of the loading screen video before the error).

140221-error.png

What is intriguing about it is that it is apparently trying to async-ly load a package from nowhere (within a content folder: ‘’). There are a bunch of places that could be calling this, I’m not sure where might be causing the problem.
But based on what I changed from the ShooterGame, I’m pretty sure it’s just trying to load something with an old name.

Where can I look for possible places that might use the old name and not accuse of an error/warning when compiling, linking or building?

I attached the build log here. [LINK][2]

Thank you.