It’s been said, by Oculus, that if Gear VR app doesn’t support new motion controller directly, motion controller touchpad will automatically duplicate HMD’s touchpad. That doesn’t seem to happen with UE 4.16.1 apps.
I added GearVRController component to my player’s actor, and while controller shows up in-game, trigger and touchpad don’t work either (input action for trigger is mapped to Motion Controller R trigger in the project’s Input settings).
New development - apparently when multiview + multiview-direct are enabled, no 2D screen rendering stuff works (Print Screen doesn’t work, console doesn’t work, who knows what else doesn’t work).
So, I disabled those and now I can see Print Screen output - trigger works fine.