Can game instance store Skeletal meshes?
Hello, Maybe I'm doing this wrong, but I made a small level where a player can choose some gear for the player, I would like to store this gear and pass it to the Actual player in the loaded level.
At the moment I try to save the objects (skeletal Meshes) on the game instance in an array. However, as soon as I load the next level all the content of the array is null, but the size is the right one.
How can I do it?
asked Jun 04 '17 at 05:47 PM in Blueprint Scripting
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