Sphere collision through box collision
Hello everyone. I have an issue when one static mesh with simple sphere collision is moving through another static mesh with simple box collision.
Static mesh with sphere collision - is the ball with simulates physics. Static mesh with box collision - is the wall.
When i'm hitting the ball by another static mesh, he is moving to wall and returning back as i expect, but when i'm repeating the ball hitting with the same direction - the ball is moving through the wall.
Can someone tell me, what i'm doing wrong ?
asked Jun 04 '17 at 10:25 AM in Bug Reports
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